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Mages and Templars


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12 réponses à ce sujet

#1
Itzamna

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So... After having DA II for ages, i decided to start playing. I'm still on the first act, but theres something that is really putting me off. The game is not bad at all (no where near the first one, but not many games are) and i'm playing with a mage... My understanding is that Templars hunt down apostates and mages that went crazy... They are the mage police. :) So, i am an Apostate... And yet, i deal with templars in every other quest... I'm even helping them to find the missing templars... 

So, I'm missing something or is this a stupid detail that went unnoticed by bioware? 



#2
Schuey19

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Stupid detail that you'll just have to justify to yourself why they don't lock you up in the circle the moment you start using magic.

#3
Obadiah

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You just have to assume that Hawke is keeping his magic on the DL. Its a really jarring disconnect from the story, but if you want to play a mage, you have to do it :P

P.S. Prepare to be completely underwhelmed by mage Champion helmet/hood.
  • springacres aime ceci

#4
dragonflight288

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Think of the templars in Kirkwall as corrupt and incompetent.

 

But the mages you'll deal with will be over the top as well. 



#5
Schuey19

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P.S. Prepare to be completely underwhelmed by mage Champion helmet/hood.

Rogue hood is by far the worst imo, just so ugly!

#6
Itzamna

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Ok.. The end of this quest line (Enemies among us) delivered the most stupid experience ever in a Bioware game...

I'm a mage, i used loads of spells during this quest to save a Templar from the grasp of a group of Blood Mages, i've talked to the Knight Commander and specifically said to him "I'm a mage" and he says: 

"Mages are dangerous... bla bla bla bla bla bla... They are weapons... They are not like me and you!" 

Really?! 

Lazy writing Bioware... 

I was expecting at least something like "Hey, you are a nice gal, you helped us and saved us, so i will close my eyes to the fact that you are an apostate, but don't push your luck"



#7
springacres

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Yeah... I think maybe Uldred's torture took a few of Cullen's IQ points, in addition to making him less tolerant of mages.



#8
Sarcastic Tasha

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Yeah it is pretty silly walking around in robes, with a staff, casting spells and none of the templars notice. Maybe Hawke knows a spell that hides her magic use from others? Its not so bad later in the game because Hawke is more important so it makes more sense that they would tolerate her being an apostate, but yeah it doesn't make sense that they just wouldn't notice.

 

I also thought that choosing the blood mage specialization should have been a bigger deal. It was a missed opportunity I think.



#9
dragonflight288

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Yeah... I think maybe Uldred's torture took a few of Cullen's IQ points, in addition to making him less tolerant of mages.

 

In Inquisition he acknowledges that after what happened in Ferelden, he treated mages quite unfairly, sometimes without cause.

 

He's working to make up for it in Inquisition. 



#10
Sah291

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The Cullen quest in Act 1 is jarring because of that line, I never pick that dialogue option. I guess it's an oversight, yeah. But it's mostly down to game play/narrative segregation I think. Dialogue with Carver suggests you are supposed to be hiding it and he gets flustered when you provoke Templars. By the end of Act 2 it'll make more sense why you haven't been arrested.

#11
SwobyJ

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SLIGHT SPOILERS (but nothing too unexpected)

 

1)Bioware just flubbed. There's some stuff of DA2 you just gotta roll with. Game cut corners.

 

2)

a)Act 1 Hawke IS hiding. However, the Templars are somewhat incompetent and the dangerous Mages are rather overt (despite Templar paranoia) so I dunno, you get a pass. I'm sure that if there was more time for the game, we could have gotten stuff like a special questline for being a mage that would explain the Templars not going straight after you for even having a staff.

b)Act 2 Hawke is of rather high renown, so you basically just make enough friends/allies/connections to stay enough under the radar with your Mage-ness that the Templars won't rush into your home and attack.

c)Act 3 makes the most sense. You're now regarded as a Hero and the Circles don't NEED to keep you in the Circle so you're basically given a sort of superhero status - 'Okay he's out there and doing stuff but he was really useful so we'll just keep an eye on him.' sorta thing.

 

3)Varric is telling a story and dammit, it doesn't matter if that story has holes and ambiguous settings! ;)

But really, all of DA2 is Varric telling a story that gets Cassandra wrapped in attention. It explains almost all the cut corners of DA2, whether we like it or not (its a cheap way out in way, sure). So when it comes to Mage-ness, we can just imagine that Varric had no intentions of getting into detail about how Hawke was allowed to walk freely. 

 

For all we know, the 'reality' of Hawke's life was that he didn't do most of the stuff in DA2 the way we played it out, but instead had to more deliberately hide his mage-ness. But that would detract from Varric's story so it had to go!



#12
ZuuL

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I wouldn't even try to make heads and tails of this game. Its horridly written piece of garbage.



#13
dragonflight288

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I wouldn't even try to make heads and tails of this game. Its horridly written piece of garbage.

 

I wouldn't go  that far.

 

It's definitely a rushed product, but Act's 1 and 2 are not badly written. Heck, Act 2 is superbly done. 

 

It's Act 3 that suffers due to a very short development time.