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So much money, so little purchasing power.


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#1
Loghain Mac-Tir

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OK, so I don't know why, but until I mistakenly opened DA:O, I hadn't realized how bad the Thedosian economy was hit between DA ][ and DA :I 

 

Really, in Origins, you can get the grooviest sh!t for about 100 gold, but apparently in Inquisition the purchasing power of Sovereign is really pathetic, what did the Continent face a depression or something? A nug stew would probably cost more than 100.

 

So my question is, am I missing some back story where it is explained why the Economy is in shits, or did the devs simply forgot their own lore?

 


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#2
Nefla

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It's because players are apparently to stupid to understand coppers and silvers.


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#3
Loghain Mac-Tir

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It's because players are apparently to stupid to understand coppers and silvers.

 

That's a little unfair don't you think, I mean most people get in life, with 1 smaller denomination of their currency, for e.g $ (gold) cents (silver), would 1 more really put a strain on their brains?



#4
Chiramu

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That's a little unfair don't you think, I mean most people get in life, with 1 smaller denomination of their currency, for e.g $ (gold) cents (silver), would 1 more really put a strain on their brains?

 

Maybe the team is used to the inflation of SWTOR and they brought that over to Dragon Age? 



#5
thats1evildude

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It's simply easier from a programming perspective to have one unit of currency. That's it. Nothing was "dumbed down."

#6
Shaftell

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One of the most annoying things in dai was streamlining the economy so people would get it. We're not that stupid bioware. We cab figure it out. Everything is just gold now. Nothing unique or special
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#7
Nefla

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That's a little unfair don't you think, I mean most people get in life, with 1 smaller denomination of their currency, for e.g $ (gold) cents (silver), would 1 more really put a strain on their brains?

That was sarcasm.


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#8
coldflame

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That's a little unfair don't you think, I mean most people get in life, with 1 smaller denomination of their currency, for e.g $ (gold) cents (silver), would 1 more really put a strain on their brains?

 

According to ea, it would.


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#9
Melyanna

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I thought this was a thread about the DLC by a PS4 user... :D

 

Anyway, while I think it would have been awesome if they could keep things like these coherent throughout the whole series, I find Dragon Age to be much more coherent with its lore than Elder Scrolls, for example, so I am happy enough.

 

Also, I like the OPs interpretation that the economy has been forced to change a lot due to the Blight and all other various calamities that happened in between DA:O and Inquisition.


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#10
WidePaul

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I think we'll just have to see it as massive inflation, though coppers and silvers do still exist (as mentioned in the wicked grace scene), we just can't use them any more.

#11
Miss Quisitor

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I prefer one unit of curreney as opposed to DA:O currency of bits, silvers, and sovereigns.

 

Just having Gold  is good enough. At least you don't have to use your brain for that. ;) 



#12
Basement Cat

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I kinda miss the copper and silver coins. In DAO I felt rich with 5 sovereigns. Now we need thousands to do anything.


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#13
I SOLD MY SOUL TO BIOWARE

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I kinda miss the copper and silver coins. In DAO I felt rich with 5 sovereigns. Now we need thousands to do anything.

 

Watch, the Hero of Ferelden will return from their long journeys into the west after years away, still hefting their significantly heavy coin purse of ~200 something Sovereigns they had before...only to find that will barely get them through the night now. Holy inflation, batman! 


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#14
Kantr

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With the blight decimating much of Ferelden. Rampant inflation happened.

 

Then we have a civil war, Mage-Templar conflict & death of the world religions pope.



#15
Loghain Mac-Tir

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That was sarcasm.

 

Well that is embarrassing.

 

In my defence, I invoke Poe's law on your comment. 

 

Seriously, there are people who actually believe that, it probably makes themselves feel superior, I guess. 

 

Just a word of advice though, add a smiley face next time, or at the very least an 'lol' . Can really help in avoiding unfortunate incidents, such as these.



#16
tanuki

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I have a feeling that DAI "gold" is actually roughly equivalent to DAO silver. Comparing prices, at least - best unique gear can be bought for 10-15k, which, divided by 100 gives 100-150 DAO gold per item.

 

So I just pretend that all my currency is actually silver (when I bother to think about it at all :) )


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#17
Shevy

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The game in general has some problems with money balancing. The 10,000 Sovereigns for the "Golden Nug" are communicated by the merchant as a nearly unreachable fortune. Later, simple schematics costs 1,5x of this price. And still, the game lacks money and power sinks. My canon Inquisitor is level 25 (without DLC) with ~425,000 Sovereigns and ~370 power.

 

In Origins and even in DA:II it was impossible to buy all high end items without using money glitches. Money had a value.


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#18
Sith Grey Warden

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This is a hard currency economy. Unless someone discovered a ridiculously massive amount of gold (that is, 100 times more gold than already existed in the entire economy), this sort of hyperinflation would be impossible. It's just the devs showing they just don't care for consistency on that point, which is annoying. Having multiple types of coins makes it feel more real. Now, even the poorest person uses gold for their transactions! I remember in DAO where you could get a sense of how poor commoners are from how Goldanna was charging just a handful of bits to wash a bundle of laundry (the work of several hours in a pre-electric world). Now, everyone's using gold.
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#19
Fireheart

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Huh? Origins had the wackest merchandise in stores. Well, ok, not really. Inquisition had the wackest actually. So much so, that I never once bought anything from a merchant in dai, except for Tactician's Renewal. DA2 had the best loot and best stuff for sale from merchants. You can find better stuff from loot than in stores in dai.


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#20
Nefla

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Well that is embarrassing.

 

In my defence, I invoke Poe's law on your comment. 

 

Seriously, there are people who actually believe that, it probably makes themselves feel superior, I guess. 

 

Just a word of advice though, add a smiley face next time, or at the very least an 'lol' . Can really help in avoiding unfortunate incidents, such as these.

EA thinks that, they released a statement saying their games were still "too hard" for players :(



#21
Gileadan

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The economy in DA:I is beyond ridiculous. 20 gold for one elfroot, a weed that grows practically everywhere? That can't be worth more than a few coppers. But if you could buy herbs for a few coppers each, we'd lose all the filler time spent collecting resources, right?


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#22
Bunny

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"Our games are actually still too hard to learn," Hilleman said during during an on-stage interview with other developers. "The average player probably spends two hours to learn how to play the most basic game."

 

Yeah, well, if it takes a significant time to learn how gold, silver, and copper works, that's a pretty sad indictment on society.


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#23
Basement Cat

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Yeah, well, if it takes a significant time to learn how gold, silver, and copper works, that's a pretty sad indictment on society.

Especially when it works on a basis of 10: 10 coppers = 1 silver. 10 silvers = 1 gold. That's pretty simple. If they had a system like Harry Potter's (29 copper to a silver, 17 silver to a gold), it would be more understandable.



#24
Big I

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In Origins and even in DA:II it was impossible to buy all high end items without using money glitches

 

Not if you made Potent Lyrium Potions, they sold for more than the cost of materials.



#25
King Cousland

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Not if you made Potent Lyrium Potions, they sold for more than the cost of materials.

 

Or bought and resold crystals to Bella.