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first nighmare playthrough


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#1
Anneqo

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I'm almost done with a hard playthourgh (or at least I think so) and I think it's a good moment to start to thinking about a nightmare. I have 3 questions:

1. On nighmare friendly fire is on or can I switch it off?

2. What's the biggest difference between hard and nightmare? (tactics?)

3. and the most important, what class will be easier but still fun: 2h warrior, shield&sword, DW? (I've played as mage and archer already)

thanks for any answers



#2
cap and gown

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1) Friendly fire is always off unless you turn it on, regardless of the difficulty

2) The biggest difference I noticed is that if you have, say a frost staff and/or spell, then using them against a creature with frost resistance will result in only 1 point of damage. Basically, at nightmare difficulty, resistances are absolute.

3) The easiest class, I felt, was a mage Knight Enchanter. Short of that, I would think a Sword and Shield would be the next easiest.



#3
Cydh

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1. it's off by default, you can switch it on if you want

 

2. I never played hard, so I can't say. On Nightmare, mobs can kill you in a few hits (even your tank) if you're caught off-guard. They have a crapton of health, too.

 

3. I'm a BIG FAN of shield & sword warrior. You can play as the only tank in your group or, my favourite, as an "off tank" of sort: you tank the archers and the mages, and you let another party member tank the single big guys. Give them Challenge, and take Warcry for yourself. It's great because you get to bash people away, knock them into the ground, trample them into the mud etc, you don't need to use tactical view or switch character (only for drinking potions or on some bosses for positioning). You might not be the one pushing all the damage or tanking the big guys, but you control the flow of the fight.

 

And you look awesome.



#4
capn233

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Enemies are just scaled up, I don't think it is vastly different.  Player armor is supposedly doubled on nightmare...

 

I am only on my third run, as a dagger rogue / assassin.  The other two were 2 handed warrior / reaver and mage / knight enchanter.  The 2 handed warrior has been my favorite so far.  Archer with all ranged party would probably be the simplest way through.



#5
Forsythia77

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I didn't really notice much difference in difficulties from hard to nightmare save for that the game seemed ridiculously hard up until I made it to Skyhold.  I found that I had to think about how to play my other party members much more than I did on hard (and I didn't worry about them at all on normal or casual).  So I employed the use of the tac cam.  Used spelled like dispell and fade step more often. Jar of Bees was thrown on mobs to cause mass panic when I didn't need to do that previously.  I had to be on the high end of the recommended levels for the main missions up through the battle at Haven.  After that it was not bad at all.  I did my nightmare run as a KE mage.  But I like maging it up (I had three runs in a row as a mage).  I have not tried other classes on nightmare.  I think the class you will find most fun is the one you enjoy playing most.  Obviously if you don't like playing as a dagger rogue playing as one on nightmare is not going to do you any favors - which is why I didn't do it as an archer or two handed warrior.  I might try it again as a dagger rogue or a S&S warrior though. 



#6
Commander Michael

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The game is completely different if you play with Friendly fire on.

 

If FF is off, every difficulty is easy. Just spam abilities without thinking. If you play with FF on, emphasize on single target spells and focus fire 1 enemy down at a time. Two handers become dangerous if FF in on, as most of their abilites will smash all nearby allies. Sword and shield is a lot safer. In general I'd recommend a 3 ranged + 1 melee party composition. You can't go wrong with 2 mages, 1 rogue and 1 warrior.



#7
cap and gown

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I found the first Pride Demon to be quite tough for my mage on my first nightmare run. After that things got considerably easier because I could pick and choose my fights. If I got into a fight that went south, then after reloading I would simply go find something else to do. There are plenty of easier fights around that you can be leveling up and getting loot without getting into something you find extremely difficult.

 

Once you have enough cash on hand, then you want to get to Val Rouyex as soon as possible to buy some tier 2 schematics. After that, you want to get to the Forbidden Oasis so that you can get some tier 2 crafting resources, particularly Paragon's Luster. Once you have crafted some tier 2 armor and weapons you should be fine until you get to Skyhold.



#8
Anneqo

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I've decided to go as a shield & sword warrior. I think I'm gonna be a main tank in my party. I would like to have in my party: Cass as 2h, Vivienne as support KE and Cole as an archer. What do you think about that?

 

Generally I want to try this build:

(I assume is good since it has so many likes) but... Grippling Chain (as in build) or Challenge? I've read that GC with an upgrade (but there's no upgrade in vid) is better for some combo? Also there's nothing invested in a Weapon and Shield tree?

 

And the first boss (Pride Demon) took me like four tries... On hard that wasn't THAT scary.

 

edit: also do you know any good build for 2h for AI? (so I can respec Cass) I've found a few but they seems mor for inquisitor.



#9
Forsythia77

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I like grappling chain as a warrior because when you upgrade it, you pull your enemy to you and then kick the poor SOB.  That always made me giggle.  You can usually get in a hit as well before your target has a chance to react.


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#10
Commander Michael

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I've decided to go as a shield & sword warrior. I think I'm gonna be a main tank in my party. I would like to have in my party: Cass as 2h, Vivienne as support KE and Cole as an archer. What do you think about that?

 

Generally I want to try this build:

(I assume is good since it has so many likes) but... Grippling Chain (as in build) or Challenge? I've read that GC with an upgrade (but there's no upgrade in vid) is better for some combo? Also there's nothing invested in a Weapon and Shield tree?

 

And the first boss (Pride Demon) took me like four tries... On hard that wasn't THAT scary.

 

edit: also do you know any good build for 2h for AI? (so I can respec Cass) I've found a few but they seems mor for inquisitor.

 

I'm assuming this means you are playing with Friendly fire off. 

 

The video is alright, but he didn't take Shield Wall, which is great in quite a few situations. Also he was struggling in quite a few fights, using tons of potions and whatnot, so take from that what you will. In my playthrough Cassandra was the tank, so no Champion (as she is a Templar (or Seeker, as the game call it)), and she did an amazing job. I took all skills from the Weapon and Shield tree, and all the defensive abilities from the Vanguard tree. Other than that, take what you want. I put the rest of her skillpoints into passives, as I didn't have any space on my quickbar.

 

From my experience Grappling Chain is extremely buggy, but then again last time I used it was when the game first came out. They might've patched it. 



#11
SomeoneStoleMyName

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I'm almost done with a hard playthourgh (or at least I think so) and I think it's a good moment to start to thinking about a nightmare. I have 3 questions:

1. On nighmare friendly fire is on or can I switch it off?

2. What's the biggest difference between hard and nightmare? (tactics?)

3. and the most important, what class will be easier but still fun: 2h warrior, shield&sword, DW? (I've played as mage and archer already)

thanks for any answers

1: Off by default
2: Lots of mobs and bosses has immunity to one element
3: SnS reaver for dps, SnS templar for tank or DW rogue for dps are all fun and viable on nightmare. I would say DW rogue on nightmare is the most fun and rewarding class for nightmare and arguably the most powerful as you can stealth-disrupt rifts. Stealth in general allows you to disengage from battler. DW rogue does monstrous DPS even on nightmare. DW rogue does not die so much as many people claim. That is mostly due to herp derp bad players who cant use evade, stealth and flank attack proparly. 



#12
PapaCharlie9

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I like grappling chain as a warrior because when you upgrade it, you pull your enemy to you and then kick the poor SOB.  That always made me giggle.  You can usually get in a hit as well before your target has a chance to react.

This+. Grappling Chain and Hook & Tackle are overlooked and underrated.


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#13
Forsythia77

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This+. Grappling Chain and Hook & Tackle are overlooked and underrated.

Ha!  Not by me.  As soon as I get a couple of the guard inducing items in the Vanguard tree, I get  grappling chain it and upgrade it stat.  Don't take too much else in the Battlemaster tree but grappling chain is the business.

 

Also it can be used to break blocks like the ones in the Western Approach where the Abyssal High Dragon fight is.  And along with mind blasting boxes as a mage, grappling chaining blocks as a warrior amuses me. Did I mention I'm easily amused?


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#14
Tharkun

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I love destroying terrain features.  I am often amused by it.


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#15
jgwhiteus

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I'm a bit into my first Nightmare playthrough (as a rogue, previously only playing a mage), and I feel there's more micro-management going on, and I STILL end up switching to whatever mage is in my party (usually Solas) half the time so s/he can cast Barrier and fire off Chain Lightning, since I don't yet have access to good skills for multi-target / crowd control. It definitely helps to loot / purchase Tier 2 schematics as early as possible, and I made sure to start recruiting "tougher" members like Blackwall early.

 

But now that I've been able to level up some (mainly by reading every codex entry in Val Royeaux), it seems like the usual difficulty curve of the game is starting to kick in - tough when you start off and have almost no skills, then eventually starting to over-level for the region and handling combat pretty easily. We'll see if that holds up once I start facing dragons, and I can no longer rely on the Spirit Blade / endless Barrier skills I had as a Knight-Enchanter.



#16
Forsythia77

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I'm a bit into my first Nightmare playthrough (as a rogue, previously only playing a mage), and I feel there's more micro-management going on, and I STILL end up switching to whatever mage is in my party (usually Solas) half the time so s/he can cast Barrier and fire off Chain Lightning, since I don't yet have access to good skills for multi-target / crowd control. It definitely helps to loot / purchase Tier 2 schematics as early as possible, and I made sure to start recruiting "tougher" members like Blackwall early.

 

But now that I've been able to level up some (mainly by reading every codex entry in Val Royeaux), it seems like the usual difficulty curve of the game is starting to kick in - tough when you start off and have almost no skills, then eventually starting to over-level for the region and handling combat pretty easily. We'll see if that holds up once I start facing dragons, and I can no longer rely on the Spirit Blade / endless Barrier skills I had as a Knight-Enchanter.

 

You can have Solas/Dorian/Vivienne have barrier set as preferred in tactics, if you do not already, which helps a ton, especially pre-Skyhold. Make sure they have dispell to kill demons as they spawn on rifts.  I had a two mage set up on nightmare and as myself and Solas (until I got my boo Dorian) and would dispell the hell out of rifts.  I also used the tac cam more often to get the overhead view to see if I could dispell more than one of the spawn points.



#17
jgwhiteus

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You can have Solas/Dorian/Vivienne have barrier set as preferred in tactics, if you do not already, which helps a ton, especially pre-Skyhold. Make sure they have dispell to kill demons as they spawn on rifts.  I had a two mage set up on nightmare and as myself and Solas (until I got my boo Dorian) and would dispell the hell out of rifts.  I also used the tac cam more often to get the overhead view to see if I could dispell more than one of the spawn points.

 

I think Solas / most mages have Barrier enabled by default in tactics, but I decided to disable that and have them cast it manually because I found they would always cast it at the beginning of the fight when enemies first appear, but your party is nowhere near them. Then, when my melee fighters would actually rush in, or enemies were focused on a ranged attacker, the Barrier would already be winding down and the mage wouldn't be able to cast it again because of cooldown. Same thing with Dispel - in rift fights they'd cast it automatically on an enemy with Barriers up, but then when the next rift spawned they'd be out of juice - so I had to disable that too.

 

I've gotten more use out of both spells when I can manually choose when and where to cast, but it does mean I feel like I'm still playing a mage sometimes...



#18
Forsythia77

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I think Solas / most mages have Barrier enabled by default in tactics, but I decided to disable that and have them cast it manually because I found they would always cast it at the beginning of the fight when enemies first appear, but your party is nowhere near them. Then, when my melee fighters would actually rush in, or enemies were focused on a ranged attacker, the Barrier would already be winding down and the mage wouldn't be able to cast it again because of cooldown. Same thing with Dispel - in rift fights they'd cast it automatically on an enemy with Barriers up, but then when the next rift spawned they'd be out of juice - so I had to disable that too.

 

I've gotten more use out of both spells when I can manually choose when and where to cast, but it does mean I feel like I'm still playing a mage sometimes...

 

By default, none of your spells are preferred (starred), but most are checked on save for some like Blizzard, it is defaulted to off.  They do have an order in which they cast though, and barrier is always first on the list if you have it.  I would think you should be able to go in there and set them in a different order but I do not think you can.  Because when I roll as a mage the first thing I do is go on the offensive and cast Winter's Grasp or Immolate to get the first hit in.  But I guess I'm an aggressive girl.  This way you could have a two mage set up while not being a mage and have one put on the barrier and another hit the mob with an AoE spell for mass damage before they even get to you without having to micromanage them to do that manually.



#19
Tharkun

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If there are multiple targets and the enemies aren't resistant to lightning I like to open with chain lightning.  It hits a lot of guys, it does good damage provided it can bounce between targets and shocked lowers resistance to fire/lightning/cold by 25%.  It has a fast recharge and costs only 50 mana.  Immolate is my preference otherwise because of its good single target damage and low cost (35 mana).

 

If there are two targets, chain lightning will do one energy barrage worth of damage to each target bouncing between the two.