First things first - I'm not a native english speaker, so please have mercy if you find spelling or grammar problems.
Now, let's dive straight into it...
First things first - I'm not a native english speaker, so please have mercy if you find spelling or grammar problems.
Now, let's dive straight into it...
I think the trilogy went awry in ME2. The problem is that Drew never wrote the ending in advance, so no one knew where the story was going. This meant that ME2 had literally nowhere to go, so it went nowhere; it completely failed to move the story forward. This forced ME3 to rush things; they rushed the Reaper invasion, they rushed the super weapon, they rushed the conclusion to Cerberus, they rushed the entire ending with the Star Brat.
The final mission itself is fine. You're having a hard time getting through the ruins of London to the citadel lift-beam, and once there, the **** hits the fan.
I stopped reading here.
Now all the focus is taken away from Shepard and the crew and a new character (mockingly named starchild by the community) appears. He gives you three choices how to end the game. Gamewise, every choice is valid, but NONE of them is satisfying in any way.
I do not buy Biowares statement about artistic freedom - this is a rush job. The game needed an ending but the time to make a meaningful one wasnt there, so this hackjob of an ending was done. Even with the extended ending DLC this didn't get much better. Yes, there was more closure and information than before, but the ending still took the focus from the main character and the choices were still dumb.
/facepalm
Ok,first of all...."The Last 10 Minutes" were fine (here's a link to one of my previous posts explaining why).
Sure,the Catalyst's conversation could have been better,and I definitely would've liked a different design for the room but with the EC and Leviathan the Catalyst is fine.
Yeah,the ending sucked,but not because of the Catalyst but because of Priority:Earth and the entire final "battle".
If that would have been done right, including the graphical anomalities described above, ME3 could easily have been the best game in the series and one of the greatest games of all time, but EA chose to press for a rushed release (like it does so often) and so a huge fanbase was given this crapload of an ending to an epic game trilogy.
All DLC included and the ending aside,Mass Effect 3 already is the best installment in the trilogy. As for your "graphical anomalities",there are plenty of graphical mods to fix them. Here's a link for the entire compilation.
I think the trilogy went awry in ME2. The problem is that Drew never wrote the ending in advance, so no one knew where the story was going. This meant that ME2 had literally nowhere to go, so it went nowhere; it completely failed to move the story forward. This forced ME3 to rush things; they rushed the Reaper invasion, they rushed the super weapon, they rushed the conclusion to Cerberus, they rushed the entire ending with the Star Brat.
I think the trilogy went awry in ME2. The problem is that Drew never wrote the ending in advance, so no one knew where the story was going. This meant that ME2 had literally nowhere to go, so it went nowhere; it completely failed to move the story forward. This forced ME3 to rush things; they rushed the Reaper invasion, they rushed the super weapon, they rushed the conclusion to Cerberus, they rushed the entire ending with the Star Brat.
I know ME2 is easy to blame for ME3's failings (its plot doesn't exactly make that hard for anyone), but
The greatest aspects of ME3 were only made possible through the deep character and cultural exploration made in ME2. In many ways ME2 is much like Empire Strikes Back. Neither group of heroes learns much about their enemies or even does anything particularly grand, but that's OK because the plot is almost exclusively about their character development.
Despite the more personal scope, ME2 actually introduced (and admittedly, utterly failed to develop) an interesting antagonist. While Harbinger's character could be easily summed up by "assuming direct control," I like the idea behind him: he's a Reaper that's gotten fed up with humanity and lashes out, involuntarily tossing aside any semblance of divine superiority we'd come to expect from Reapers because of Sovereign. Harbinger could have been an interesting ironic character if he was just given more time to develop. I'm rather disappointed that ME3 didn't explore the Reapers imperfections and "humanity" further, especially after the Reapers attacked Earth first. There was so much potential in a story about hypocritical godlike monsters who mess up their plans just to get revenge, yet pretend to be perfect.
This is my main complaint with ME3: rather than having a focused plot clearly centered around the mystery of the Reapers, we have a meandering plot loosely tied together with Cerberus, who, IMO, should not have been an antagonist in the first place (at least not initially). ME3 wastes precious screen time throwing the likes of Kai Leng in our faces when it could have spent its time giving a Reaper more than 5 lines of dialog. It parades around the "horrible atrocities" Cerberus commits (the kind of experiments we knew they've been doing since ME1) rather than steadily exploring the Reapers or a method with which to kill them.
For a game about the Reapers, ME3 does a terrible job at being about the Reapers. It's no wonder why the central driving force of the narrative is some deus ex machina conveniently lobbed in our faces within the first mission. ME2 might not have had very good direction, but at least it had an excuse for it. As the final act in a trilogy, ME3 had the sole duty to finish the conflict built over the past two games. It would've been nice if ME2 helped a bit more, but ME3 had plenty of chance to recover.
About the ending... well, I could do a logical breakdown of everything I disliked, but I've done so too many times before. Instead, I'll just say it just didn't feel right. Even if the ending wasn't rushed, I still don't think the Catalyst would sit right with me.
All in all, (though I don't necessarily agree with all of it) a great review. It's nice to see critique not mired in melodrama.
I loved ME2. Just looking at it separately, I liked it more than the other two games. The characters were some of my favorites, the suicide mission is perhaps the best mission in the trilogy base games, and my all time favorite DLC, LotSB is an ME2 DLC.
The problem is that, as it is the middle of the Reaper story, it's goal is to set up for the climax, which it did not do; and so, despite my love for the game as a sort of stand alone experience with all the unique small character stories, and getting to play Joker briefly, etc., it still counts as a plot-line failure which created problems for ME3.
So, fist the bad stuff...
I'd love to discuss about your opinion Orikon, but you wrote your post in such an arsenic way, that I just won't go into it.
Learn about basic social interaction and nettiquette, then we'll get to talk.
So, now that's done, thanks to all the others for replying.
I think the trilogy went awry in ME2. The problem is that Drew never wrote the ending in advance, so no one knew where the story was going. This meant that ME2 had literally nowhere to go, so it went nowhere; it completely failed to move the story forward. This forced ME3 to rush things; they rushed the Reaper invasion, they rushed the super weapon, they rushed the conclusion to Cerberus, they rushed the entire ending with the Star Brat.
As I said in my Piece - ME2 definitely had the weakest main storyline. Still while I wondered while playing it the first time, why I'm not fighting the enemy I expected, I think the collectors do work as an atagonist and the way they were presented, they were a thread. In the big picture they didn't make much sense, agreed, so ME2 would have been a wonderful spin-off story wise.
I still loved all the interaction with the crewmates and that your descisions mattered in who lives and who dies in the end.
That was so satisfying to me, that I played throug ME2 I think 8 times by now.
Yeah, despite the great story, characters, and ending of ME2....the game felt more like a side story rather than a full on follow up of the ME1 events. ME3 had to cover down on what ME2 missed.
Yes. Agreed. Even you pull out some War Assets depending on how you chose to exterminate the Collector-Base. Also The stories of the various crewmates flow over into ME3 by war assets. That is why it's so sad, that they don't make too much difference in the end.
I know ME2 is easy to blame for ME3's failings (its plot doesn't exactly make that hard for anyone), but
The greatest aspects of ME3 were only made possible through the deep character and cultural exploration made in ME2. In many ways ME2 is much like Empire Strikes Back. Neither group of heroes learns much about their enemies or even does anything particularly grand, but that's OK because the plot is almost exclusively about their character development.
Despite the more personal scope, ME2 actually introduced (and admittedly, utterly failed to develop) an interesting antagonist. While Harbinger's character could be easily summed up by "assuming direct control," I like the idea behind him: he's a Reaper that's gotten fed up with humanity and lashes out, involuntarily tossing aside any semblance of divine superiority we'd come to expect from Reapers because of Sovereign. Harbinger could have been an interesting ironic character if he was just given more time to develop. I'm rather disappointed that ME3 didn't explore the Reapers imperfections and "humanity" further, especially after the Reapers attacked Earth first. There was so much potential in a story about hypocritical godlike monsters who mess up their plans just to get revenge, yet pretend to be perfect.
This is my main complaint with ME3: rather than having a focused plot clearly centered around the mystery of the Reapers, we have a meandering plot loosely tied together with Cerberus, who, IMO, should not have been an antagonist in the first place (at least not initially). ME3 wastes precious screen time throwing the likes of Kai Leng in our faces when it could have spent its time giving a Reaper more than 5 lines of dialog. It parades around the "horrible atrocities" Cerberus commits (the kind of experiments we knew they've been doing since ME1) rather than steadily exploring the Reapers or a method with which to kill them.
For a game about the Reapers, ME3 does a terrible job at being about the Reapers. It's no wonder why the central driving force of the narrative is some deus ex machina conveniently lobbed in our faces within the first mission. ME2 might not have had very good direction, but at least it had an excuse for it. As the final act in a trilogy, ME3 had the sole duty to finish the conflict built over the past two games. It would've been nice if ME2 helped a bit more, but ME3 had plenty of chance to recover.
About the ending... well, I could do a logical breakdown of everything I disliked, but I've done so too many times before. Instead, I'll just say it just didn't feel right. Even if the ending wasn't rushed, I still don't think the Catalyst would sit right with me.
All in all, (though I don't necessarily agree with all of it) a great review. It's nice to see critique not mired in melodrama.
Thanks, I think I can agree to just about anything you wrote. Cerberus has a way too big role in ME3 - I just forgot about that in my piece above - they went from a smalish fanatic organisation to a galaxy wide threat in half a year. That is ridiculous by itself, and as you said takes the focus from the reapers again, which could have been explored way too little.
But to be honest, I didn't really think all that deep wenn writing my personal critique above - I just listet what I didn't like directly in front of my face and how this could have been fixed.
While the ending choices were bad, the real mistake, and the cause why it feels wrong is because the focus is taken away from the protagonist (Shepard) and the story is now dictated by a freshly introduced character. You will not find this kind of storymove in any book or movie, because it is always unsatisfying to the consumer. If you want people to enjoy your story, you don't do that. Especially not at the end of an epic three iterations long story.
I don't want to brag about my writig skills - they aren't that good, but I lead a small P&P Fantasy Roleplay group (Something similar to Dungeons and Dragons if you will, but more focus on story and less on XP and loot) and even I know to never ever do that.
I loved ME2. Just looking at it separately, I liked it more than the other two games. The characters were some of my favorites, the suicide mission is perhaps the best mission in the trilogy base games, and my all time favorite DLC, LotSB is an ME2 DLC.
The problem is that, as it is the middle of the Reaper story, it's goal is to set up for the climax, which it did not do; and so, despite my love for the game as a sort of stand alone experience with all the unique small character stories, and getting to play Joker briefly, etc., it still counts as a plot-line failure which created problems for ME3.
There is nothing for me too add. This is exactly how I'd describe ME2. Wonderful game that I enjoyed a lot over and over again, but in the large scale it missed the point storywise.