The point of classes is that by species or training you are better suited for different weapons or skill sets than others and in DAI tolerance to and utility of lyrium is basically species driven. The rule of thumb is six months to train a soldier and 10 years to train a diplomat, but never that a soldier can't be a diplomat. That said you are not supposed to be able to do it all.
At the simplest case a mage is brains over brawn -they are educated for many years and have affinity for books over toning their body to armor and heavy weapons. Those few outside the circle have to look to alternative means to develop their skills. Alchemy comes naturally to mages as well as enchanting and metallurgy to a lesser degree as the risk of exposure to excessive lyrium forces them to employ dwarves and others immune to it to do the construction. A mage looks best with his enchanted books that contain their spell class and notes and a walking staff. I look at the staff as only an amplifier that may be more powerful with enchantments and inquisitions is a bit inconsistent here. A crafting overhaul would go hand in hand with your work.
The rogue really has to rely on skills that "out fox" and "out maneuver" the opponent, as most have little access to training and must rely on keen observation skills, thus they are also good scouts and hunters. Sera also demonstrates the elven affinity for a bow as she picked up the skill naturally and is more skilled with a blade as a cutpurse.
The greatsword only looks reasonable on a big fella or one very stout gal due to its size and qunari do it best justice. Keeping with some reasonable physical limitations except for people honed from early age to handle them - unlike Hawke's younger brother.
This is just to counter the folks that want everything -there is no point to class or species w/o some restrictions.





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