That is a very easy problem to solve: If the game is set after ME3 they could simply create a system like the Dragon Age Keep to create world states for a newgame. Obviously it would be something more generic since NME doesn't have the same main char.
No Save Transfers From Original Trilogy
#26
Posté 30 mars 2015 - 12:47
- Tex aime ceci
#27
Posté 30 mars 2015 - 08:59
That is a very easy problem to solve: If the game is set after ME3 they could simply create a system like the Dragon Age Keep to create world states for a newgame. Obviously it would be something more generic since NME doesn't have the same main char.
Or they could just canonize and retcon destroy with geth and EDI surviving. Considering that they have said exactly the same things(nearly word for word) before the release of ME3 at this point its as likely as anything else.
#28
Posté 30 mars 2015 - 03:34
[...] Regarding the OP saying the appeal of Mass Effect was the save transfer itself, Uhhh no.
For me, the import feature is definitely a major plus point and contributor to the series greatness!
I can't stand playing ME2 without import and never tried it with ME3
So I hope there will be some sort of galaxy state transfer.
- thunderchild34, Dar'Nara et Tex aiment ceci
#29
Posté 30 mars 2015 - 04:04
John Warner Senior Producer at EA and BioWare said “The next ‘ME’ is a great place to jump into the series. No need to worry about saves.” To answer a fans question about save transferring on Twitter. ORIGINAL Article
Now to me this sucks. Mass Effects appeal in the beginning was the Save Transferring System. Despite the face that we are starting with a whole new crew I want to feel as if my choices mattered! Are they writing the series anew?
First, let's really look at the words more closely:
"No need to worry about saves"... He didn't say "Saves will not carry" or "wont' matter". Reading into that first statement. Not needing to worry either means they'll be there (in some way) or you won't care so much when you learn more about the new game. Either-way, we don't really know without making inferences and taking liberties with the quote.
Next, BioWare has been very clear about not wanting the new game to feel like it has to be a sequel to ME3 or tied to the Shepard trilogy. So given that, why would there need to be carry over of game saves?
Third, who said that the SAVES had to carry over? Saves do not carry over in Dragon Age: Inquisition. They have the Keep. If you use an interactive prologue to recreate the important decisions that need to carry over to this new game, you won't need save data. Are we married to the choices or the method?
Fourth, given the second point, there are only a few choices that really matter. Elaborating on the third point, this would suggest a very inexpensive way to recreate the decisions, which would be narrowed down to a manageable, memorable few. While the Keep was cool, there was a ton of decisions to recreate that I honestly needed to consult the Wikia guide to remember what the hell was going on. Guess what? Many of those micro-decisions really didn't matter anyway. A trimmed down world-state creator would be nice.
- katamuro et fraggle aiment ceci
#30
Posté 30 mars 2015 - 05:15
First, let's really look at the words more closely:
"No need to worry about saves"... He didn't say "Saves will not carry" or "wont' matter". Reading into that first statement. Not needing to worry either means they'll be there (in some way) or you won't care so much when you learn more about the new game. Either-way, we don't really know without making inferences and taking liberties with the quote.
Next, BioWare has been very clear about not wanting the new game to feel like it has to be a sequel to ME3 or tied to the Shepard trilogy. So given that, why would there need to be carry over of game saves?
Third, who said that the SAVES had to carry over? Saves do not carry over in Dragon Age: Inquisition. They have the Keep. If you use an interactive prologue to recreate the important decisions that need to carry over to this new game, you won't need save data. Are we married to the choices or the method?
Fourth, given the second point, there are only a few choices that really matter. Elaborating on the third point, this would suggest a very inexpensive way to recreate the decisions, which would be narrowed down to a manageable, memorable few. While the Keep was cool, there was a ton of decisions to recreate that I honestly needed to consult the Wikia guide to remember what the hell was going on. Guess what? Many of those micro-decisions really didn't matter anyway. A trimmed down world-state creator would be nice.
Especially since if the Shepard's story is done we really only need a couple of main choices like genophage cure, who participated in battle. What was the outcome.
- NM_Che56 et fraggle aiment ceci
#31
Posté 31 mars 2015 - 07:17
Save imports will not be used. Too problematic with a new console generation , if anything, will be something like DA Keep.
Which worked fine in my opinion.
- Tex aime ceci
#32
Posté 31 mars 2015 - 08:13
The Keep did work fine and it was fun doing it.
For me it's not necessarily needed though for ME. While DA continues, Shepard's story is over and other than maybe a few tiny references to these games I'm not expecting anything anyway. It doesn't even need to have references at all, depending on how they deal with a new story. If they have a clean cut and start fresh with something, we do not need any references to the old games.
To go further I'd rather have them focus on story and characters instead of have resources put into making your old choices in a new game arc fit. But let's see. I'm not a big fan of speculating anyway, so we just have to wait how they handle save transfers, if there are any.
- Tonymac et Balsam Beige aiment ceci
#33
Posté 31 mars 2015 - 10:45
I don't believe save importing will be necessary because the next ME will most likely be a prequel of sorts.
That's my guess anyway.
It won't be a prequel, we're visiting new areas of space and new races are being introduced. How could it possibly be a prequel?
- Tex aime ceci
#34
Posté 31 mars 2015 - 11:54
#35
Posté 31 mars 2015 - 12:11
It won't be a prequel, we're visiting new areas of space and new races are being introduced. How could it possibly be a prequel?
An exploration crew goes to an uncharted corner of the galaxy some months before Saren and his Geth attack Eden Prime. They come across new species and [plot] happens, all the while being cut off from "home". Maybe they stay because they want to - or have to - or they spend enough time travelling FTL-style that several years, or even decades, pass before they return home to a war-torn galaxy.
Boom. Prequel. Not very hard ![]()
- Mcfly616 aime ceci
#36
Posté 31 mars 2015 - 12:34
For me, the import feature is definitely a major plus point and contributor to the series greatness!
I can't stand playing ME2 without import and never tried it with ME3
So I hope there will be some sort of galaxy state transfer.
it was an interesting feature to have, but I don't find it to be the main source of Mass Effect's appeal as the OP suggested.
I also have never played through the trilogy without importing. And I never will. However, that doesn't mean I want imports in the next game or any future Mass Effect game. Personally, I hope every game from here on out will be standalone/self-contained stories within the MEU. Allows for more creative freedom and branching narratives.
- Balsam Beige et fraggle aiment ceci
#37
Posté 31 mars 2015 - 12:58
No imports, because they'll make something like the Keep. They'll call it the Stasis Chamber, or something
#38
Posté 31 mars 2015 - 02:28
An exploration crew goes to an uncharted corner of the galaxy some months before Saren and his Geth attack Eden Prime. They come across new species and [plot] happens, all the while being cut off from "home". Maybe they stay because they want to - or have to - or they spend enough time travelling FTL-style that several years, or even decades, pass before they return home to a war-torn galaxy.
Boom. Prequel. Not very hard
Are you serious?
- DextroDNA aime ceci
#40
Posté 31 mars 2015 - 02:42
Are you serious?
I am afraid he(or she) is rather serious. I am afraid that some people in bioware might have similar train of thought. Lets just be hopeful that none of those people are in a position to influence NME.
- DextroDNA et Tex aiment ceci
#41
Posté 31 mars 2015 - 02:56
Hopefully Bioware will end the save-import charade once and for all.
It was a failed experiment Bioware. Hundreds of talented developers, millions of dollars and years of time are not enough to make this feature anything more than an illusion.
#42
Posté 31 mars 2015 - 03:53
Especially since if the Shepard's story is done we really only need a couple of main choices like genophage cure, who participated in battle. What was the outcome.
I could see a Keep like system being used from the new game forward, though.
- Tex aime ceci
#43
Posté 31 mars 2015 - 04:12
Are you serious?
About the fact that the next ME could theoretically be a prequel? Yes. Feel free to elaborate as to why you're finding it so ridiculous.
I am afraid he(or she) is rather serious. I am afraid that some people in bioware might have similar train of thought. Lets just be hopeful that none of those people are in a position to influence NME.
I never said it was my preferred scenario. I'm just saying we can't rule out a prequel yet ![]()
Hopefully Bioware will end the save-import charade once and for all.
It was a failed experiment Bioware. Hundreds of talented developers, millions of dollars and years of time are not enough to make this feature anything more than an illusion.
Many things in a video game are illusions. And I wouldn't be so quick to call it a failed experiment; for me, it deepened my connection to the in-game world and to Shepard. I hope we'll see save imports again.
- KrrKs et Winterking aiment ceci
#44
Posté 31 mars 2015 - 04:32
I have a feeling it really isn't going to be. Bioware has stated they want to move away from the Shepard story. How can you do that if you plant the next game squarely within that arc? The use of the term "prequel" basically means it's directly connected. They've even corrected people by saying that it won't be called 4 because they don't want it to be tied to the Shepard story.
- Tex aime ceci
#45
Posté 31 mars 2015 - 04:51
An exploration crew goes to an uncharted corner of the galaxy some months before Saren and his Geth attack Eden Prime. They come across new species and [plot] happens, all the while being cut off from "home". Maybe they stay because they want to - or have to - or they spend enough time travelling FTL-style that several years, or even decades, pass before they return home to a war-torn galaxy.
Boom. Prequel. Not very hard
Yeah, except they're definitely not going to do that.
#46
Posté 31 mars 2015 - 05:23
I have a feeling it really isn't going to be. Bioware has stated they want to move away from the Shepard story. How can you do that if you plant the next game squarely within that arc? The use of the term "prequel" basically means it's directly connected. They've even corrected people by saying that it won't be called 4 because they don't want it to be tied to the Shepard story.
That's true. I'll admit I only thought of the next game's timeline compared to the trilogy when thinking of 'prequel'. But you're right, it's not just about chronology. My bad ![]()
Yeah, except they're definitely not going to do that.
I think you mean 'probably' or 'likely'. Fact is, we don't know enough to rule anything out yet.
#47
Posté 31 mars 2015 - 05:36
The next mass effect will take place on the surface of the Sun. there... no more problems
#48
Posté 31 mars 2015 - 08:04
The next mass effect will take place on the surface of the Sun. there... no more problems
Now that i can definitely say it's not going to happen. ![]()
- Tex aime ceci
#49
Posté 01 avril 2015 - 06:57
Now that i can definitely say it's not going to happen.
Hm well they could but that would be one ridiculously quick game. So yeah that would just be a waste of money and time.
#50
Posté 01 avril 2015 - 09:50
Many things in a video game are illusions. And I wouldn't be so quick to call it a failed experiment; for me, it deepened my connection to the in-game world and to Shepard. I hope we'll see save imports again.
Agreed. I think that next Mass Effect is chance for the developers to improve certain aspects that weren't well developed in the orginal trilogy.
They are already doing this with exploration, which was a fun concept in ME1 but it got old pretty fast once you visited the same mine/station/bunker for the 10th time.
Same thing with the save imports. The next Mass Effect doesn't have to carry out the saves from the original trilogy but I certainly hope they keep the feature if the next Mass Effect is the beginning of a new trilogy. Either improve it or keep the choices personal so it won't produce radically different world states.
Choosing to save the Council or giving the Collector base to Cerberus were pretty much irrelevant choices, but I think the genophage subplot throughout the entire trilogy was handled correctly.
Want to take the Mass Effect universe forward? Improve on what needs improving. Don't do like Mass Effect 2 or 3 where exploration was either significantly limited or removed entirely. That for me represents a step backwards instead of moving forward.
So don't remove save imports, make save imports better.
- Ajensis aime ceci





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