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Optimal Knight-Enchanter Build Suggestions


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#26
goofyomnivore

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I don't think that's correct.  The mana regen from rejuvenating barriers works if you have a barrier.  It doesn't matter how you got the barrier, only that you have barrier.  Guardian spirit happens quite frequently on nightmare, but I can see it's lack of value on lower difficulties.  Dispel is very valuable up until mid teen levels in reducing rift difficulty, especially pre-skyhold.  However, all of these reflect nightmare difficulty. 

 

If you Dispel the demons before they spawn you get less exp IIRC (IDK if that is intended or a bug).  Dispel is good on rage demons and barriers in general, but the AI uses it just fine. I never felt like it warranted a place on my bar KE or otherwise. Once you have Spirit Blade it is usually better to hit the barrier targets with that to get the massive shield regeneration.

 

I haven't played in a few months I think Patch 3 was the last time I was playing. But I remember eyeballing the barrier mana regen and noticing no difference when i "generated my barrier", and there was no buff above my skillbar either telling me it was working. But when I casted a Barrier the little buff was on the skillbar. I've only ever ran oom on a KE versus dragons tho without skilling it at all. I just have the other mage in the group skill it since it is group wide IIRC.

 

Guardian Spirit is good pre skyhold. I hardly ever popped it after skyhold tho. You have to really mess up as a KE to take a significant chunk of damage to break your barrier and guard even on Nightmare with just tier 2 armor and weapons.

 

I don't think the Spirit tree is all that good post skyhold. Pre skyhold it is probably second only to Inferno. Post Skyhold I'd say it is the worst tree if you are a KE, and know how to abuse your Fade Cloak and barrier generating. I think the Spirit tree gets worse and worse the better/stronger your character becomes.


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#27
Tharkun

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The DLC changes the calculus on what is a good KE build and what isn't.  Prior to the DLC you can go all offense.  Afterwords not so much.  Guardian Spirit is good on while doing the Jaws of Haakon.  Rejuv barrier works and it doesn't matter the source of the barrier.  I use it and it allows me to play ranged KE while in melee range.  I do a lot of repositioning and use Chain Lightning, Inferno, and Fire Mine much more than Spirit Blade.  That kind of dancing in combat works well when enemies can actually hurt you.  I try to reserve Fade Cloak in the DLC as a self dispel or avoidance move.


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#28
Digger1967

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The DLC changes the calculus on what is a good KE build and what isn't.  Prior to the DLC you can go all offense.  Afterwords not so much.  Guardian Spirit is good on while doing the Jaws of Haakon.  Rejuv barrier works and it doesn't matter the source of the barrier.  I use it and it allows me to play ranged KE while in melee range.  I do a lot of repositioning and use Chain Lightning, Inferno, and Fire Mine much more than Spirit Blade.  That kind of dancing in combat works well when enemies can actually hurt you.  I try to reserve Fade Cloak in the DLC as a self dispel or avoidance move.

 

I prefered that style myself even before the DLC - if I wanted to get into melee I'd build a sword and shield fighter instead.  I keep spirit blade on hand for those rare times when something manages to close to melee range, but I much prefer to stay back and hammer my opponents from a distance.

 

The rejuvenating barrier in combination with quick recycling, relatively low mana cost spells makes you pretty hard to hit.  It's an extremely effective combo.  I think next time I might try taking the passive that does damage to anyone in melee range when you have an active barrier and the one from the storm tree that does something similar and see how that works as a combo.  Might be interesting.



#29
Bigdawg13

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I liked to use my spirit blade as a specific tool to counter barriers and guard (due to the HUGE bonus it receives).  Dragon puts up guard, frost step in and spam spirit blade 1-3 times and guard is gone.  Same for barrier.  I love skills that have a purpose, like a key fitting into a lock.  Basically as soon as I get spirit blade I drop dispel off my slots.  And spirit blade is the only mage tool that is designed to negate guard.


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#30
CosmicGnosis

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Updated build that I'd like some feedback on:

 

Spirit Blade

Fade Cloak (Upgrade)

Energy Barrage (Upgrade)

Static Cage (Upgrade)

Immolate (Upgrade)

Fire Mine (Upgrade)

Barrier

Fade Step


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#31
PapaCharlie9

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Updated build that I'd like some feedback on:

 

Spirit Blade

Fade Cloak (Upgrade)

Energy Barrage (Upgrade)

Static Cage (Upgrade)

Immolate (Upgrade)

Fire Mine (Upgrade)

Barrier

Fade Step

For active skills, that looks good, pretty close to the KE I ran -- though I took Resurgence instead of Static Cage. I also upgraded Fade Step.

 

What about passives, though? I like to have Clean Burn and Chaotic Focus with a KE -- using your barrier for extra damage is a no-brainer, since you generate it just by sneezing.



#32
tcun44

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Glad to see people including Static Cage as part of their build. I thought it was indispensable. I wore an 'Enhanced Static Cage' ring.  Sometimes I'd be able to cast a second before the first one expired. Really comes in handy during the JOH.

 

In the late game- I rarely used Spirit Blade- mostly boss//pride demons/dragon fights only- or on any enemy dumb enough to get close to me. Static Cage/Fire Mine/Energy Barrage- then auto attack.



#33
Bayonet Hipshot

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Nice to see people trying to diversify the Knight Enchanter. Hybrid Knight Enchanter is my favorite Knight Enchanter. I have 2 build here.

  1. Spirit Blade
  2. Energy Barrage
  3. Fade Cloak
  4. Fade Step
  5. Fire Mine
  6. Chain Lightning
  7. Barrier
  8. Resurgence / Mark of the Rift

OR

  1. Spirit Blade
  2. Energy Barrage
  3. Fade Cloak
  4. Fade Step
  5. Wall of Fire
  6. Static Cage
  7. Barrier
  8. Resurgence / Mark of the Rift

Which one should I pick ?



#34
CosmicGnosis

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For active skills, that looks good, pretty close to the KE I ran -- though I took Resurgence instead of Static Cage. I also upgraded Fade Step.

 

What about passives, though? I like to have Clean Burn and Chaotic Focus with a KE -- using your barrier for extra damage is a no-brainer, since you generate it just by sneezing.

Both of those passives are part of my build. I've just had a hard time choosing my active skills. By the way, what exactly does Mark of the Rift do to non-demons? I usually replace Static Cage with a Focus ability for boss fights, and I'm not sure if I should use Mark of the Rift or Resurgence.



#35
PapaCharlie9

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Glad to see people including Static Cage as part of their build. I thought it was indispensable. I wore an 'Enhanced Static Cage' ring.  Sometimes I'd be able to cast a second before the first one expired. Really comes in handy during the JOH.

 

In the late game- I rarely used Spirit Blade- mostly boss//pride demons/dragon fights only- or on any enemy dumb enough to get close to me. Static Cage/Fire Mine/Energy Barrage- then auto attack.

 

Sorry, I ran my KE with Solas, so no Static Cage for me. I didn't want Weakened to get cancelled.

 

Both of those passives are part of my build. I've just had a hard time choosing my active skills. By the way, what exactly does Mark of the Rift do to non-demons? I usually replace Static Cage with a Focus ability for boss fights, and I'm not sure if I should use Mark of the Rift or Resurgence.

The only non-demons I ever tried MotR with are high dragons. It doesn't do much to them, kind of acts like a Slow spell and Weakens. I think there is supposed to be an AoE for spirit damage too, but it hardly made a dent in a dragon. Maybe doesn't work on creatures larger than the AoE?

 

I'd (obviously, since I said so earlier) go with Resurgence, particularly if you tend to run out of healing potions during boss fights.



#36
capn233

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Mark of the Rift will erase non-demons as well.  IIRC it is just spirit damage over time, with a "pull of the abyss" like effect and time dilation.  It has very high synergy with Mark of Death on Dragons.

 

When I was running through Emprise underleved (11/10) in my current game, on the way to Valeska's Watch, I dropped it on the RT group with the Shadow in the cave (before you get to Drakon's Rise).



#37
cdizzle2k3

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Nice tips guys... 

 

What are your thoughts on Blizzard/Ice Storm? I've been pretty successful taking out enemies with the Spirit Blade by casting Blizzard directly over the enemies being attacked, which grants ice armor... combined with Combat Clarity and Fade Shield.

 

Persistent cold damage + pelting enemies with Spirit Blade + Ice Armor's damage resistance + Mana regen proximity bonus + barrier that regens with each attack...

 

Seems to be a pretty monstrous combination and its worked great on Nightmare, but is it as efficient as some of those other builds that have been listed here? I'm sure I'm not the only one whose done this build.



#38
CosmicGnosis

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Hm... I think I'm kind of digging the Focus abilities. I might permanently drop Immolate for them. I also wonder if I should keep Barrier when I can generate Guard with a Fade-Touched Silverite. My new build might look like this:

 

Spirit Blade (Upgrade)

Fade Cloak (Upgrade)

Energy Barrage (Upgrade)

Static Cage (Upgrade)

Chain Lightning (Upgrade)

Fade Step (Upgrade)

Fire Mine (Upgrade)

Focus Ability



#39
Bayonet Hipshot

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Good to see this thread still going. I am building Vivienne up. Here is what I have for now

 

1) Spirit Blade.

2) Fade Cloak.

3) Fade Step.

4) Energy Barrage.

5) Fire Mine.

6) Barrier.

7) Resurgence.

 

I want to give Vivienne a Lightning ability but I am unsure which one should I choose. Chain Lightning or Static Cage ? Which goes well with this setup I have for her ?



#40
Dabrikishaw

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Chain Lighting is better.



#41
Bayonet Hipshot

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Chain Lighting is better.

 

Okay but I am curious for the reasoning.

 

Is it because Chain Lightning only requires 2 points to reach maximum effectiveness whereas Static Cage requires 5 ? Or is it because Static Cage costs 65 mana and Chain Lighting costs 50 mana ? Or is it because the AI cannot make use of Static Cage properly ?



#42
capn233

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CL is a reliable generator of barrier.  If FF is on, it has unpredictable targeting though.



#43
Bayonet Hipshot

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CL is a reliable generator of barrier.  If FF is on, it has unpredictable targeting though.

 

I don't have FF on. I used to have in DAO but the programming for FF in DAI is simply awful.



#44
mredders91

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I go with this for my inq knight enchanter, i play more supportive/damage so this come out pretty solid.

http://www.rpg-gamin...33340150560a766



#45
Bayonet Hipshot

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I go with this for my inq knight enchanter, i play more supportive/damage so this come out pretty solid.

http://www.rpg-gamin...33340150560a766

 

 

This build is very support oriented, which is what you are clearly going for. However, may I suggest including Energy Barrage in the mix ? Dispel might not be that necessary for a Knight Enchanter given that they have Spirit Blades which deal bonus damage to barrier and guard.

 

Having Energy Barrage in conjuction with a Lightning Staff will allow you to deal all types of Elemental Damage. What's more, Energy Barrage leads to Conductive Current which works well when you have to use Spirit Blade alot since its damage will increase as your mana decrease.

 

Here is what I would recommend for you : http://www.rpg-gamin...32840156460a766



#46
mredders91

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This build is very support oriented, which is what you are clearly going for. However, may I suggest including Energy Barrage in the mix ? Dispel might not be that necessary for a Knight Enchanter given that they have Spirit Blades which deal bonus damage to barrier and guard.

 

Having Energy Barrage in conjuction with a Lightning Staff will allow you to deal all types of Elemental Damage. What's more, Energy Barrage leads to Conductive Current which works well when you have to use Spirit Blade alot since its damage will increase as your mana decrease.

 

Here is what I would recommend for you : http://www.rpg-gamin...32840156460a766

I try to avoid lighting staffs since i will often have Solas around with me if I'm just clearing trash mobs and their is still the issue of shock + weakness = sleep and should the enemy be immune to sleep they become immune to weakness and shock too which on their own are both really good debuffs.

Did try EB in one build but i been finding dispel more useful for dealing with rifts as well as mages/demons and bosses with strong barriers, not to mention that the upgrade will boost my damage and barrier generation which synergy well on KE and with chaotic focus.



#47
Bayonet Hipshot

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I try to avoid lighting staffs since i will often have Solas around with me if I'm just clearing trash mobs and their is still the issue of shock + weakness = sleep and should the enemy be immune to sleep they become immune to weakness and shock too which on their own are both really good debuffs.

Did try EB in one build but i been finding dispel more useful for dealing with rifts as well as mages/demons and bosses with strong barriers, not to mention that the upgrade will boost my damage and barrier generation which synergy well on KE and with chaotic focus.

 

The issue with Dispel is that you gain no XP from dispelling the demons that come through the rifts. Whether this was intentional or not I do not know.



#48
mredders91

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you dont gain exp from demons out of rifts anyway you get the exp from closing the rift



#49
Bigdawg13

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The issue with Dispel is that you gain no XP from dispelling the demons that come through the rifts. Whether this was intentional or not I do not know.

 

 

you dont gain exp from demons out of rifts anyway you get the exp from closing the rift

 

You easily out level areas in this game.  Losing a little experience, whether from a dispel or necro pet, doesn't change the leveling place that much.  Dying due to too many spawns can definitely make you lose time though.

 

Also, I'm not convinced you don't get experience from kililng demons.  I admit you get A LOT more from closing the rift, but every kill counts. 

 

However, you do lose out on loot though.  And for revenant hearts and arcane horror drops, that can hurt if you are trying to craft relevant schematics.


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#50
mredders91

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However, you do lose out on loot though.  And for revenant hearts and arcane horror drops, that can hurt if you are trying to craft relevant schematics.

True but after so long playing the game i know where the rift are that they will spawn them from so if i am after the loot i will go to one of the rift clear the waves take the loot and leave its area which causes it to reset and repeat. or be lazy and just the storage chest trick  :ph34r: