Nevertheless, during the game of Wicked Grace, Josie and Bull talk about wagering coppers or silvers.
So much money, so little purchasing power.
#26
Posté 30 mars 2015 - 09:32
- Loghain Mac-Tir aime ceci
#27
Posté 31 mars 2015 - 03:18
This is a hard currency economy. Unless someone discovered a ridiculously massive amount of gold (that is, 100 times more gold than already existed in the entire economy), this sort of hyperinflation would be impossible. It's just the devs showing they just don't care for consistency on that point, which is annoying. Having multiple types of coins makes it feel more real. Now, even the poorest person uses gold for their transactions! I remember in DAO where you could get a sense of how poor commoners are from how Goldanna was charging just a handful of bits to wash a bundle of laundry (the work of several hours in a pre-electric world). Now, everyone's using gold.
Bioware economies are always nonsense unless you think elfroot costs obscene amounts and random merchants purchase any and all goods (but especially weapons - the dream of every bartender in Thedas to own).
- Tamyn aime ceci
#28
Posté 31 mars 2015 - 04:10
"You again. Here to buy something, or were you just thinking of wrecking another part of my shop?"
"I'll trade you this mountain of stuff I just scored off of some dead bodies back there, through that giant hole I just punched through your wall. Also, do you have change for a sovereign?"
- Tamyn, Sith Grey Warden et ThePhoenixKing aiment ceci
#29
Posté 31 mars 2015 - 05:32
Bioware economies are always nonsense unless you think elfroot costs obscene amounts and random merchants purchase any and all goods (but especially weapons - the dream of every bartender in Thedas to own).
The price of Elfroot made sense in Origins, it was around 60 bits. As for every merchant in the world, willing to buy anything, not to mention having unlimited money to buy it in the first place, is a feature I don't have problem with, sure they could've gone the way of TES and Fallout, but that could get annoying real fast.
#30
Posté 01 avril 2015 - 05:41
Maybe the team is used to the inflation of SWTOR and they brought that over to Dragon Age?
You gotta love being told that the quest is going to make you filthy rich, then you get the quest reward and it is only like 10,000 credits or some ****. 10,000 credits doesn't buy you jack.
#31
Posté 01 avril 2015 - 06:05
You gotta love being told that the quest is going to make you filthy rich, then you get the quest reward and it is only like 10,000 credits or some ****. 10,000 credits doesn't buy you jack.
Of course it wouldn't make you rich. The currency used is in gold.
#32
Posté 01 avril 2015 - 03:27
The price of Elfroot made sense in Origins, it was around 60 bits. As for every merchant in the world, willing to buy anything, not to mention having unlimited money to buy it in the first place, is a feature I don't have problem with, sure they could've gone the way of TES and Fallout, but that could get annoying real fast.
60 bits doesn't make sense. It's a root, and it has effectively no medicinal properties unless processed. If it's uncommon being as widespread as it is doesn't make sense - local economies don't work that way. And if it's common, the price for what you get from literally picking it up off the road makes no sense.
#33
Posté 01 avril 2015 - 05:48
When Alistair decided to abandon the gold standard the bank of Thedas was deregulated. Made some bad bets on bundled debts. The economy went into free fall, and this is the result. That is why the natives are throwing goats at your walls, Inquisitor.
- Bunny aime ceci
#34
Posté 01 avril 2015 - 09:22
I just imagine southern Thedas economy is suffering and prices are skyrocketing as people suffer and the rich keep their standards up.
Still rather nonsense, but I can just decide that the elfroot being sold is like, premium stuff. But really, even with raised prices, I would have preferred stuff like elfroot to be more like 10 gold max, and not even that. I'm fine with rare expensive plants, but Bioware didn't exactly get the balance right here.
#35
Posté 02 avril 2015 - 04:25
You gotta love being told that the quest is going to make you filthy rich, then you get the quest reward and it is only like 10,000 credits or some ****. 10,000 credits doesn't buy you jack.
Try 223 credits...
- Tamyn et GalacticDonuts aiment ceci
#36
Posté 02 avril 2015 - 07:59
Try 223 credits...
Risha ripped us off.
#37
Posté 03 avril 2015 - 05:37
The game in general has some problems with money balancing. The 10,000 Sovereigns for the "Golden Nug" are communicated by the merchant as a nearly unreachable fortune. Later, simple schematics costs 1,5x of this price. And still, the game lacks money and power sinks. My canon Inquisitor is level 25 (without DLC) with ~425,000 Sovereigns and ~370 power.
In Origins and even in DA:II it was impossible to buy all high end items without using money glitches. Money had a value.
Yes. The unreachable fortune that you get as pay from a handful of poor farmers after finding their goats or something.
#38
Posté 04 avril 2015 - 02:22
I've assumed that it's because with a more open world in which both creatures and nodes respawn, they couldn't maintain control of character income so they boosted prices to maintain some semblance of scarcity. Without playing in very specific ways, you could buy anything in DAO, but not everything. I think they wanted to force us to choose among nice things in DAI, too.





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