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Curious, why are there so many npc conversations that are just 'ending'?


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#1
Andrew Waples

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It's  a bit odd, especially if you just kinda stand there for minute or so when you should hear the entire conversation. I've noticed this mostly in skyhold's tavern and the crossroads (hinterlands).



#2
Lebanese Dude

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Ambience. They exist to convey a dynamic environment that doesn't revolve around your character.



#3
Nefla

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I think the op means why do the ambient conversations randomly cut out mid sentence sometimes even I you're not doing anything to interrupt them?

#4
Lebanese Dude

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Oh... never seen conversations cut off randomly. Have any particular examples OP?

 

I'm fairly certain that different conversations override each other (had to reload several times because banter or NPC dialogue was cut short), so it makes sense that it could sometimes occur in relatively congested locations.



#5
Andrew Waples

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Like they would say "just rumors", "let me know if you find one", or "could be better" (*laughter*). just ones I can remember



#6
Lebanese Dude

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So I had understood what you said the first time. As I said it's just ambience.

Sometimes figuring out the implications of a cut dialogue has more impact than hearing it outright.

#7
DomeWing333

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Maybe they get creeped out at the random guy staring at them while they're having a private conversation.


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#8
Gileadan

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Like they would say "just rumors", "let me know if you find one", or "could be better" (*laughter*). just ones I can remember


These aren't actually real conversations...they are just random, generic sentences without any context spoken by NPCs to create the illusion of conversations going around you. Said illusion goes poof as soon as you wait for a reply that makes sense from the character seemingly being spoken to. The same context free comments happen in the war room between your advisors. "Did you have any trouble?" - "No." - "Let me know if that changes."

#9
KaiserShep

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Well, at least not all NPC conversations are like this, since some of them sound a bit meatier, like the dwarf talking to some human about mages or elves, and the NPC's in Skyhold's main hall that go on about the Inquisitor's romance.



#10
Lumix19

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Two people also have a theological discussion in Skyhold's main hall and in Haven there's some noble guy who hangs around the stables and talks to a scout.

#11
frankf43

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Like they would say "just rumors", "let me know if you find one", or "could be better" (*laughter*). just ones I can remember

Biowares version of 'Rhubarb'.



#12
exboomer

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One thing I have noticed since my first playthrough on PS4 is that the amount of party conversations while on "missions" has decreased significantly. I don't know if this is a bug or due to the upgrades in the game. Anyone else notice this?