Ammo strategies and tips
#1
Posté 31 mars 2015 - 06:48
#2
Posté 31 mars 2015 - 06:58
Warp for biotics, as for all others, it is less about the weapons (with projectiles obviously not using drill rounds well) and more about the enemy and map... DO you need to be able to shoot through a couple meters of cover?
- SagaX aime ceci
#3
Posté 31 mars 2015 - 07:02
They also may seem usefull against crowds because of their explosion ration, specially in narrow places you know enemies will be very close to each other. Since explosion damage is based on weapon damage, my best guess is they work best for weapon damage builds, specially Soldiers and Infiltrators.
I'll try it with 1 ammo clip heavy snipers to see the effect. Has anyone else tried to experiment with Exploding Ammo? Does it combo or work with other powers? Like getting enemies with Estasis bubble or Singularity, shot explosive and then biotic combo?
#4
Posté 31 mars 2015 - 10:57
Seriously, don't waste your time using it unless you have nothing else to use.
As for other ammo types:
Phasic = single shot SR
AP/Drill = anything expect projectile weapons
Inc = any weapon that primes well combined with a kit AOE detonator
Dis = multi shot SR
Cryo = see Inc above, especially good on human engineer
Warp = any weapon when playing a biotic
That's just my general rule of thumb and I'm sure there are better players than me who'll be able to help you more.
n.b. This is playing on gold/plat. For bronze/silver it really doesn't matter
- Brannigans 1ove, GruntKitterhand, mesiasmith et 2 autres aiment ceci
#5
Posté 31 mars 2015 - 11:19
I find Cryo ammo works quite well on kits with Throw; vanilla Human Sentinel with a Lancer for instance, or the Fury... but that might just be because I like the icy shatter noise! ![]()
- SagaX aime ceci
#6
Posté 31 mars 2015 - 11:26
I love using cryo ammo even if the consensus is that it is "useless". Never really understood why people think so, guessing because it doesn't add damage? But if your enemy can't move then they can't do any damage to you either.I find Cryo ammo works quite well on kits with Throw; vanilla Human Sentinel with a Lancer for instance, or the Fury... but that might just be because I like the icy shatter noise!
- Chealec, grailseeker91, Ashevajak et 1 autre aiment ceci
#7
Posté 31 mars 2015 - 12:13
Let's see.
Warp ammo: Biotics, especially classes with reave or normal warp. With good dmg weapons, enemies dies left and right.
Phasic: Mostly for Sniper infiltrators as they get most use of it.
However, it also works with certain weapon/build combo. I use Phasic Disciple Valkyria build for BE's. This Phasic+Disciple combos makes disciple surprisingly effective. It also gives low cool down, so you can do lot of BE's
Disruptor: You get best result with with tech classes that can detonate TE's. Disruptor+incenerate is good combo.
Incendiary: Probably best ammo in game, when used well.Especially with certain classes.
Good class is for example GE or TS (with overload). With AR or SMG, you can set ridiculously many TE's that you can then detonate with chain overload. Though, incendiary is most effective with infiltrators. Proxy+incendiary+CSR is really deadly combo.
AP/Drill: Most versatile ammo mods. Pretty much makes all weapons more effective.
And if you want to see rather hilarious moments, use Drill III+ Claymore GI with full dmg build. All heavy units in all factions are joke. What's also hilarious is shooting enemies through walls and floors.
Cryo: Can't say much as I don't really use this one. Granted, I have seen some Plat soloers using Cryo ammo with their Geth Troopers with acolyte, which ain't bad idea really. Slowing enemies down and weakening their armors works well with flamer.
Explosive: Don't know, what Bioware though when they added this. It just doesn't work. Only use of it is in funny bronze games, where you want to see everything explode.
Nearly as fun as doing Bronze simply with Batarian soldier ballistic blade (exploding version). Yeah, weird I know, but got try some weird things once in a while. ![]()
- mesiasmith et SagaX aiment ceci
#8
Posté 31 mars 2015 - 12:18
I love using cryo ammo even if the consensus is that it is "useless". Never really understood why people think so, guessing because it doesn't add damage? But if your enemy can't move then they can't do any damage to you either.
For me, it's exactly that lag of dmg boost. Another reason is that the slow effect is quite useless. It only slows enemies moving, but doesn't really affect their shooting.
But most of all, other ammo's are so much better as the goal for many is to win games and usually as fast as possible to get more credits. For this goal, all other ammo's are simply way more effective.
#9
Posté 31 mars 2015 - 12:25
Drill Ammo is a fave of mine with Cryo/Snap Cheese debuff. So I usually run my FQE with CSMG & EB with Drill Ammo for extra boss penetration. This way when the pugs do decide to put up that Pretorian Bubble, I'm totally fine with it and continue to spam the fire trigger buttom to get the most mileage out of my CSMG, then watch that fat crab eventually flip in penetration pain.
Explosive ammo is fun on Gold with Typhoon and Spitfire. Just scream and wiggle your aim left and right to nail multiple mooks at once just like Rambo. And if you have Geth Scanner and are focusing on an Atlas under smoke screen, you can see the mooks around it stagger.
#10
Guest_Lusty Argonian Maid_*
Posté 31 mars 2015 - 12:40
Guest_Lusty Argonian Maid_*
For me, it's exactly that lag of dmg boost. Another reason is that the slow effect is quite useless. It only slows enemies moving, but doesn't really affect their shooting.
But most of all, other ammo's are so much better as the goal for many is to win games and usually as fast as possible to get more credits. For this goal, all other ammo's are simply way more effective.
Funny thing my goal is to watch frozen enemies spin helplessly in air while I'm laughing at them
The sound of shattering ice is also pleasing with clusternades ![]()
Here's one setup http://kalence.drupa...!34O51324!E505G
- q5tyhj et SagaX aiment ceci
#11
Posté 31 mars 2015 - 02:00
I was trying Explosive Ammo, and reading some posts about it. Some say that it doesn't matter if you shoot 1, 3 or 10 bullets, the strength of the explosion is based on last bullet, not on the accumulated damaged of all the bullets. So it seem best for low clip weapons like shotguns and snipers, and Executioner pistol (since it has high damage).
They also may seem usefull against crowds because of their explosion ration, specially in narrow places you know enemies will be very close to each other. Since explosion damage is based on weapon damage, my best guess is they work best for weapon damage builds, specially Soldiers and Infiltrators.
I'll try it with 1 ammo clip heavy snipers to see the effect. Has anyone else tried to experiment with Exploding Ammo? Does it combo or work with other powers? Like getting enemies with Estasis bubble or Singularity, shot explosive and then biotic combo?
Explosive ammo with the Kishock is mildly entertaining especially on the Batsent you can go whaling with your net and exploding harpoon gun ![]()
- GruntKitterhand et SagaX aiment ceci
#12
Posté 31 mars 2015 - 03:29
Phasic: Mostly for Sniper infiltrators as they get most use of it.
However, it also works with certain weapon/build combo. I use Phasic Disciple Valkyria build for BE's. This Phasic+Disciple combos makes disciple surprisingly effective. It also gives low cool down, so you can do lot of BE's
I think people don't really appreciate how awesome Phasic Ammo is on biotics. It strips shields without affecting your biotic priming, which is really useful. I have used it on the Disciple before, and it works great, like you said. But really, you can use it on any weapon with any BE build, and it works great.
Lately, I have been using a Reave-stacking Justicar build with Phasic Ammo on the Talon, and it strips shields just about as well as the Acolyte does, while still letting you drop stuff with headshots up close. You lose some armor DPS, but the Reave stacking more than makes up for it.
- 1badmage et Ashevajak aiment ceci
#13
Posté 31 mars 2015 - 03:40
I love using cryo ammo even if the consensus is that it is "useless". Never really understood why people think so, guessing because it doesn't add damage? But if your enemy can't move then they can't do any damage to you either.
Consensus is not that it's useless, but there are few situations when another ammo is not better. I like it on projectile weapons and AoE weapons to prime targets for extra damage from Incinerate(6a) and ConcShot(5a). It's good on the MQE since he's already generating endless Tech Bursts and Fire Explosions; the occasional frozen mook ends up as the center of a cryo explosion while the other tech combos are on cooldown.
But having no damage, no effect on shields, and gimping bugs is not the way to win a beauty contest.
- SagaX aime ceci
#14
Posté 31 mars 2015 - 04:59
Gaaah I'm surrounded by geth.....
Consensus this consensus that....
- SagaX aime ceci
#15
Posté 31 mars 2015 - 10:36
We are the geth. Consensus is futile.Gaaah I'm surrounded by geth.....
Consensus this consensus that....
- SagaX aime ceci
#16
Posté 31 mars 2015 - 10:41
I use Disruptor for snipers, Warp for biotics, Incendiary, Cryo and Disruptor for certain Engineers, and AP for everything else. I never use Drill or Phasics.
- RanetheViking aime ceci
#17
Posté 31 mars 2015 - 11:12
This except Phasic for single shot sniper rifles.I use Disruptor for snipers, Warp for biotics, Incendiary, Cryo and Disruptor for certain Engineers, and AP for everything else. I never use Drill or Phasics.
#18
Posté 31 mars 2015 - 11:44
I just tried disruptor on my FQE and didn't like it. Incendiary seemed much better for exploding all the things.
#19
Posté 31 mars 2015 - 11:51
Wondering when to use drill vs. AP?
Drill for high-damage, low-rate-of-fire weapons. AP for low-damage, high-rate-of-fire weapons (single-shot weapons still should use phasics, as suggested already).
Or just use drill if you want to shoot through walls. Works great with geth scanner / hunter mode / tac scan / recon mines. Javelin + drill III + both AP mods = kill anything anywhere without having to move from where you spawned.
- SagaX aime ceci
#20
Posté 01 avril 2015 - 12:09
I like Incid/ Striker combo..everyone always puts Phasics on Snipers like Javelin/Black Widow....I prefer Drill rounds...Cryo/Acolyte all day because Ye' Shall Not Pass!!!!!...just depends on what you are going for or trying to do with each setup...
- SagaX aime ceci
#21
Posté 01 avril 2015 - 12:13
Cryo works very well on the Striker.
- Shampoohorn et SagaX aiment ceci
#22
Posté 01 avril 2015 - 12:27
When using the Harrier, reload using an ammo crate instead of a thermal clip.
- SagaX aime ceci
#23
Posté 01 avril 2015 - 05:20
I use Disruptor for snipers, Warp for biotics, Incendiary, Cryo and Disruptor for certain Engineers, and AP for everything else. I never use Drill or Phasics.
Yeah pretty much the same here except for Phasics part.
I've been using them lately on my Acolyte wielding Adepts, mainly because I have a tonne of them and I'm low on other Ammo types.
#24
Posté 01 avril 2015 - 03:07
Ive also notice that at first glance some powers seem useless, like pull, since enemies have shields/barriers and dont work on them, but with phasic and disruptor ammo their shields are gone fast for those powers to work their true potential.
But Ive also read something and what I understood is that phasiç does extra damage when enemies still has shield. Is this true?
#25
Posté 01 avril 2015 - 03:50
Isnt Cryo ammo best for Vanguards and powers with Newton Force since their force kind of shatters enemies?
Ive also notice that at first glance some powers seem useless, like pull, since enemies have shields/barriers and dont work on them, but with phasic and disruptor ammo their shields are gone fast for those powers to work their true potential.
But Ive also read something and what I understood is that phasiç does extra damage when enemies still has shield. Is this true?
Cryo on vanguards is not as good as disruptor or incendiary. Disruptor in particular will prime tech bursts on health and all protections that your charge will detonate for a nice damage spike. The force damage bonus you get on frozen enemies is fairly low and not an AoE like tech combos.
Pull is a poor on high level difficulties. There are less pullable enemies. The the prevelance of high damage weapons and aggressive teammates make it much more likely that a pulled mook will be shot dead before you can detonate your BE.* I.e. Limited opportunities and nearly every other team tactic will supercede a pull combo.
Phasics apply 10x damage to shields and barriers. On a Javelin X that means about 2000. My understanding is, if it only took 1800 to break through the enemies shields, then the remaining 10% of base damage would be applied to health. That's about 20 points. But you then need to factor in the shield gate % which would turn that 20 points into 10 or 5 depending on difficulty.
*Similar to Stasis, Pull may actually have been weakened by the change in enemy shieldgate on Gold+. If the gate was still 100% then there'd be more of a health pool remaining and therefor more time to detonate a BE before you're 'team' shot your floating target.
- SagaX aime ceci





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