The only difference between the Inquisitor and Hawke was that the Inquisitor had more toned down aggression options (every bottom left-option did not mean rave and froth like a loon) and less Joss Whedon quips via the humour options (which, while I like, is a big YMMV). As much as I miss the Whedon quips, being able to freely pick between the dialogue options without having my PC sound like he or she just dropped their meds is a big plus.
I like the quips as well, but the trouble with humour is that it's harder to paraphrase in a way that maintains player agency.
I objected to the humour in DA2 only because I couldn't tell what it was going to say. I stuck with the Aggressive options because their paraphrases were clearer.
The move toward more matter-of-fact dialogue options is, I think, largely responsible for the improvement in paraphrase quality.
If the writers could figure out how to make jokes without hiding the meaning from us, I'd like the jokes more. I want to know what joke I'm going to make before I make it
As we've discussed, even if we were to agree on that, the silent protagonist still has fundamental limits when it comes to portrayal of characters as active figures in their own plot in a 3D, voiced world.
As, for example, BG2, PT:ST and (now) POE show (btw, have you had a chance to play the game? PM me if so; would be very interest in your thoughts) can have an active protagonist because choosing to be active (vs. passive) can just turn on dialogue choices, and the "depiction" can be done via writing.
I installed it yesterday. I haven't played it yet.
In 3D games that's not possible, even with a game that isn't really cinematic (KoTOR wasn't cinematic beyond using a particular camera angle, but it gave a lot of speech to NPCs rather than the PC, making Bastilla and Carth agents rather than the PC).
This is the part I don't accept. There's no reason why we can't have that level of agency in a 3D game. Yes, the 3D games we've seen don't offer that, but doesn't mean they can't. All it would need is the acceptance of some level of disconnect between what we see on screen and what's actually happening, much as we nearly always see in melee combat. The only game I can think of that doesn't do that with combat is NWN (it accurately models hits and misses).
Also, I like playing less active characters. Inaction should be a valid option most of the time (this is my biggest complaint with Skyrim - nothing at all happens unless I do it).