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Reasons I love my Immortal Necromancer.


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#1
Tharkun

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Necromancer's have the reputation of the weakest mage spec.  I have been running one for the past few days and have found that for me Necromancy is the spec that is the most engaging.  It requires the most awareness of mechanics and timing.  It also rewards that timing.  Additionally it is the easiest spec quest to complete though for maximum ease it requires one to know that while still doing the Hinterlands.

 

So my reasons:

  • Walking Bomb - Walking Bomb is a great nuke.  It does the most spirit damage of any of the mage spec abilities and rewards the inquisitor who knows how to trigger the explosions.  One of my favorite abilities.
  • Simulacrum - This is the passive that turns your Necromancer into a invulnerable spirit with unlimited mana for 10 seconds upon falling unconscious.  If it has an internal cooldown it is very short.  Combined with 1% heal on hit masterworks and some timing so that you end up positive health at the 10 second mark and you won't die.  It is tricky but it is glorious and you find yourself focusing during those ten seconds to make the best use of it.  Oh and it means I will jump off a cliff without a horse or barrier.  Dog merchant spiders, here I come!  Banzai!
  • Berserk Masterwork - 30% extra damage dealt and 300% extra damage taken.  No other spec can take advantage of this as well as the Necromancer.  The Necromancer fully embraces both sides of this equation.  You charge in to melee (Fade Step) and fight up close.  When you fall you continue the battle, when the spirit leaves you just stand up and keep on fighting.  One of the benefits of this style is that Death Siphon works best up close.
  • Excellent Passives - Death Siphon, Power of the Dead, Blinding Terror and Simulacrum are all amazing.  Power of the Dead means you like it when there are adds in your boss fight.  Death Siphon means that even if you aren't dying the death you are causing is fueling your ongoing battle.
  • Heartrate - Riding the edge between immortality and doom is a rush.  Tough fights often have brief periods where I am controlling Dorian as my Inquisitor has fallen.  Luckily Dorian is a beast himself and carries healing mist.

I run Dorian with a very similar build and keybindings as well.  The only difference is I don't trust the AI with a berserk masterwork.  I give him chain lightning on hit instead.  In many ways the Necromancer is a very aggressive build. 

 


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#2
Biotic Flash Kick

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Not to rag on you but I have a 700% damage run doing on

Basically Dark Souls style Dragon Age

 

all of my masterworks are berserk

yes 600% extra damage

as a warrior

It's so hard T_T

---

 

but have they fixed necro? mine was busted to the point of i let the file rot O:

 

Hey not to sound evil but why not put of some friendly fire

You'll be popping Simulacrum frequently :DD


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#3
Tharkun

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That sounds nuts.  I am not at your level of insanity.


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#4
ElementalFury106

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Combining the Death Siphon passive with a Fade-Touched Silverite Masterwork item makes the Necromancer absolutely unkillable.

 

My Necromancer playthrough is an absolute blast and my Inquisitor really is freakin' immortal. I run always run with at least 2 mages, with my Inquisitor being the nuker/damager while the other Mage is support/crowd control.

 

Battles end in seconds. My strategy literally goes like this;

 

1) Support Mage (usually Solas) casts Static Cage (upgraded) on a group

 

2) Inquisitor casts Walking Bomb on the weakest enemy there (lowest health/armor rating)

 

3) Warrior uses Horn of Valor (upgraded)

 

4) Use tactics to make the entire party focus on the Walking Bomb'ed target (usually make Inquisitor and Solas use energy barrage in unison)

 

5) Walking Bomb'ed enemy dies in literally 2-5 seconds, explodes and spreads to all nearby enemies, Inquisitor gets a damage bonus, free health/guard, and 1/5 of her mana back

 

6) Any enemy that's not yet dead is gets nuked and explodes.

 

Looks like a lot of steps but the entire process really only takes 10-25 seconds. Entire battles won without a scratch. My Necromancer Inquisitor constantly having full health and guard, making her untouchable. The damage and mana bonuses also help considerably when nuking enemies with Energy Barrage.


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#5
GoatChicken007

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So, somewhat relative, does the "healing from all sources" mean that each time you get hit, you'll heal x%?



#6
ABNDT

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It means that when anything heals you, it'll heal x% more than normal.



#7
stop_him

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I do enjoy exploding chunks of (human) meatbags


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#8
Roninbarista

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I do like Death Siphon and the Virulent version of Walking Bomb.

#9
Magdalena11

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I've managed to trigger walking bomb a few times today, doing Rocky Rescue and Suleidin Keep, and I think I might have figured out how it happened.  It was cool, because with the upgrade it took out the entire group of red templars surrounding one of those bleeping infected giants.  I'm pretty sure remembering to turn off walking loot (i.e. animate dead) won't be a problem as a PC, but I'm a little confused about the wisdom of the strategy you describe.  I'm sure it works fine, I just don't get it, and here's why - You are heaping punishment on yourself so you die quicker so you can cast without mana and with shorter cooldowns?  I get it, because you've got 10 seconds, and most battles don't last that long.  I also understand that throwing yourself on the enemy so you're killed & possessed on purpose only bears a superficial resemblance to blood magic and summoning.  And it's a video game, in any event, so really, who cares?  Just your companions.  I was expecting to get approval ninja'ed with romance, not specialty.  Oh well.  It was companions who'd make it up fighting favorite baddies later, and it makes sense, now that I'm not as angry about it.

 

I'm not a huge fan of the berserk ability, mostly because the damage dealt is pitiful compared to the damage received.  I haven't tried it on a PC, but after equipping Cass with Wintersbreath and watching her die over and over, I'll not be using that ability soon.  I guess I finally found a use for that stormheart masterwork.


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#10
Tharkun

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Basically in actual play it goes like this.

 

  • Most fights:  You aggressively attack a group and it blows up from your initial salvo enhanced by the extra damage of berserk.  All the killing restores you mana and life.  You walk away.
  • Some fights: You start a fight, you get hit with some guard penetrating arrows from some painted dudes, it hurts, you keep fighting.  The arrows kill you.  Your spirit is fighting now (Simulacrum) and you unload everything you have, making sure to get an energy barrage in the air as your 10 seconds is going to end.  Your spirit drops and your hurt body stands up.  More explosions from Fire mine and Lightning Cage.  You keep on going, it gets pretty silly.

You can die but the fights are pretty fun.

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#11
Dabrikishaw

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I'm playing a Qunari Necromancer right now using this type of build and I have to say it's pretty cool.  I've only had success reviving after Simulacrum ends using a Heal on Hit masterwork. Heal on Kill doesn't seem to work with it at all. I wonder if it's because Heal on Kill triggers alongside Death Siphon.



#12
ottffsse

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I'm playing a Qunari Necromancer right now using this type of build and I have to say it's pretty cool. I've only had success reviving after Simulacrum ends using a Heal on Hit masterwork. Heal on Kill doesn't seem to work with it at all. I wonder if it's because Heal on Kill triggers alongside Death Siphon.


Heal on kill is not reliable because an enemy has to actually die just at the right time of similicrum ending and not just be hit by a energy b projectile or walking bomb or wall of fire damage tick which is much easier to do. And you need hok in addition to just the death siphon passive.

#13
Dabrikishaw

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Yeah, I felt as much.



#14
OrionAnderson

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Necromancer's have the reputation of the weakest mage spec.  I have been running one for the past few days and have found that for me Necromancy is the spec that is the most engaging.  It requires the most awareness of mechanics and timing.  It also rewards that timing.

This is not a coincidence. If your character is weaker, then you will need to play more carefully to win. This is true by definition.

 

Also, the reason many weak classes are weak in the first place is that their abilities are fiddly and situational, and thus easy to mess up or simply find useless in a problem scenario.