Hey everyone,
I'm back on the forums after a long leave of absence since the launch of DA:I. I've clocked in 220 hours of game time, played through multiple characters and enjoyed the continuation of the Dragon Age story. I've just finished a playthrough of the Jaws of Hakkon DLC and thought I'd leave my thoughts on it here.
Jaws of Hakkon opens up to the player after they've reached level 20 (suitable, considering the difficulty of the enemies) through a War Table operation. Same as any new area, you have to spend a few power points and your character will be sent to a brief introduction with Scout Harding. The premise is pretty simple; uncover the past in relation to the old Inquisitor Ameridian - who disappeared 800 years ago - and figure out while a cult of local Avaar - the Jaws of Hakkon - are attacking Inquisition forces. It all blends in seamlessly with the rest of the game, and is unfortunately very light on narrative content. In comparison to past DLC releases by Bioware both in the Dragon Age and Mass Effect series, Hakkon possibly stands as the lightest on story-driven content and possibly content altogether. While some of the more exotic elements of the new area are gorgeous and well crafted, some assets are obviously borrowed from areas like Crestwood and/or the Hinterlands.
There is very little interaction with NPCs, which really stretches the emotional connection to the quest a little thin. What should've been a great opportunity for Bioware to expand on the history of the Inquisition and early Andrastian religion instead feels superficial and lackluster. Even a particular encounter, which should have been pivotal in the grand scheme of the narrative, ends up feeling more like filler than an impactful moment within the Dragon Age universe. The absence of interesting new NPCs coupled with the fact there is only new banter with your party members and no new possible individual discussions, the DLC feels downright hollow in the story department.
Gameplay wise, there is virtually no new content. I discovered a new neat Inquisitor-specific ability, but alas there is no skill-tree expansion to any of the existing classes, or a new class to speak of. The quests re-use the Shards and Astral mini-games, with a lot of "plant/press/activate this" in-between. Instead of being innovative, Hakkon merely offers more of the same.
The one redeeming quality of the DLC is the high-level crafting materials, which were sparse in the main game and come in abundance here. If you're a fan of crafting and maxing out your gear with the best possible stats, Hakkon will have something for you.
At the steep price of 15$, which I usually accepted from Bioware in the past due to their amazing treatment of DLC content, I felt cheated by Jaws of Hakkon.
Tl;dr; I do not recommend it.





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