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I'm Fine With More Of the Same (Multiplayer Only)


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#1
Zarcal

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I recently picked up ME3 MP and man am I having a blast. The community is amazing for the most part and the gameplay is engaging and dynamic. My experience with the multiplayer in it's entirety has been overwhelmingly positive. And, I will continue to play this for at least another year until I'm one of the plat banner awesome dudes.

 

That being said, I really have not heard the same results about Dragon Age's multiplayer. I have not played it myself. But, it just seems to be losing steam rather rapidly and people just aren't playing. I have no idea what went wrong there. But, I'm sure EA has at least dropped -some- type of info on your desks that people still to this day are heavily active on ME3.

 

I read somewhere that you guys have plans to expand the multiplayer. Now, 'expand' and 'change' are two entirely different words and I am glad you used expand. I'd like to see the core fundamental elements of ME3 MP remain the same. Sure, a few more options of game type wouldn't hurt. But, the 'Horde' formula, you can't go wrong with.

 

I'd like a more interactive lobby than what we have now. I understand it was 2012 when this came out. But now, a more GTA-ish where you can run around and test things before the match would be a great start.

 

Typing. For the love of god let me type at least in the lobby to my team mates. I've had to resort to literally saying over the in game voice to people lacking mics: 'Switch to human engi for yes and human soldier for no.' as we try to find good builds or come up with a strategy for our characters.

 

Icing on this cake would be multiplayer hub cities where players could maybe trade guns for credits or specific mods etc. But that is just me living in a dream world and probably won't see daylight ever.

 

In short, EXPAND, don't CHANGE. You did nearly everything right and more of the same with just brand new toys/races/modes is really all you need.

 

-This post is entirely my opinion and no one else but my own. If you hated ME3 MP, start a new thread about changing multiplayer. I'm not interested in debating back and forth.


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#2
Luke Pearce

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I played Dragon Age: Inquisition MP only ONCE and I didn't like it. Purely because I knew from the trailers that it would just be people rushing to beat it, ignoring half the enemies and generally not even caring about team-mates.

 

ME3 MP was not like that, it was much more co-operative because players knew that if everyone wiped then everyone loses. I would be fine in 'ME4' had the same MP but maybe add a couple of other modes (along with more enemy factions and maps). It should be more focused on working as a team than speed. If you don't 'keep up' then you're left behind and your team-mates will blame you for failing because you didn't keep up. I never play those MP games very long because I really don't like that kind of co-operative play (I had a similar experience in Left 4 Dead and I didn't play that nearly as much as ME3 MP or TF2).

 

I also dislike RTS games because they are focused on speed. Too slow and you lose. They just aren't enjoyable for me.

 

EDIT: As for how they could improve MP for 'ME4' I would really like a 'shooting range' where you can test builds and weapons on holographic enemies or something. A scoreboard that showed how much damage you dealt per shot and over a period of time (Javelin = single shot pwnage whereas a Revenant = DPS). How much damage you do against shields, barriers, armour and health. Factoring in headshot damage, damage buffs, ammo buffs etc. That way you can truly test your build without finding out it's lacklustre and be more of a hindrance to your team.

 

Other game types such as 'castle defence' and 'rescue the hostages' I feel could work for any map with little adjustment.


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#3
laudable11

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Yeah, ME3MP is great. I actually used real money to buy stuff in ME3MP. Dragon Age MP is not fun. It's just people running around not communicating and ignoring everyone.

The Dragon Age MP does not foster teamwork in my opinion. Look at all the weekend events they fail.

#4
Vortex13

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DAMP was a step backwards in many respects compared to MEMP (IMO). 

 

 

 

As for how the ME:Next MP can be improved, the biggest thing I want to see is the inclusion of non-humanoid aliens as playable kits.

 

 

I want to skitter around the map as a Rachni Brood Warrior dangit!  :lol:


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#5
BohemiaDrinker

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Completelly agree. I"m not a multiplayer kind of guy, ad ME3 still made me log over 500 hours in it. I still fire it up from time to time.

 

And, I will continue to play this for at least another year until I'm one of the plat banner awesome dudes.

 

By all means, do contiune. But, speaking as someone who spent way too long on bronze and silver, you don't need a year for "Best of the Best" banner. If you just started, 3 months is a reasonable time frame; focus on soloing Silver; once you can do that, you have the skills to do anything else 9soloinggopld is the very same thing, only with a little more effort put into it).



#6
goishen

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I still play it everyday. 

 

Where DAI failed, I think, was in the fact that it was the end boss that mattered.  Instead of ramping up difficulty, it just had an end boss...   If you beat him, great.  If not, well, try again.  ME3MP didn't have that.  Its levels just grew increasingly more and more difficult.

 

Of course, they are very different games too.

 

RTS?  Like SC and all that jazz?  No thank you.  I don't feel like getting pwned by a proton rush two minutes into the game before I have a chance to build two marines.  And then being placed in the bronze league because of it.  Wow really?  That's SC?  SC meet trash.  Luckily I was in the beta for SCII.  They wanted my honest opinion, so I got drunk and I told them.  I was soon after kicked out of the beta.

 

EDIT :  Oops, sorry, protoss.  And I'm not even sure there.



#7
Malanek

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I think ME3 multiplayer was great and DAMP was not because one combat system is fun and inherently lends itself to multiplayer and the other is not and does not.

 

Obviously just personal opinion.


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#8
laudable11

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What works and doesn't work in DAMP will readily be available for the ME Next team.

#9
Vortex13

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I will give DAMP praise for the increased power pool and our ability to assign powers where we want. That allows for a greater amount of customization within a given class.

 

 

 

However the unlock system, crafting, map layouts, and the characters' "personalities" all detract from the multiplayer experience (IMO). Plus its been what, 5 months now? In that same time frame MEMP was getting the "Earth" DLC, the 3rd DLC pack. DAMP has had only 1 DLC (if you can really count it as a true expansion to the base game).



#10
Ajensis

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I really have not heard the same results about Dragon Age's multiplayer. I have not played it myself. But, it just seems to be losing steam rather rapidly and people just aren't playing. I have no idea what went wrong there.

 

I've been thinking about the reasons for it, as others in this thread clearly have too. For me, a big difference was ME3's shooter mechanics. For one, the combat felt more engrossing (no auto-targetting). And it allowed for weapons to handle much differently. Compare to DAMP where any upgrades simply raise your damage output and sometimes provides a minor effect (10 % chance to trigger Mind Blast, or whatever). No weapon swap changes gameplay the same way changing from a Phalanx to a Scorpion does. Moreover, each Dragon Age class is restricted to one set of weapons, and it wouldn't make much sense otherwise, but it drastically reduces the amount of customisation and variety. In short, ME3MP allowed for a huge amount of different weapon and kit combinations, making it easy to 'keep it fresh'.

Also, biotic and tech explosions were just a lot more satisfying in terms of both visuals and audio, making it a lot more fun to change to a certain class that matched the kits of your teammates.

 

Another important difference is the unlock system. With ME3MP, you can't have a Mattock 7 already, open a pack and find a useless Mattock 2 inside. You always moved forward (or simply got consumables if you managed to max out everything except Ultra-Rares). DAMP, however, was very tedious in its colossal amount of useless loot. Sure, the first couple of games were fine, you would always get equipment better than what you started with, but the more you play, the higher the chances of getting inferior weapons. So the gameplay is less fun (subjective experience, of course) and your rewards become increasingly irrelevant.

 

I also felt the level design wasn't all that exciting. The idea of randomised areas sounds good on paper, but after a while I still felt like I was running down the same corridors and through the same halls, just in different orders. Whereas ME3MP gave you those moments where you're holding off in one room, you get overwhelmed, and you turn around and run away to that other place where you know the terrain will work in your favour, at least for a time. The rooms served a purpose in a way no DAMP room to my memory ever did.

 

What else... Yeah, I think those are the main points for me. Wait, one more: DAMP is more restrictive in what you can do on your own, making you a lot more dependent on teamwork. If your friends go down, chances are you'll die too. With Mass Effect, depending on your equipment and the difficulty level, you could be last man standing against a dozen enemies and you still had a chance if you played it well. I think anyone who's played ME3MP for some time has had those amazing moments where failure seems imminent... but then you somehow pull through and keep the mission going :) with DAMP's mechanics you can't really take on that last group of archers, for instance, in some inspired way that prevents you from dying in two seconds. Or at least very few classes can.

 

Had it not been for my 500+ hours in ME3MP, I doubt I would've stuck with DAMP for as long as I did. I really wanted to like it after all the fun I'd had in ME3's multiplayer... but it's just too different. I quickly resigned to only doing the weekend missions, then after a couple of weeks gave up on that as well. In short, you're not missing out on anything.

 

I played Dragon Age: Inquisition MP only ONCE and I didn't like it. Purely because I knew from the trailers that it would just be people rushing to beat it, ignoring half the enemies and generally not even caring about team-mates.

 

That wasn't generally a big problem for the few weeks I played it, but I did have that one game where a level 20 Assassin joined our low-difficulty lobby and proceeded to just Rambo through the entire map. The rest of us got hardly any medals and we lost out on a lot of gold too because this person didn't care about treasure rooms. I remember soloing a treasure room at one point and I knew the Assassin wouldn't wait, so I had to do it before I was forcibly teleported away. I killed the enemies, approached the chest and... whoosh, next area. No gold for us.

 

Yeah, screw that.

 

Where DAI failed, I think, was in the fact that it was the end boss that mattered.  Instead of ramping up difficulty, it just had an end boss...   If you beat him, great.  If not, well, try again.  ME3MP didn't have that.  Its levels just grew increasingly more and more difficult.

 

That's a good point. You worked your way up through increasingly difficult waves and although the wave 10 objective was the climax, trying to get a successful extraction was still a lot of fun (even before adding the extraction bonus). DAMP never felt quite the same way.

 

I think ME3 multiplayer was great and DAMP was not because one combat system is fun and inherently lends itself to multiplayer and the other is not and does not.

 

Obviously just personal opinion.

 

That's a more eloquent - and much more concise - way of saying what I tried to say above :P I agree.


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#11
Vortex13

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Another thing about DAMP that sounded good on paper, but is rather aggravating in practice, is BioWare making the DAMP kits a set character.

 

 

When I first heard about how we would be playing as an established character with their own backstory and personality I was excited, I mean characters have always been one of BioWare's strong suits. The thought of being able to play as a Dalish Keeper, and have interactions with the other party members sounded great when DAMP was finally unveiled. Of course, when I actually got my hands on the game, I found out that the "interaction" between the characters in the party was one or two lines repeated over and over throughout the match, and that the particular character of the Dalish Keeper was a stuck up, racist elf.

 

So not only was the Keeper generally antagonistic towards the other characters in the group, I had to hear: "I've never had my skills so tested in all of my life!" at least 15 times a match. I have nothing against playing as a pre-established character, but the options in DAMP are painfully shallow, which is surprising considering BioWare's talent at character writing.

 

 

If we are going to have to choose between playing as "blank slate" characters like in ME 3, or the pre-established characters in DAMP, I will pick the former every time. 

 

 

 

 

What's funny is the character interaction in the game Evolve is way more in depth and interactive, changing depending on the hunters present, the map selected, and the monster being fought, with conversations ranging from a couple of sentences between two characters, up to generous background info between all four party members. Here is one of the smaller dialogues that take place between two characters while on the drop ship, waiting to spawn into the map, and only occurs once per match.

 

Griffin: Hey Bucket what's with that thing on your shoulder?

 

Bucket: Oh that, it's a work light I have no idea what it's doing. I've given up trying to deal with it.

 

Griffin: You mean you don't have control over all of your 'bits'?

 

Bucket: This chassis wasn't designed for a Ran-Ranek mind. Some of the algorithms uh…. object to my presence.

 

Griffin: You are one buggered up metal man.

 

Bucket: You have no idea.


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#12
goishen

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So not only was the Keeper generally antagonistic towards the other characters in the group, I had to hear: "I've never had my skills so tested in all of my life!" at least 15 times a match. I have nothing against playing as a pre-established character, but the options in DAMP are painfully shallow, which is surprising considering BioWare's talent at character writing.

 

 

 

The reason for that, I think, is to incite players to talk.  Example, and I'll need console players help on this, I've heard that on consoles the ME3MP is full of talk.   On PC, because I do play on PC, it's virtually dead.

 

EDIT :  Or as far as people talking rather.   I didn't mean to say that PC version of ME3MP is dead.



#13
Andrew Lucas

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It needs improvements, while it was fun during the first playthroughs, the MP is pretty generic.

#14
laudable11

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I played a few months ago on Xbox 360 and people were talking. One dude said he never touched the single player.
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#15
Maniccc

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I think ME3 multiplayer was great and DAMP was not because one combat system is fun and inherently lends itself to multiplayer and the other is not and does not.

 

Obviously just personal opinion.

Came here to say this.


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#16
EarthInhabitant

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I played a few months ago on Xbox 360 and people were talking. One dude said he never touched the single player.

 

I cannot like this post, despite it being very informative.


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#17
BohemiaDrinker

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I had to hear: "I've never had my skills so tested in all of my life!" at least 15 times a match.

 

That is one annoying line.

 

On the Mass Effect side, though, I still love to hear "FOR TUTCHAAAANKA!"


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#18
Vortex13

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That is one annoying line.

 

On the Mass Effect side, though, I still love to hear "FOR TUTCHAAAANKA!"

 

 

The lines used in MEMP were brief, and only occurred at most once per wave. Hearing your Krogan roar "For Tutchanka!" just after you cleared a particularly hard group of enemies just added to the fun of the game mode.

 

 

Hearing "I've never had my skills so tested in all my life!" after every single attack (it seemed like) gets very annoying very quickly. It becomes even more ridiculous when the Keeper says that line after attacking a gold pot.



#19
Tonymac

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BIG MONSTAHHHHH!



#20
Zehealingman

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Yeah, ME3MP is great. I actually used real money to buy stuff in ME3MP. Dragon Age MP is not fun. It's just people running around not communicating and ignoring everyone.

The Dragon Age MP does not foster teamwork in my opinion. Look at all the weekend events they fail.


Although DAMP is a step back from Mass Effect 3, I've had my share of people running around doing their own thing while not beeing cooperative quite often in ME aswell.

And what does the WE events have to do with teamwork? Oo Most people do them solo anyways. There beeing no WE where teamwork is important is actually something alot of people over in the DAMP forum are not happy abbout it either.

And Ps4 managed to do almost all WEs. Hell, the only one I remember where we failed was that one which was quite simply impossible to win. BW did say that they made a mistake with the numbers though.

#21
RIPRemusTheTurian

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I wonder if MEMP has more players than DAMP.

 

Playing DAMP only made me realize how much I like MEMP. So more of the same, just please add a chat box! Not just 'move here' or 'kill that' gestures, an actual chat box would be great.


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#22
RIPRemusTheTurian

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Another thing, we have a strong relationship and/or resentment towards each of the MEMP enemy factions. There's such a strong connection with each enemy that blowing their heads off in hordes doesn't seem tedious or pointless.

 

I don't hate the Venatori or Red Templars in the same way I hate the Reapers. Maybe that's because they only had one game to develop, but I hope that MP in the next ME has equally provoking opponents.


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#23
DanishViking

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I honestly dont care for mass effect multiplayer when im getting a mass effect game ( it's all about the story and single player for me)

 

but then again if you add multiplayer that's fine and all 

just dont make it as boring as the multiplayer in dragon age inquisition Because going from single player in that game to the multiplayer part was

extreamly lazy and full of microtransactions and in this case i believe it hurted dragon age inquistion more than it did good.



#24
goishen

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I wonder if MEMP has more players than DAMP.

 

Playing DAMP only made me realize how much I like MEMP. So more of the same, just please add a chat box! Not just 'move here' or 'kill that' gestures, an actual chat box would be great.

 

 

Actually, I think it's much better the way it is.  Either forces you to talk or...   You're quiet the entire game.  At least it's that way on PC.  I can't stand when I get stuck with a breather or somebody listening to music the entire game.

 

I don't care how good they are, I'll finish the mission, but I won't play with them ever again.



#25
Ajensis

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Actually, I think it's much better the way it is.  Either forces you to talk or...   You're quiet the entire game.  At least it's that way on PC.  I can't stand when I get stuck with a breather or somebody listening to music the entire game.

 

I don't care how good they are, I'll finish the mission, but I won't play with them ever again.

 

Simple solution: add an option to ignore/mute a player. There are so many gains from having a chatbox that I don't think those very few people, 'breathers' and people listening to music, are enough of a counterpoint to it. Actually... how do those things even relate? Would there be more people breathing in your ears if there was a chatbox? If anything, there should be less.


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