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What was taught to you by Mass Efect in Real Life?


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42 réponses à ce sujet

#26
TotalWurzel

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How much easier my love life would be with a triple paragon interrupt every now and again :wacko:


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#27
Larry-3

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How much easier my love life would be with a triple paragon interrupt every now and again :wacko:


You could make up your own interrupts. Just picture an angel wing or Star in your head before helping someone or being mean to them.
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#28
xtorma

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It taught me,

 

No matter how hard you try , you can't save them all.



#29
countofhell

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Mass Effect Trilogy scratch only the surface of what humanity already knows today about the Cosmos.

Mass Effect Trilogy is partially a fiction so don't take it seriously.

The planets got gases, some is really hot, some is really cold and yes already well known "real" planets truly exists in Mass Effect Trilogy but that's it.

Also there are some scientists those got their documentaries and i got them already watched. Talking about the human minds "hidden power" this is a bit connected to Mass Effect Trilogy's Biotic Power and in my opinion both is today only a fiction. And i guess you already watched Lucy the movie.

And humanity does not use all the brain, instead a human brain is used only 30% or so, and this is not fiction, this is real. Of course Lucy the movie is a 100% fiction too.

 

 



#30
KotorEffect3

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I have always had an interest in astronomy since back when I was a kid.  ME helped renew that interest.  I remember when ME 2 came out I would love to go on the galaxy map and fly around in systems that giants or supergiants.  Or even back in ME 1 landing on a planet in a binary star system and looking up and seeing two aging giants in the sky.


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#31
MrFob

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ME is the reason I taught myself a bit about UE3 and game engines in general (with lot's of help from a lot of other people).


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#32
prosthetic soul

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Mass Effect taught me to never get your hopes up.  And to never EVER develop attachments to anything or anyone.  Because more than likely they'll just end up either dying horrifically or letting you down. 


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#33
Guest_StreetMagic_*

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Mass Effect taught me to never get your hopes up.  And to never EVER develop attachments to anything or anyone.  Because more than likely they'll just end up either dying horrifically or letting you down. 

 

Sounds very Zen.

 

Except your sig says you're still mad. So not very Zen. :P


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#34
teh DRUMPf!!

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I know that now.

 

It is hilarious that those two lines exist. Great lesson they're teaching.  :lol:



#35
Helios969

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The helmet Shepard was wearing kept his brain intact. If you play the video logs when you wake up in the Cerberus lab, they mention how the helmet helped.

Some of the elements I recognize: thorium, uranium, and gold. I know thorium because I am a supporter for humanity using thorium as fuel and energy.

I know of dark energy, but I do not know anything about it.

Some of the locations on the galactic map I know from reading about. I have always held a minor interest in astronomy. So when I look at them on the map, I think to myself, oh I remember reading a little bit about that.

Now there is somethings I question. The lasers for one. I did not read the codex entry, but how do they glow? The lasers in Star Wars glow because they are plasma-induced lasers. How do Mass Effect lasers glow? I know they do not use a color lens because the lens would just disintegrate each time the canon is fired.

How is fuel not used during in system flight?

If kenetic barriers are made of energy from a constant power source, why does one have to a minute for them to recharge? It seems that even if they were worn-down a little they would start to recharge, as energy would be constantly dumped into it.

Anyway, BioWare games always remind me about morality. So, now when I talk to people in real life, if they act like bastards I will be mean to them. Usually afterwards a red star will come to mind. If someone is nice to me I will say something like, oh well thank you. Usually after that a olive branch or angle wing will come to mind. Do not laugh at me! Blame BioWare.

 

That's okay because neither do physicists.  It is purely a "place-holder" name for "something" that is causing the expansion of the universe to accelerate.  It's the same thing with dark matter.  Galaxies are rotating much too fast for the observable matter to hold together.  So there must be whole lot of invisible mass to account for this anomaly.

 

As far as Mass Effect and science goes I wouldn't put too much thought into it.  They really pretty much get it all wrong.



#36
Kynare

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Strangely, Shepard taught (or inspired) me to start going to the gym more often. I'll never be a Cain-toting, Reaper-killing biotic super soldier, but at the very least, I gotta be able to pull myself up on a ledge. how will I ever survive the impending apocalypse otherwise
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#37
Uncle Jo

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Your choices do matter. Or not.



#38
in it for the lolz

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That Bioware suck at doing cyborg ninjas.



#39
aka.700

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More like, reignited my passion for astronomy and led me to do a lot of research about space.
Helped improve my English vocabulary.

#40
Staff Cdr Alenko

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Don't preorder games. Don't preorder anything, in fact.

 

Don't take developers (and, by extension, authors, writers etc.) for granted.

 

Don't support EA.

 

I've also come to understand a bit more than I used to about what makes a good story, what is effective storytelling and how it works.

 

And, on a more cheerful note:

 

It taught me,

 

No matter how hard you try , you can't save them all.

 

Funny, ME2 taught me the exact opposite of that.

 

Plus there's this: "You can't predict how people will act. But you can control how you'll respond. In the end, that's what really matters".


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#41
dreamgazer

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It taught me,
 
No matter how hard you try , you can't save them all.

Funny, ME2 taught me the exact opposite of that.


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Can't say I agree.
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#42
Iakus

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I got a personal lesson in caveat emptor


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#43
Reorte

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That games are an entirely valid and different storytelling medium with as much scope and possibility as any other (no matter what you think of the actual details at times).

 

Not a lot else, that would require me both not knowing (or having a different opinion) and agreeing with the game.