Just hoping to hear that Bioware will release a toolset like the one Dragon Age Origin had for Inquisition, so that the modding community can enhance our awesome experience even further.
Will Bioware release a Toolset for Inquisition?
#1
Posté 31 mars 2015 - 08:41
- cheydancer et VickVeel aiment ceci
#2
Posté 31 mars 2015 - 08:56
Ignoring the fact that releasing a toolset would garner mountains and mountains of goodwill... nope, probably not. Something something frostbite something something (which seems like a stupid excuse if the whole reason they went with frostbite in the first place was because they owned it).
Sure would be nice, though.
- Bayonet Hipshot et CDR Aedan Cousland aiment ceci
#3
Posté 31 mars 2015 - 09:07
#4
Posté 31 mars 2015 - 09:45
Out of curiosity, does anyone know what the legal status of sharing a toolset might be? I don't know the details, but I wonder if Bioware even can legally share a toolset, or if that's infringing on something. Just because, I can't imagine their reasoning is just "Meh. You don't need it." since by now it's obviously that there's a ton of really talented modders who would push the game towards improvement and clean up the issues that Bioware might not get to.
And if the reason is "But multiplayer!"...maybe they just shouldn't do multiplayer.
Mods > Multiplayer.
I wish they'd release a toolset ![]()
- Spellbound7, b10d1v, Bayonet Hipshot et 2 autres aiment ceci
#5
Posté 31 mars 2015 - 09:47
Just hoping to hear that Bioware will release a toolset like the one Dragon Age Origin had for Inquisition, so that the modding community can enhance our awesome experience even further.
LOL what a beautiful, innocent request.
- TaHol, Terodil, Bayonet Hipshot et 2 autres aiment ceci
#6
Posté 31 mars 2015 - 09:55
Dragon Age Origin Toolset made me spend MONTHS (close to a year in fact) in Ferelden, doing things over and over in new (and more beautiful) ways - and led to me buying DA 2, and the DA:I.
The same can be said about the Bethesda Skyrim Creation Kit, which kept me in Skyrim for over a YEAR.
So, the ability to mod a game, improves the enjoyment thereof, leads to game and brand loyalty, in my opinion.
Without a toolset application, what benefit is there really for playing a game on a PC anymore?
- cheydancer et CDR Aedan Cousland aiment ceci
#7
Posté 31 mars 2015 - 10:22
Out of curiosity, does anyone know what the legal status of sharing a toolset might be? I don't know the details, but I wonder if Bioware even can legally share a toolset, or if that's infringing on something. Just because, I can't imagine their reasoning is just "Meh. You don't need it." since by now it's obviously that there's a ton of really talented modders who would push the game towards improvement and clean up the issues that Bioware might not get to.
And if the reason is "But multiplayer!"...maybe they just shouldn't do multiplayer.
Mods > Multiplayer.
I wish they'd release a toolset
There are licensing issues involved. With DICE and other companies.
Bioware get it for free as part of EA, but they'd need to strip a lot of stuff out (so you can't build a game in it) and then work out how much to charge
- AlanC9, phantomrachie, Winged Silver et 1 autre aiment ceci
#8
Posté 01 avril 2015 - 12:20
Frostbite doesn't belong to Bioware, it is DICE's own proprietary game engine. They purposely made the engine not to be modular in anyway, the fact that there are mods for DAI means modders have figure out a way to mod it or Bioware made accessing and manipulating the engine easier.
#11
Posté 01 avril 2015 - 08:33
Frostbite doesn't belong to Bioware, it is DICE's own proprietary game engine. They purposely made the engine not to be modular in anyway, the fact that there are mods for DAI means modders have figure out a way to mod it or Bioware made accessing and manipulating the engine easier.
on Reddit they said they were looking into a way to make it mod friendly. In its current incarnation it's not
#12
Posté 01 avril 2015 - 02:17
Not likely, all the interrelations are difficult to manage as Inquisitions as demonstrated well.
#13
Posté 01 avril 2015 - 02:26
If they simply had some guidelines and accepted practices to work around patch schedules that would go a long way. Also open up a documented set of DLC entry points for modders to use, assuming inquisitions can support the load. Might not be inquisitions anymore but it could be impressive.
#14
Posté 01 avril 2015 - 02:35
Out of curiosity, does anyone know what the legal status of sharing a toolset might be? I don't know the details, but I wonder if Bioware even can legally share a toolset, or if that's infringing on something. Just because, I can't imagine their reasoning is just "Meh. You don't need it." since by now it's obviously that there's a ton of really talented modders who would push the game towards improvement and clean up the issues that Bioware might not get to.
And if the reason is "But multiplayer!"...maybe they just shouldn't do multiplayer.
Mods > Multiplayer.
I wish they'd release a toolset
Had to laugh at that one! Take a look at the frostbite system - I want one too! Valid point on multiplayer, some form of map maker is usually available.
The tools we have are a work in progress, but powerful none the less. If Bioware helped with some guidelines on DLC stability and diagrammed functions that would be a big help.
- Winged Silver aime ceci
#15
Posté 01 avril 2015 - 03:57
Dragon Age Origin Toolset made me spend MONTHS (close to a year in fact) in Ferelden, doing things over and over in new (and more beautiful) ways - and led to me buying DA 2, and the DA:I.
The same can be said about the Bethesda Skyrim Creation Kit, which kept me in Skyrim for over a YEAR.
So, the ability to mod a game, improves the enjoyment thereof, leads to game and brand loyalty, in my opinion.
Without a toolset application, what benefit is there really for playing a game on a PC anymore?
Exacly what EA wants from us. They want us all to move to consoles so they control everything.
And so far the general public seems to like it that way.
- Bayonet Hipshot aime ceci
#16
Posté 01 avril 2015 - 05:10
Sadly the reason we dont get a toolset is once again it would impossible to do it on a console. And EA / Bioware needs to sell a product which is just as good on all platforms, so once again PC will suffer.
#17
Posté 01 avril 2015 - 07:35
No. It would be prohibitively expensive to do even if it were technically possible which isn't entirely clear.
Heh. Heheh. That's what I would have said as a PR rep too. And added that of course, we would LOVE to offer our customers additional options but that at the moment, we unfortunately see no clear path forward.
Folks, that's a purely political decision. However they may attempt to 'sell' it, EA is never going to release a toolkit that could potentially harm their development model which relies on DLCs with a short-term impact on their bottom line. Longevity, good will and customer satisfaction are just fluff.
Bioware is no longer the Bioware from DA:O times; they might have been able to convince EA to not use Frostbite in the first place, but once that decision was taken, they now have to follow EA to the bitter end.
- Bayonet Hipshot aime ceci
#18
Posté 01 avril 2015 - 07:43
The game would be much better with mods.
#19
Posté 01 avril 2015 - 07:59
Bioware is no longer the Bioware from DA:O times; they might have been able to convince EA to not use Frostbite in the first place, but once that decision was taken, they now have to follow EA to the bitter end.
Aw man, that's not a cheery thought
I don't want anyone going towards bitter ends. Sounds unhealthy.
#20
Posté 01 avril 2015 - 08:38
Aw man, that's not a cheery thought
I don't want anyone going towards bitter ends. Sounds unhealthy.
Awww. You're so sweet. Take a cookie!
Actually this scene fits just perfectly.
- Winged Silver et VickVeel aiment ceci
#21
Posté 01 avril 2015 - 10:42
How would the equivalent of the DAO toolset harm DLC sales? It didn't harm sales for DAO DLC, did it?Folks, that's a purely political decision. However they may attempt to 'sell' it, EA is never going to release a toolkit that could potentially harm their development model which relies on DLCs with a short-term impact on their bottom line. Longevity, good will and customer satisfaction are just fluff.
- cheydancer et blahblahblah aiment ceci
#22
Posté 01 avril 2015 - 10:55
NEXUS Mod Website has a couple. It also home to the "Mass Effect 3 Happy Ending Mod".
#23
Posté 02 avril 2015 - 12:39
You need similar tools to those used for the DA3 "happy ending" and others and a team of like minded folks, as these DLC mods are very powerful game changers. Sourceforge has them also as well as teams working on mods and understanding the structures.
#24
Posté 02 avril 2015 - 12:53
How would the equivalent of the DAO toolset harm DLC sales? It didn't harm sales for DAO DLC, did it?
It harmed DLC sales the same way the internet harmed music/video sales.
Management does not care about anything that exceeds the complexity of cooking pasta. That is almost universally true -- with few notable exceptions --, but even more so for the corporations represented on the stock exchange. Evidently, there is a risk of music/video sales being harmed by pirating. There is also a chance that they are fostered, e.g. by word-of-mouth via social networks. Both effects are equally hard to quantify; studies have failed to corroborate either for various reasons (among which the overlap with other effects, e.g. by changes in target groups, music taste, etc.). Yet look at how much the lobby organisations spent on inoculating us with the idea that WE WOULDN'T STEAL A CAR WOULD WE? (Not to mention that they have no qualms about hurting customer satisfaction in the process. If I buy a DVD, I'll be forced to sit through the unskippable YOU WOULDN'T STEAL A CAR WOULD YOU tracks... a pirate would already be happily watching the movie proper while I'm tearing my hair out.)
There is doubtlessly a risk that user-generated content provided for free crowds out paid DLC. That's enough for EA (and others) to raise the red flag. Like in so many management decisions, it's a matter of time too. DLC turnover goes directly to the bottom-line in the short term. Customer goodwill, besides being notoriously hard to quantify, is visible at best in long-term sales -- at a time when today's management has long left for greener pastures. Hence, management has no incentive to gamble for success in the long term if there is even the smallest chance that it could hurt their bottom line (and ergo, bonuses) today.
TL;DR: EA's decision makers have no incentive to even consider allowing toolkits. Hence, they won't.
BTW I think this whole mess stinks. I would love to have a toolkit, and I personally don't think it would hurt DLC sales. But my opinion doesn't matter.
- Bayonet Hipshot aime ceci
#25
Posté 02 avril 2015 - 01:13
I could see how a toolkit would hurt sales if the DLC was of the sort that was easily modded (like Skyrim's Hearthfire - extremely easy to just download a mod to build your own house instead of buying the mod), but unless EA's whole plan is to sell DLC outfits, it seems like allowing some amount of modding might actually be beneficial to the company.
I don't know, I guess I just think of the Silverite Mines bug fix mod - that's all stuff Bioware never got to, so it's nice that modders were able to instead.





Retour en haut








