Exactly, getting a new galaxy and all new cast of species, issues and history seems like a huge waste. It would be as if star wars just decided to forget all about its setting for the next movie, oh wait.
well why not add both galaxies together?
Exactly, getting a new galaxy and all new cast of species, issues and history seems like a huge waste. It would be as if star wars just decided to forget all about its setting for the next movie, oh wait.
well why not add both galaxies together?
A reboot requires rehashing the reaper story. I just cannot see them doing this.
No. I don't see them rehashing the Reaper story either. Maybe reboot is not quite the right word, but I do expect some kind of retcon from the trilogy, especially regarding the ending. Conversely, certain events of the trilogy could be ignored all together w/out any explanation.
No. I don't see them rehashing the Reaper story either. Maybe reboot is not quite the right word, but I do expect some kind of retcon from the trilogy, especially regarding the ending. Conversely, certain events of the trilogy could be ignored all together w/out any explanation.
I think that is the safest route for them. They still want to play around in the MEU, but they have to avoid some.... issues. I wish they would have thought about this as they planned those endings.
The 3 endings could easily be written in. It could work whether they have your past choices imported or not. Destroy: show some damage to certain areas or just say everything is repaired!
Control: Nobody sees the Reapers anymore or they can be seen guarding planets but can't be interacted with.
Synthesis: Time has passed and the tech that laced into people's skin no longer shows.
Other than the fate's of the Krogan/Geth/Quarians that would be it. And who knows how big of a role those species will have.
The next ME will be both a sequel and a reboot with a new cast in a new situation with barely any connection other than a few signs of what happened in the past.
While I agree that this is possible, and a good game could still be created from it, is it really a good idea? Presumably the reason this approach would be taken is because they want to "respect player choice". But I don't see twisting and merging the consequences of decisions into a single outcome, where any differences are merely cosmetic, to be respectful at all. In fact quite the opposite, it's saying what you decide does not matter.
I would much rather they started from a single set of choices to base the world state on. Most things can be left ambiguous, there is no need to say whether commander Shepard was a man or a woman for instance. It's not saying that was the best outcome or what did happen, it is merely saying if this happened then these were the the consequences for this possible future. You're no longer playing Shepard, Shepard was a historical person who you have no control over.
On the other hand Ark theory, or some variation, is quite likely from what the devs have said. Still too vague to be sure, but I wouldn't be surprised at all. It does get around the ending issue but at the expense of dumping a huge amount of the setting. I would rather they didn't do that.
While I agree that this is possible, and a good game could still be created from it, is it really a good idea? Presumably the reason this approach would be taken is because they want to "respect player choice". But I don't see twisting and merging the consequences of decisions into a single outcome, where any differences are merely cosmetic, to be respectful at all. In fact quite the opposite, it's saying what you decide does not matter.
I would much rather they started from a single set of choices to base the world state on. Most things can be left ambiguous, there is no need to say whether commander Shepard was a man or a woman for instance. It's not saying that was the best outcome or what did happen, it is merely saying if this happened then these were the the consequences for this possible future. You're no longer playing Shepard, Shepard was a historical person who you have no control over.
On the other hand Ark theory, or some variation, is quite likely from what the devs have said. Still too vague to be sure, but I wouldn't be surprised at all. It does get around the ending issue but at the expense of dumping a huge amount of the setting. I would rather they didn't do that.
which is a shame... I was expecting an import save for ME3 to ME4 so that your shepard whether male or female as well as the crew can have a memorial or statue of some sort but that is not in the mind of Bioware.
which is a shame... I was expecting an import save for ME3 to ME4 so that your shepard whether male or female as well as the crew can have a memorial or statue of some sort but that is not in the mind of Bioware.
See I see this as a low importance gimmick that adds virtually nothing while it will negatively affect the next story.
They prolly will have a male/female Shepard choice. And then make it look more and more like our hero in the next series of games.
Of course, that's just my theory.
I don't know whether that classifies as reboot, restart or anything else, but personally I would welcome a story that would start around the same time Shepard's story did (featured different crew however) and gone through the same timeline (though perhaps far away), allowing us to hear news about Normandy's exploits and the general events in the galaxy. Then, perhaps over a course or several (three?
) games, it would be slowly getting nearer and nearer to the original games, sometimes entwining with them etc., and ultimately leading to the final point around the time of the ending of ME3, bringing a possibility of changing/erasing/redoing said ending. That would allow the devs to 'respect players' choices', by using some points from earlier games to create Shepard's news feeds etc., and also to avoid using a 'canon ending' - as the entire thing would end at the same time, but possibly (hopefully, heh) with a completely different outcome... ![]()
I can't find the quote but a dev/writer said before ME3 came out that they could leave the galaxy whatever state they wanted because it was the end - no sequel. They are making another Mass Effect game but it is not part of the trilogy or a direct sequel so if it takes place after the events of ME3, I fully expect some hand-waiving/retconning/cannonising the events of the trilogy and I'm fine with that.
I thought the very end of ME3 was meh but the whole game in itself was a great ending to the series in my opinion. I'm ready to move onto something new - new races, new planets, new characters, new story. I don't want to hear about Shepard and the Reapers every five minutes...or the Genophage... or synthetics vs. organics. If we're in a "whole new region of space" as promised, I don't want every character I see to be a Council race. I don't want to see asari dancers or mercenaries hanging out in dive bars with turian generals and salarian scientists and volus merchants/bankers. I still want to see these races dotted around and maybe have some as crew but on the whole I feel we know most of their stories.
For me Mass Effect is about humans getting to know the rest of the galaxy (universe?) with great stories about exploring unknown worlds filled with fantastic characters. If these things are included and the game-play is fun, then I'm on board. The only thing I really don't want is to have a midquel with the reaper invasion hanging over the story yet again.
I've been fairly pro-restart (no Normandy Crew, no Reaper War) and that all sounds splendid and whatnot. But then one thing bothers me about a restart; and that's the past of the Mass Effect Universe. In a setting where the Reaper War never happened; it'd most likely be a setting where the Reapers never existed - as Shepard only ever managed to delay their invasion, never preventing it. Then we're back at 'Who built the Mass Relays'. Because if we go 'Oooh Protheans' well that's not going to have the same feeling as it did on ME1 (like seeing those statues on Ilos and wondering if that's what they were). Would the Milky Way be less densely populated by having the races past never existing?
I've been fairly pro-restart (no Normandy Crew, no Reaper War) and that all sounds splendid and whatnot. But then one thing bothers me about a restart; and that's the past of the Mass Effect Universe. In a setting where the Reaper War never happened; it'd most likely be a setting where the Reapers never existed - as Shepard only ever managed to delay their invasion, never preventing it. Then we're back at 'Who built the Mass Relays'. Because if we go 'Oooh Protheans' well that's not going to have the same feeling as it did on ME1 (like seeing those statues on Ilos and wondering if that's what they were). Would the Milky Way be less densely populated by having the races past never existing?
you have raised good questions. It will be a very difficult task to just "explain" everything all over again... or maybe... in this Restart the Relays do not exist? because Ships are more advanced in this new franchise? perhaps? but the Relays are the signature of the MEU would Bioware really ditch them for the sake of "moving away from the trilogy"? good questions man
you have raised good questions. It will be a very difficult task to just "explain" everything all over again... or maybe... in this Restart the Relays do not exist? because Ships are more advanced in this new franchise? perhaps? but the Relays are the signature of the MEU would Bioware really ditch them for the sake of "moving away from the trilogy"? good questions man
If they ditch mass relays, the cycle, protheans disappearance, then its not really mass effect. The game and setting is more than just about using the eezo to generate mass effect fields, more than just weapons that shoot really small bullets really fast. Without them its not a mass effect game, its a Scifi rpg/shooter/action with mass effect elements.
I can't find the quote but a dev/writer said before ME3 came out that they could leave the galaxy whatever state they wanted because it was the end - no sequel. They are making another Mass Effect game but it is not part of the trilogy or a direct sequel so if it takes place after the events of ME3, I fully expect some hand-waiving/retconning/cannonising the events of the trilogy and I'm fine with that.
I thought the very end of ME3 was meh but the whole game in itself was a great ending to the series in my opinion. I'm ready to move onto something new - new races, new planets, new characters, new story. I don't want to hear about Shepard and the Reapers every five minutes...or the Genophage... or synthetics vs. organics. If we're in a "whole new region of space" as promised, I don't want every character I see to be a Council race. I don't want to see asari dancers or mercenaries hanging out in dive bars with turian generals and salarian scientists and volus merchants/bankers. I still want to see these races dotted around and maybe have some as crew but on the whole I feel we know most of their stories.
For me Mass Effect is about humans getting to know the rest of the galaxy (universe?) with great stories about exploring unknown worlds filled with fantastic characters. If these things are included and the game-play is fun, then I'm on board. The only thing I really don't want is to have a midquel with the reaper invasion hanging over the story yet again.
If they ditch mass relays, the cycle, protheans disappearance, then its not really mass effect. The game and setting is more than just about using the eezo to generate mass effect fields, more than just weapons that shoot really small bullets really fast. Without them its not a mass effect game, its a Scifi rpg/shooter/action with mass effect elements.
Space is huge.
Mass Effect doesn't need to be stuck in a box to be considered Mass Effect.
So star trek without federation, without warp drive in another galaxy is still star trek? Star wars without lightsabers, blasters, Jedi? Stargate without stargate? Halo without halo's and master chief?
A setting is not a box its a broad collection of things that form the universe in which you can create all kinds of stories.
Ugh no please I know everyone has a right to their own opinion but this is the exact opposite of what I and a lot of other people want this would be terrible. No restarting or reboots please bioware I will not have anything to do with this game if they take away from the beautiful and amazing world that we already have for me personally I love the Asari as a race because they truly have absolutely no need for male's infact they don't even have male body types. Such an amazing race and such a beautiful concept.
I don't want a restart or reboot. I just want to move past the events of the trilogy and not have the writers be beholden to the millions upon millions of divergent world (galaxy) states that were created by each individual player. I want them to move forward in time so this will involve some degree of minimizing the choices a player has previously made. They can't be expected to make 3 different games based on RGB let alone all the thousands of other tiny and not so tiny choices from the trilogy so I'm saying people need to let go of the idea that they are going to get a direct sequel with all their choices imported into the game. People need to let go of their galaxy state is what I'm saying.
As for the asari, I'm personally really bored of practically every alien female in the galaxy being an asari and having Liara as the unofficial #1 squadmate (maybe she shares it with Garrus but she certainly gets all the Bioware love story-wise) just makes me want something different. I still like the council races, I just want more new and exciting things. You make it sound like there is so much more to learn about the asari/turians/salarians/krogan/quarians and maybe there is but it depends on the writers' ability to introduce new lore which has inexplicably never been revealed before after having them as squadmates and central characters in the trilogy's narrative and extended universe of books/comics/movies. I'm not saying we abandon them altogether and I'm not really a proponent of ark theory (although I'm not dead set against it) but they need to keep Mass Effect fresh with new planets, new species and new stories.
My opinion is - I absolutely do not want to reboot, restart or in anyway rehash any of the story-lines covered in the trilogy. This includes first contact, the protheans, the reapers, the relays or any of the personal "this is the story of my civilization" stories from squadmates that have already been covered.
So star trek without federation, without warp drive in another galaxy is still star trek? Star wars without lightsabers, blasters, Jedi? Stargate without stargate? Halo without halo's and master chief?
A setting is not a box its a broad collection of things that form the universe in which you can create all kinds of stories.
Don't worry guys! Tali and the rest of the crew now knows where they have crash landed xD

Sure. Those broad collection of things that form the universe(Mass Effect ip) can be expanded upon and the devs can choose any timeline and alternate universe they wish and it can still be considered Mass Effect. Should be no limits.
Well then I guess we disagree on what we consider a fictional universe if it has to use a particular name. I would consider that a scifi using mass effect themes, inspired by mass effect but not mass effect.
I don't know whether that classifies as reboot, restart or anything else, but personally I would welcome a story that would start around the same time Shepard's story did (featured different crew however) and gone through the same timeline (though perhaps far away), allowing us to hear news about Normandy's exploits and the general events in the galaxy. Then, perhaps over a course or several (three?
) games, it would be slowly getting nearer and nearer to the original games, sometimes entwining with them etc., and ultimately leading to the final point around the time of the ending of ME3, bringing a possibility of changing/erasing/redoing said ending. That would allow the devs to 'respect players' choices', by using some points from earlier games to create Shepard's news feeds etc., and also to avoid using a 'canon ending' - as the entire thing would end at the same time, but possibly (hopefully, heh) with a completely different outcome...
I have been thinking something similar! Like you said the story would happen parallel to Shepard story with a new crew and everything and then you would do something which would change the ending. Maybe Shepard wouldn't have to choose anything in the end because you did something or Shepard would have to choose one of the choices but that would fail because you did something. Crusible don't work because you hacked it or you did something else. Of course there is also the possibility that the ending is actually Shepard's struggle against indoctrination so depending on your choices Shepard can be indoctrinated and maybe you have oppportunity to do something about it.
I think that is the safest route for them. They still want to play around in the MEU, but they have to avoid some.... issues. I wish they would have thought about this as they planned those endings.
Yeah, having really big choices littered throughout makes it tough to really account for any future stories. The geth, krogan and quarians can be sort of worked around, but changes to the entire galaxy make it a little ridiculous. I honestly would not mind a little bit of a retcon or something. I can let it go.
Blending ending. That's where the Biolove lies, I think. I could live with it.
Anything's better than ark theory. ![]()
In your definition of "reboot" it's a no-no for me.
I'm for Restart all the way.
I'm somewhere in the middle. I'd love to see asari return, I'd love to see the salarians return, I'd love to see even the quarians return.
However, I'd also like to meet some new races. I just hope that BioWare can keep that balance and not ****** off anybody too badly.