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Why won't my party hold position?


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43 réponses à ce sujet

#26
AshenSugar

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As far as I can tell, hold position appears somewhat non-functional. It seems to work OK sometimes in tactical view (though not always), but zooming back into standard view causes it to immediately untoggle, and party members just merrily run straight into the fire.

 

I find this very frustrating.



#27
Auztin

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I'm on PS4 but hold position works as long you don't go into or out of combat.For example, Every one draws weapons & you tell them hold position, they will hold as long as you don't disengage.Same thing in reverse.If not engaged & are told to hold they will as long you don't engage or draw weapons.

#28
OH-UP-THIS!

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Because they're a bunch of stupid "jellyfish".


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#29
Cheviot

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Did you try double clicking the spot you want them to hold at while in tac cam?  They should stay there, the little icon where they are to go lights up yellow

This is how you hold them in place.  Also, if you want to move them to a point and have them hold it, you can double click it too.  They'll leave their position if the enemies get out of range.



#30
CronoDragoon

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Nothing seems to be working for me I'm afraid, at least in third person 'action' mode.

 

As others have said, it's borked in Action Mode. Switch to tac cam and double click on a spot to have the char hold position.



#31
DragonKingReborn

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As others have said, it's borked in Action Mode. Switch to tac cam and double click on a spot to have the char hold position.

 

And a generally more enjoyable combat experience - in my opinion, of course.



#32
Sundance31us

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Once you realize that your party consists of former guards from Swamp Castle (Monty Python and the Holy Grail) everything makes sense. :rolleyes:


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#33
Forsythia77

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I shouldn't have to go into tac cam mode to do a non-combat related puzzle though.  If I want Dorian to stand on a pressure pad, he should just stand on it and look pretty when I click on hold position. That's too much drama for people who do not play tactically. Or that tactically.  I blame the frostbite engine for making something simple so unnecessarily difficult.  The  very least they could do is have some kind of tutorial on it as one of the cards in your codex, but there is nothing.  



#34
CronoDragoon

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I shouldn't have to go into tac cam mode to do a non-combat related puzzle though.  If I want Dorian to stand on a pressure pad, he should just stand on it and look pretty when I click on hold position. That's too much drama for people who do not play tactically. Or that tactically.  I blame the frostbite engine for making something simple so unnecessarily difficult.  The  very least they could do is have some kind of tutorial on it as one of the cards in your codex, but there is nothing.  

 

For what it's worth Hold Position does work in Action Mode, it's just really clunky about it. Every time you switch to character you need to tell them to Hold Position again before switching to someone else. Then it will work.



#35
AlanC9

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I shouldn't have to go into tac cam mode to do a non-combat related puzzle though. If I want Dorian to stand on a pressure pad, he should just stand on it and look pretty when I click on hold position. That's too much drama for people who do not play tactically. Or that tactically. I blame the frostbite engine for making something simple so unnecessarily difficult. The very least they could do is have some kind of tutorial on it as one of the cards in your codex, but there is nothing.

I imagine Bio just thought everyone would naturally switch to tac cam for stuff like that anyway.

I'd love to see the beta test reports on these systems, though.

#36
Exaltation

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The "Follow"/"Defend" "CharName" maybe overrides it?



#37
Darkly Tranquil

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I imagine Bio just thought everyone would naturally switch to tac cam for stuff like that anyway.


You know how that old saying about assumptions goes...

#38
FeliciaM

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I'm on a ps4. I got the hold button to work pretty reliably, even though the process is kind of annoying. Especially in the dead man's hand puzzle... where I was getting mad to the point of throwing my controller at the TV (I'm not an angry person). Not because the puzzle is difficult, but because no one wants to stay in their damn spot!

 

Anyway... I found it easiest to just move the Inquisitor to where ever you want said party member, positioning them where you want them to stand. Then bring up the radial menu, and tell them to Hold. It's definitely finicky.

 

I can get through it rather quickly now. It's not good for combat, obviously! :P



#39
turuzzusapatuttu

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I'm on a ps4. I got the hold button to work pretty reliably, even though the process is kind of annoying. Especially in the dead man's hand puzzle... where I was getting mad to the point of throwing my controller at the TV (I'm not an angry person). Not because the puzzle is difficult, but because no one wants to stay in their damn spot!

 

Anyway... I found it easiest to just move the Inquisitor to where ever you want said party member, positioning them where you want them to stand. Then bring up the radial menu, and tell them to Hold. It's definitely finicky.

 

I can get through it rather quickly now. It's not good for combat, obviously! :P

 

That's because after you tell your Quizzy to hold the position and select another companion you need to select again "Hold position", in order to prevent the party following you again.

 

A little tricky at the beginning, especially at the "Dead Hand", but it works for sure (I'm also on PS4).



#40
DarkKnightHolmes

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Because your charisma is low and so they won't listen to you!



#41
Marshal Moriarty

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From my experiences, I've found that issuing an order to party members to hold position will be enforced provided I don't return to controlling them and they don't move at all after the order was issued (i.e they hadn't quite skidded to a halt yet or were bumped out of place by someone moving into them etc etc).

 

So if I select a party member, have them stand perfectly still away from anyone else, click hold position and move to another party member, they will stay there until I go back to controlling them, so long as I don't let anyone bump into them. To get them to move freely again, I just move them a step in any difrection and that seems to break the Hold order when I move off them.

 

The exception to this is my own character (i.e The Inquisitor). I can't get my character to Hold Position for love nor money. So on puzzles that require people to be in multiple places, I make sure my Inquisitor is the free roaming one and/or last one to get into position. In combat it seems useless, because people are bumping into each other and flying about from explosions etc and that seems to break the Hold order completely. As does archers trying to re-establish LOS etc - its just chaos.

 

Out of combat, it sort of works if I stick to the above method, but it is a really fiddly system. I generally don't use Hold Position at all in this game, and I used it all the time in the previous 2 games.



#42
GreatBlueHeron

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I'm having a hard time playing through the sp campaign because battles are cumbersome, not fun. I've dropped the difficulty from hard to normal and I may drop it further to easy. I miss origins "gambit" system (I was not surprised to learn that they basically copied ff12's system. I was familiar with it and enjoyed it immensely). Using an engine built for fps for a game like dragon age is not the best choice. I don't buy Bioware's explanation that it wasn't a company mandate. EA may not have officially mandated it, but I wouldn't be surprised if they expected Bioware to use EA's game engine. You can "encourage" employees to find merit in their overlords' products. You won't find any Bioware employee badmouthing or disagreeing with the decision. I don't blame them--silence is job security. I'm not mad at Bioware employees because the fault lies with EA. EA cares about their shareholders and the shareholders care about profit, which means appealing to as large an audience as possible with every EA stamped game.

OK, this was a bit of a rant. I have a lot more to complain about, but I'd like to hold off until I finish sp (if I finish sp).

#43
NRieh

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Why won't my party hold position?

...Because the world is round.  :devil:

 

Seriously, though, they do hold the position, but one has to put each of them on 'hold' and make sure that no additional commands are given. At least that's how it worked when I was playing my SP.



#44
Junebug

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Yeah, I had a problem with this too. Double-tapping H (or whatever your Hold button is) worked sometimes; occasionally you'd get a rebel party member who thinks it's okay to follow. It's hard moving them around too 'cause once you swap characters, it resets and everybody moves again so you have to react REALLY fast.