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Why won't my party hold position?


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43 réponses à ce sujet

#1
P.Jay

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I just can't get my party to hold position. If I select Hold Position from the wheel menu (potions at the top) "Hold Position" shows under each character's name; as soon as the menu closes this vanishes and I get followed again.

 

On the rare occasions that they seem to hold position, they all come charging in the minute I attack something (in previous games I could position ranged party members where I wanted them and lure enemies in by attacking them solo and leading them into a trap; this just doesn't work in this game).



#2
Magdalena11

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I've noticed this quirk too.  Whether companions hold or not seems pretty random.  So far, the thought that seems most likely is that something else in the AI is higher up the decision tree and supersedes the hold command.  What's worked best for me is to switch to tactical camera, if I'm not in it already, and indicate the spot and double-click (I'm on PC) to hold it.


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#3
Jawzzus

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What system are you on?  On PS you have to double click X ont he spot to get them to hold position and stay there



#4
P.Jay

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I'm on PC. If I use hold position in tactical cam. this only works whilst I remain in tactical cam. mode; if I move back into third person it's cleared; in third person mode I rarely get them to hold position at all.



#5
Jawzzus

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Did you try double clicking the spot you want them to hold at while in tac cam?  They should stay there, the little icon where they are to go lights up yellow



#6
DragonKingReborn

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I'm on PC - use tac cam exclusively for combat and this used to happen to me all the time.

 

You may wish to try this - set all your characters attacking enemies, then use move to point/hold position on your ranged characters.  No promises, but this has vastly improved my experience with the game.  Other than Varric and Vivienne (who has a lightsabre, and thus an excuse) none of them come running in any more.



#7
mkonrad6288

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Make sure you see the yellow shield like indicator for hold position.  I tried the key mappings, never got it quite right.  But by double right clicking, I could see the shield indicator, and they would guard that position correctly, even you wanted them to do something like avoid the fire or a charging templar.

 

Like post #5.



#8
Kantr

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exiting tac cam stops them holding



#9
Avejajed

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I'm on xbox one and nothing I do, not anything, makes my party hold position. It used to, but not since the latest update.

#10
Sotaklas

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What i found is that you select a companion, press hold position, and that holds only that person, you have to do it for each one. It really was a pain in a certain puzzle i had to do in the game.


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#11
mrmike_1949

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basic answer - cause Bioware screwed the pooch! :angry:



#12
Nefla

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I played on the XBone and my party never held position no matter what.


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#13
Thandal N'Lyman

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Known issue.  All platforms.  Crickets from BioWare.  Assume it's "working as intended" (which is to say, "not all all."   :o   )


  • GreatBlueHeron, Scuttlebutt101 et Dreamer aiment ceci

#14
Lukas Trevelyan

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Well yesterday I was playing purely on tactical cam and it worked pretty fine (frustratingly too because in one encounter I completely forgot I set Blackwall to hold position and wondered why the hell my party was getting screwed :D). So maybe exiting tactical camera resets the command? 



#15
Cael T.

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"Hold Position" works different in DA:I than it did in DAO. In the latter, the command would remain valid until explicitly revoked by the user, and it would work on the all party members; while in DA:I the command has to be issued to each party member and will be revoked as soon as the player issues another command to that party member (like pressing a button).

 

That's at least my obersvation so far. :)

 

To make it work, for example to solve a puzzle where you need all four party members at different locations, try the following:

1) Move your main character to location 1 and issue the "Hold Position" command; then switch to your second party member.

2) Move your second party member to location 2 and issue the "Hold Position" command; then switch to your third party member.

3) Move your third party member to location 3 and issue the "Hold Position" command; then switch to your fourth party member.

4) Move your fourth party member to location 4 and issue the "Hold Position" command.

5) Switch to your main character and have them activate the lever, button, or whatever it is they need to do; then issue the "Hold Position" command again.

6) Switch to your second party member and have them activate the lever, button, or whatever it is they need to do; then issue the "Hold Position" command again.

...

7) - 99) Rinse and repeat until all levers, buttons or whatever have been activated

100) Profit!

 

The trick is that the command is issued to the currently controlled character, and not the rest of the party; and that every action revokes the command. Keep those two things in mind, and you should have no more problems with the "Hold Position" command. ;)


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#16
Sylvius the Mad

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If you do things in the proper order it kind of works, but it still fails when there are elevation changes (particularly ladders). The characters will stop holding position if the player-controlled character gets too far away, but the presence of a ladder or other abrupt elevation change in the way seems to be viewed as a vast distance (perhaps because the pathfinding can't cope with it, so that breaks the hold command.

It's very annoying.
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#17
Forsythia77

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Hold position doesn't really work.  I'm on a PS4 and it never worked.  Not like it did in the previous games.  Even if you go in and individually hit hold position on each party member they may or may not stay where they are.  I don't even do the one puzzle where it is needed anymore.. hold position makes me that irate.


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#18
Darkly Tranquil

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Known issue.  All platforms.  Crickets from BioWare.  Assume it's "working as intended" (which is to say, "not all all."   :o   )


"Working as intended" = we don't know how to fix it and we aren't prepared to commit dev resources to figure it out.
  • Adam Revlan, Dreamer et Forsythia77 aiment ceci

#19
FireAndBlood

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Your party members don't respect you, you need to win more gym leader badges!

 

Sorry , sorry, wrong forum.


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#20
P.Jay

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Thanks for the tips; it's obviously not just me. It's such a shame that they didn't keep the Origins' mechanics and tactical cam!


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#21
frankf43

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The fact of the matter is they are on a new engine. An engine that was designed to play a FPS. The amount of work that must of gone in to turn BF:4 into this must have been immense. There was always going to be things that they wanted in the game that did not work the way they would like due to time, finance and memory constraints on old gen consoles and older PC's.

 

Now I think the game is amazing but it might take a while before they get the engine functioning the way they want. Even then some things  will be left out because of time, financial and system constraints. This is all part of any company the world over not only games manufacturers.   


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#22
Jawzzus

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So weird, it works every time I use it, doing exactly what I want it to do on PS3.  Move the cursor to the place I want them, double click X, lights up yellow, move to next character and repeat.  Exit tac cam and they all move to where I told them to and stay there.  The only time they leave it is if I get to far away, or the battle ends.



#23
P.Jay

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Nothing seems to be working for me I'm afraid, at least in third person 'action' mode.



#24
mfr001

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You may also find it helps to set behaviour in the Character configuration screen so that each character "Follows" themselves, e.g Sera "follows" Sera. This seems to reduce the problem so that the behaviour is slightly more under control. Mind you, one stray click and they are off like lemmings.


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#25
Nightingale

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Tac cam helps, checking your behaviours to ensure nothing there is conflicting could help, controlling each and issuing the command for all of them individually usually helps. I've noticed my biggest issue with it (on both playstations) when not in tac-cam, is that if you just want them to stay where they are and use the radial menu (for mounts, potions, etc.) and choose what's meant to be the group "hold position" command, they'll just ignore it if they bump into each other. Moving (or taking any action) cancels the command, whether you moved them or not, and unfortunately they have a habit of walking in pointless little circles into each other or dancing about for no reason.

 

If you're still having trouble, you could try moving them into position and having them hold in tac-cam, then switching out of tac-cam and to another character (or vice-versa, switch to another character then exit tac-cam) and see if they stay then.