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Weisshaupt DLC Ideas [POST-ENDING SPOILERS]


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#1
Teddie Sage

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Weisshaupt seems like an interesting place where the Inquisition could head next. Depending on who heads there after the Grey Wardens mission, you could recruit that character as a temporary or permanent companion, although Hawke is a mage by default and Alistair, Stroud and Loghain are all warriors. If we could meet the fate of whoever we sent there plus find clues of what happens to Solas after the ending, it would kill a bird with two stones as we know, Solas hates the Grey Wardens and seems to plan something sinister after the ending. It would also be a nice opportunity to see how the Grey Wardens work back in their main headquarters, if the gryffons are still alive or not, if the Hero of Ferelden found a cure after all or not or even more reasons to hear about them. This DLC/Expansion alone could open up so much opportunities for the next game and would be a nice way to end the Dragon Age Inquisition game. However, if Solas' plot is meant to be solved in the fourth game, I guess that part of the lore could wait until then. I just mean to say that Hawke, Alistair, Stroud and Loghain already have their own skins made and it would be easy to bring them back one last time. 


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#2
wright1978

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If this isn't be the focus of the next game, then i'd very much appreciate it as a story DLC.

I'd love to finally see a Griffon & as someone who was unhappy at the epilogue hooking Hawke back in rather than letting him/her ride off into sunset with their LI, it could address this issue.


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#3
FadelessRipley

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Weisshaupt seems like an interesting place where the Inquisition could head next. Depending on who heads there after the Grey Wardens mission, you could recruit that character as a temporary or permanent companion, although Hawke is a mage by default and Alistair, Stroud and Loghain are all warriors. If we could meet the fate of whoever we sent there plus find clues of what happens to Solas after the ending, it would kill a bird with two stones as we know, Solas hates the Grey Wardens and seems to plan something sinister after the ending. It would also be a nice opportunity to see how the Grey Wardens work back in their main headquarters, if the gryffons are still alive or not, if the Hero of Ferelden found a cure after all or not or even more reasons to hear about them. This DLC/Expansion alone could open up so much opportunities for the next game and would be a nice way to end the Dragon Age Inquisition game. However, if Solas' plot is meant to be solved in the fourth game, I guess that part of the lore could wait until then. I just mean to say that Hawke, Alistair, Stroud and Loghain already have their own skins made and it would be easy to bring them back one last time. 

I like this, with one teeny exception - making a former PC (Hawke) a companion would be a potential disaster for exactly the reasons you mentioned - you can't choose their class. Having a mage Hawke completely upends my world state for DA2, for example. Although, a temporary companion that changes their class based on the Keep would work. Either would having a prominent NPC role. Also, HoF re-appearance excuse!! *cough*  :ph34r:  :ph34r:  :D


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#4
Teddie Sage

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I think the HoF appearance could be done in a way where they don't need to speak... probably like making different models of character, covering them with gloves and a cloak that covers them entirely and make them assist you in a fight before disappearing and leaving you a letter to one of your soldiers. "Dear Inquisitor, I assisted you the best I could in the last battle, alas my researches are forcing me to leave you in haste. I do hope one day we will have some time to catch on our adventures." Something like that could be actually interesting and wouldn't bother me at all. 


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#5
Rawgrim

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Weisshaupt is also where the last DA book takes place. And the books always tie in to the "next game" or expansion.

 

First book - Loghain background + lots of Ferelden History. Tied into DA:O rather well.

Second book - Architect, wardens, the calling. Tied into awakening.

Third book - Mage Templar War. Was supposed to tie into that expansion for DA2 that got scrapped.

Fourth book - sets up the political struggle in Orlais. Fleshes out all the factions in it etc. Tied well into DA:I

Fiftth book - Focused on The Wardens. Takes place at said location - I haven't finished the book, but odds are it is tied to an expansion.



#6
Saphiron123

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I think the HoF appearance could be done in a way where they don't need to speak... probably like making different models of character, covering them with gloves and a cloak that covers them entirely and make them assist you in a fight before disappearing and leaving you a letter to one of your soldiers. "Dear Inquisitor, I assisted you the best I could in the last battle, alas my researches are forcing me to leave you in haste. I do hope one day we will have some time to catch on our adventures." Something like that could be actually interesting and wouldn't bother me at all. 

Just let hem speak... hell they had voices in the first game, even though it was situational. Make them playable, either as part of an introduction or as a main character so they don't do weird and unexpected stuff, and give them a quality choice of solid voice actors.

I mean anyone who imagines them as their own voice is ignoring the fact they had voices, and after 10 years, some change in delivery and appearance could be expected.

It'd be awesome to create them in the new CC and age them 10 years.

An HoF would come down to special dialogue, your friends for instance would recognize you and your past decisions would be more personal, it'd be like racial dialogue almost, and new PCs would have different introductions and some unique dialogue and a different title.



#7
Saphiron123

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I think the HoF appearance could be done in a way where they don't need to speak... probably like making different models of character, covering them with gloves and a cloak that covers them entirely and make them assist you in a fight before disappearing and leaving you a letter to one of your soldiers. "Dear Inquisitor, I assisted you the best I could in the last battle, alas my researches are forcing me to leave you in haste. I do hope one day we will have some time to catch on our adventures." Something like that could be actually interesting and wouldn't bother me at all. 

No more letters. The HoF deserves better then to be a fricking codex entry.


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#8
Dai Grepher

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I don't know if the epilogues are different depending on how you handled the Wardens, but I allied with them and completed the darkspawn related chore table missions with a successful outcome. My epilogue has some Wardens rebelling against those in command, which is fine by me because my Hero is also anti-Warden.

 

I left Stroud to distract the Nightmare, which means Hawke survived and went to Weisshaupt. She was also pretty anti-Warden, so I don't imagine that went very well. Maybe her "real" disappearance is linked to her vocally opposing the Wardens in their own house. Maybe she's the reason the other Wardens are rebelling. I'd imagine the alternatives are like this too. Stroud, Alistair, Loghain. They all had some degree of disapproval at how the Wardens at the top ran things. So this could all fit into a story where the one who went to Weisshaupt protested and was attacked for it. Though with Hawke there is the added element of her possibly being the Vicountess of Kirkwall (though maybe her stepping down negates this) and also the possibility that she is in a relationship with Prince Vael of Starkhaven. This would tangle the Wardens up in politics, but I'm sure "for the greater good" would trump this. Also, silencing Hawke without anyone knowing would get around this.

 

In this case, the missing person would be the main story, not a companion. I think this would be fine. And I think after Weisshaupt the Inquisitor should head even further west to look for yet another missing person. And for those who would have already found that person at Weisshaupt buried along with the others who ended their blights, then the Inquisitor should travel west for the cure itself.

 

Going to Weisshaupt would be cool. We could visit the hall of Heroes where each person who slayed an archdemon is buried. The fifth place will change depending on who did it, or in the case of the Dark Ritual something else will be there. Should be interesting what the Wardens would use in that case. Maybe a statue describing how no Warden died during that blight?

 

But even this raises a concern for BioWare. They would need to include a way to have the dead Hero's name show up on the tomb's inscription. That means programing the game to recognize the custom name, or at the very least having a manual input for the Hero at the start of the game.


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#9
Todrazok

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Honestly I'm getting the feeling that we won't be seeing Weisshaupt until the next game in the series. It simply comes off as too important of a locale to me to contain within a measly DLC for Inquisition. From a mechanics point of view I think it's also fair to say all Inquisition DLC will be within the boundaries of the War Table map, going as far north as Weisshaupt would break that.

 

That being said, I'm positive we'll be at the very least gain more clues as to what's going on there :)


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#10
b10d1v

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I would agree that inquisition may not be able to do it service in its present condition unless it were a stand alone DLC and then why not a new game.  On the other hand, it would not be in the best interest of Bioware or EA to have another poor launch.

I believe the best way to handle old characters are phased missions where you play that character or that character leeds the expedition and on other missions you are some other character.  Also be nice to have character import for those folks that want to use previous art.  I also don't feel voice acting is all that critical as long as it fits the plot of traveling a long distance.  There should be plenty of voice files to fill the gaps and use electronic merging where necessary.  I'd be quite satisfied if Hawke simply handed over the mission to weishaupt as he has been too long from his responsibilities and family or some emergency.  Another possibility is he passes it off to Bethany -oh shes a mage healer -oops!  

 

The two that really interest me are the DAO hero looking for a cure and a merge with Wynne and Shale - a different cure to be sure, but common elements no doubt -Old tevinter magic, the old warden researcher A---. (Leliana wants to help - let her.) Seems old friends might have a last mission in a dangerous zone destroyed and isolated by a vengeful god.  An interesting twist could be Andraste making a showing as maybe an apparition or through Leliana to lend a helping hand to put an end to the Darkspawn.  And this might end the wardens as well unless there is some grace given them, say convinced to help.



#11
SwobyJ

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Two possibilities sound good to me:

 

1)A Fade-involved DLC and a Weiss-involved DLC gets released, I suppose this year (though personally I think the structure of DAI could have DLC until well into 2016 and I'd be cool with that). This way, we get to see continuation of the Warden-Choice and Hawke in optional ways, through more extensive yet focused content than the main story quests of DAI. A two-shot of content, separate DLC but related in some ways.

However, we don't need to visit Weiss. A Deep Roads or Kal-Sharok DLC could very well advance this story in a more optional way, and the next game could have Weiss.

A furthering of this idea includes there being a more Orlais-city-related DLC as well, to also act as the 'continuation' of the story started in Winter Palace. And yes, we get Sandal.

Jaws of Hakkon can be considered to be the 'continuation' of the 'Ferelden wilderness' story of Fallow/Hinterlands/Storm, so I don't as much expect to see a Ferelden-focused DLC, unless its very different from the wilderness concept of JoH. I wouldn't turn down content taking us to Denerim or related areas, but I tend to think we'll be seeing stuff Orlais/Fade/Warden related instead.

Eventually, we may see something more elven related, but I think that's more probable as the FINAL DLC. Wolf Hunt, etc, haha.*

 

2)Anything Weiss or Weiss related may be reserved for the next game. Even if that's not actually the ideal situation for Bioware's plans, DAI was set up in a way that made this possible. I mean, DA2 had to cut DLC short, so this sort of possibility could be a more real concern in their design.

 

 

I'm going with what I explained in the first possibility - we may get a Deep Roads (or more, like Kal'Sharok) DLC that clearly advances the Darkspawn/Warden/Weiss storyline, but is ultimately understood as optional to the main storyline of 'Dragon Age'. May we see Hawke or Stroud/Alistair/Loghain again? I actually think so, and that could be major selling points of the DLC, but it will not necessarily be considered as essential to the main plot of the series. So I don't think Weiss may happen in DLC because it sounds like such a major location.

 

 

 

*To clarify, I think its possible that the DLC plan is very generally:

-Jaws of Hakkon to cover the revisiting of at least much of the 'Haven' themed content of the original game

-A Deep Roads DLC to cover the revisiting of at least much of the Darkspawn/Deep Roads/Warden/Dwarves/Wasteland themed content of the original game

-A Fade DLC to cover the revisiting of at least much of the Fade themed content of the original game

-An Orlais DLC to cover the revisiting of at least much of the Orlesian themed content of the original game, Val Royeaux zone being but a tease

-An Elven DLC to cover just WTF was going on at the end of DAI

 

Note that I'm not saying it'll be exclusively of the themes I say here. Jaws of Hakkon certainly is not ALL about the Haven chapter of things, but it does address Ferelden more and a lesser-focused aspect of it (Avvar).

 

Could be somewhat to entirely wrong, but anyway, this was just to say that I don't really expect to visit the Wardens' HQ no matter the hints in DAI, but I do think its very probable that we get DLC content the elaborates what we saw in DAI and gives us some new stuff and ultimately acts as a tease for the next game's Warden material (including the Warden HQ).



#12
Teddie Sage

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Bumpityboo~



#13
Saphiron123

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I don't know if the epilogues are different depending on how you handled the Wardens, but I allied with them and completed the darkspawn related chore table missions with a successful outcome. My epilogue has some Wardens rebelling against those in command, which is fine by me because my Hero is also anti-Warden.

I left Stroud to distract the Nightmare, which means Hawke survived and went to Weisshaupt. She was also pretty anti-Warden, so I don't imagine that went very well. Maybe her "real" disappearance is linked to her vocally opposing the Wardens in their own house. Maybe she's the reason the other Wardens are rebelling. I'd imagine the alternatives are like this too. Stroud, Alistair, Loghain. They all had some degree of disapproval at how the Wardens at the top ran things. So this could all fit into a story where the one who went to Weisshaupt protested and was attacked for it. Though with Hawke there is the added element of her possibly being the Vicountess of Kirkwall (though maybe her stepping down negates this) and also the possibility that she is in a relationship with Prince Vael of Starkhaven. This would tangle the Wardens up in politics, but I'm sure "for the greater good" would trump this. Also, silencing Hawke without anyone knowing would get around this.

In this case, the missing person would be the main story, not a companion. I think this would be fine. And I think after Weisshaupt the Inquisitor should head even further west to look for yet another missing person. And for those who would have already found that person at Weisshaupt buried along with the others who ended their blights, then the Inquisitor should travel west for the cure itself.

Going to Weisshaupt would be cool. We could visit the hall of Heroes where each person who slayed an archdemon is buried. The fifth place will change depending on who did it, or in the case of the Dark Ritual something else will be there. Should be interesting what the Wardens would use in that case. Maybe a statue describing how no Warden died during that blight?

But even this raises a concern for BioWare. They would need to include a way to have the dead Hero's name show up on the tomb's inscription. That means programing the game to recognize the custom name, or at the very least having a manual input for the Hero at the start of the game.


I'd rather take a warden to weisshaupt, and I'd really rather take the HoF there.

Taking the inquisitor wouldn't give me a chance to get to know the wardens beyond the top brass, and he wouldn't be tied to them enough for an interwoven story.

I don't want weisshaupt to be Orlais party 2.0.