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Humans in future DA games!


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#26
stop_him

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....I am sorry, that is one of the genuinely most...actually, no, I am not even going to justify that.

 

You entire premise is that because some would like Bioware to concentrate of the far more interesting, diverse and culturally significant humans whom spans mutiple nations with their own history, lore and sub-cultures rather than wasting time on boring racist elves and underground short people will turn the game into a dude bro only generic crap app FPS?

 

Actually no, I'll say it, thats kinda stupid.

You seemed to imply that because humans are more popular to play that Bioware should make the next game human focused. If that is not the case, then apologies. I've just heard the argument before. "Humans are more popular because more gamers play humans; therefore Bioware should make the next game human-only." 



#27
ArvinDulku

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You seemed to imply that because humans are more popular to play that Bioware should make the next game human focused. If that is not the case, then apologies. I've just heard the argument before. "Humans are more popular because more gamers play humans; therefore Bioware should make the next game human-only."

 
oh.
 
....
 
 
Well, now I feel horrible.
 
My apologies, I referred to the statistic mostly because I never understood the "people kept complaining humans are boring" bit, and the numbers seems to in fact say otherwise.
 
I of course do not expect a developer to use those are the basis for making descisions in regards to gamepley.
 
But then again, I would of course love them to come to said descision because, as I geuninely believe, human are inherently far more interesting in universe.

Apologies for the misunderstanding though.

#28
Bucky1986

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Taking out Orgins was the series biggest downfall in my opinion. DA:O made me want to replay the start over and over to see the diffrent origin stories, DA2 and DA:I having to start a new game is a chore and find myself skipping thru it as much as possible. They dont even have to let you play thru an origin story just being able to chose your background woiuld be enough. Something thats part of the character creator, after making your characters looks and asking for your name it could then ask

 

"Where did you grow up"

Possible answers: Fereldon, Free Marches, Tevinter, Orlais

 

"What were your parents?"

Answers: Nobles, Knights, Mages, Merchants, Farmers

 

"What was your first job as a teen?"

Answers: farmers hand, Merchants assistant, squire

 

Then after that they just make those choices come up in conversation with your party members, either as banter or as actual story events. Kinda like in Mass Effect 1 when you were asked if you were a spacer, colinist or from earth. If you chose from earth you were once a part of a street gang, if you were a spacer you grew up on ships and your mother was a captain. Things like that add flavor to the protagonist.



#29
LonewandererD

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I suppose its not that humans are more popular its that a human PC would be easier to write and are more easily relatable to, though that could just be me

 

-D-



#30
Hanako Ikezawa

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If Bioware went the way of human protagonist, they might as well make the protagonist male and straight as well because that's the majority of its gamers. In which case Bioware can give up writing any kind of story whatsoever for its games and just become a CoD-producing clone. 

There is a difference between just having humans available as a race but with a variety of backgrounds to having the character be a set gender and orientation. 

 

Personally I like having race options compared to just human, but your post is a false equivalency. Just saying. 



#31
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I never play humans, so I don't care. As long as we have race selection, I'm happy.


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#32
Hanako Ikezawa

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Taking out Orgins was the series biggest downfall in my opinion. DA:O made me want to replay the start over and over to see the diffrent origin stories, DA2 and DA:I having to start a new game is a chore and find myself skipping thru it as much as possible. They dont even have to let you play thru an origin story just being able to chose your background woiuld be enough. Something thats part of the character creator, after making your characters looks and asking for your name it could then ask

 

"Where did you grow up"

Possible answers: Fereldon, Free Marches, Tevinter, Orlais

 

"What were your parents?"

Answers: Nobles, Knights, Mages, Merchants, Farmers

 

"What was your first job as a teen?"

Answers: farmers hand, Merchants assistant, squire

 

Then after that they just make those choices come up in conversation with your party members, either as banter or as actual story events. Kinda like in Mass Effect 1 when you were asked if you were a spacer, colinist or from earth. If you chose from earth you were once a part of a street gang, if you were a spacer you grew up on ships and your mother was a captain. Things like that add flavor to the protagonist.

I wouldn't want it to too indepth. I would rather the backstory be as ambiguous as possible so the player can imagine their character having the backstory they want. 



#33
stop_him

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There is a difference between just having humans available as a race but with a variety of backgrounds to having the character be a set gender and orientation. 

 

Personally I like having race options compared to just human, but your post is a false equivalency. Just saying. 

No. 

 

Also, I cleared the matter up with the person in question. We misunderstood each other's meaning. 



#34
lynroy

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You humans are all racist.
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#35
PhroXenGold

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This is why I favour my "DA4 is about a slave who leads a rebellion in Tevinter" idea. Be any race you want, but you always start as a slave.

 

I like the idea of being a(n ex-)slave, but I hate the idea of leading a rebellion. Enough with the earth shattering epic sotrylines, lets have something personal. Hell, if you're going with the slave thing, put the player in a position more like Fenris was (minus the wangst of course).



#36
Guest_StreetMagic_*

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I never play humans, so I don't care. As long as we have race selection, I'm happy.

 

I like it, when the story fits it. Write a story that works with it (like DAO), then fit in the races afterwards. Not the other way around.

 

It'd be stupid if DA2 was multiple races, for example.

 

And if there was a dwarf game, I don't want to be some elf or human who becomes their leader (and by leader, I mean being the sole authority on how they direct their culture, politics, and religion. Much like this game does with Orlais and the Chantry).


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#37
RobRam10

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Altus mage origin



#38
Asdrubael Vect

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It'd be stupid if DA2 was multiple races, for example.

 

not at all

 

1)we are peasant refugee from ferelden

 

2)we are good mercenary

 

3)we are rich mercenary who became a savior from qunari and have influence on orsino and meredith

 

4)we deal with orsino or meredith and deal with meredith templars

 

story in DA2 was make sense and not really changes if hero was elf and especially if he was a dwarf



#39
PhroXenGold

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not at all

 

1)we are peasant refugee from ferelden

 

2)we are good mercenary

 

3)we are rich mercenary who became a savior from qunari and have influence on orsino and meredith

 

4)we deal with orsino or meredith and deal with meredith templars

 

story in DA2 was make sense and not really changes if hero was elf and especially if he was a dwarf

 

No, you are Hawke. And Hawke is human. So playing as other races would make no sense.



#40
Dai Grepher

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Trevelyan mage has the possibility to be a commoner type character. He could be just some young, low level mage if you want him to be. I think there's even the option to say that your family doesn't care about you. I could be wrong on that though, it's been so long.

 

Personally, I prefer human protagonists to be educated enough to gain and hold wealth and power. Makes more sense in context of the story. Though with Inquisition even a commoner could fit the role. There are so many others who help run the Inquisition that responsibility is not placed solely on the leader. 



#41
daveliam

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Personally I want Bioware to go back to DA2 and make it Human only, but this time give us multitude of backgrounds.

 

Noble, Commoner, Barbarian, the whole shebang.

 

But the Avvar, yes, totally down with that. TOTALLY.

 

No please.  This sounds terrible.

 

This is why I favour my "DA4 is about a slave who leads a rebellion in Tevinter" idea. Be any race you want, but you always start as a slave.

 

Yes please.  This sounds amazing.


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#42
In Exile

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I like the idea of being a(n ex-)slave, but I hate the idea of leading a rebellion. Enough with the earth shattering epic sotrylines, lets have something personal. Hell, if you're going with the slave thing, put the player in a position more like Fenris was (minus the wangst of course).


Being a slave rebellion leader can be pretty damn personal (especially if the intro is all about the abuse you endure).
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#43
Nefla

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I hope they make the next game with a set human protagonist so I wont be tempted to play it... :ph34r:


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#44
Robert Cousland

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Ditch all non human player characters? What are you guys, nuts? Some of us like a little variety.


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#45
DanteYoda

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No other Races... I doubt i'd buy it, I just can't stomach a human only game in Fantasy RPG setting..

 

 

I didn't even buy Dragon Age 2 till maybe a year or two later at bargain bin price, because i knew it was human only..


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#46
Guest_StreetMagic_*

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The only thing that should matter is what suits a story. Why these arbitrary requirements on race options? Some stories are probably better told without any humans at all. Some with only human. Thousands of novels are done this way. Why are games so different?

 

If you try to cater to every fantasy trope in each story, there's less chance to make it personal or go into detail..and you just end up with generic heroes fighting Big Baddies. Maybe people love that sort of thing, and I'm wrong. But personally, I think it's getting ****** old.

 

If there was a dwarf only game, you could have a rich experience growing up smith caste or working the mines...and moving to more cultural drama from there. Just for example...not that I'm suggesting an actual game like that. It's just that that is how Hawke's story was told. I don't get why it was so bad. It was supposed to be a personal story, about a family struggling as immigrants. And yet there was still plenty of roleplaying potential within those grounds.


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#47
Robert Cousland

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Okay then, ditch the humans and have only Qunari, doesnt matter, right?


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#48
Guest_StreetMagic_*

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Okay then, ditch the humans and have only Qunari, doesnt matter, right?

 

It would work if you dealt with a lot of interesting Qunari issues. 

 

I'd rather see a Vashoth struggling up north with various factions of his/her people, than being some random merc who starts dictating Chantry and Orlesian politics. That cheapens the Qunari and Chantry and Orlais all at once. 


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#49
JadeDragon

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I want both in the next game, variety of culture and multiple races.Each race as a background to fit each class.
Dwarf Rogue - Carta or Merchants Guild member
Dwarf Warrior - Warrior Caste
Elf Rogue - former crow
Elf warrior - ex slave city elf
Elf mage - abandoned dalish mage
Human Mage - Magister's child
Human Rogue - Former raider
Human warrior - avvar
Qunari Warrior - Sten
Qunari Mage - Tal-Vasoth
Qunari Rogue - Qunari Spy
These are just examples of different ways to increase replay value, give variety of choices, and have unique backgrounds that can give players a different experience origin story wise(which needs. to come back)

#50
PhroXenGold

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I want both in the next game, variety of culture and multiple races.Each race as a background to fit each class.
Dwarf Rogue - Carta or Merchants Guild member
Dwarf Warrior - Warrior Caste
Elf Rogue - former crow
Elf warrior - ex slave city elf
Elf mage - abandoned dalish mage
Human Mage - Magister's child
Human Rogue - Former raider
Human warrior - avvar
Qunari Warrior - Sten
Qunari Mage - Tal-Vasoth
Qunari Rogue - Qunari Spy
These are just examples of different ways to increase replay value, give variety of choices, and have unique backgrounds that can give players a different experience origin story wise(which needs. to come back)

 

Right there you have 11 backgrounds. To have enough content in the origins for them to be worth while (as oppossed to a gimmicky tutorial as in DA:O) and properly differentiated - not just in the origin but throughout the game, - you're probably going to need at least a couple of hours of background specific gameplay for each, thats over 20 hours total. I'd Irather they just had one background and added 20 hours to the main plot....