Hey, so my computer's been wonky but I finally was able to look at the posts and well, here I am. I'll just place my ideas here with some new ones I came up with.
So let's try bringing the bard from dao back. This specialization focuses on distractions and debilitating attacks.
opening number) [AOE] taunts the enemies in the specific area, the bard making them self the primary target. ( a skill that can be used to draw attention away from the party's warrior or mage). curtain call [Upgrade] three seconds after the bard taunts the enemies in the area, the bard slips into stealth. (the skill basically lures enemies to a specific spot for massive aoe damage while the bard safely sleps away.
Ballad) [AOE] the bard sings a song that causes enemies in the aoe to fall asleep (enemies will wake up upon being hit). Song of death [Upgrade] The enemies take longer to wake up and suffer damage while asleep.
Charm) [Passive] The Bard's Charm makes them less likely of being a seeked out target.
Trust no one) [Passive] Experience playing THE GAME has made the bard more perceptive and edgier. (increase critical hit stat)
The focus ability can be debilitating song) The bard sings a song that paralyzes all enemies in the aoe (allowing ranged party members to attack them) the bard however cannot attack while this ability is active.
Another Idea I had was bring back the duelist specialization and merging it with some of the abilities of the specialist tree (DA2). Calling it the duelist or specialist (DoS). This specialization let's the rogue exploit the full potential of their weapon of choice. regardless of bow or daggers, this skill tree gives both weapons of choice a melee and ranged ability for both weapons.
This idea to me is kind of cool because it focuses on the rogue's primary weapon
the specialization tree splits in two one side focusing on the bow and arrow and one side on daggers
(okay so I guess the ability tree can start off with some passive ability)
maybe something like (Rage from da2) granting a strength stat. then the ability tree splits.
Double Arrow (ability is similar to the knight Triple Blade (this ability is also like double arrow. no
enchanter's spirit blade. No cool down time, does deplete cool down time, does deplete stamina upon activation.
stamina upon activation. As you guessed it, you this specialization will allow the rogue to carry a one handed shoot two arrows simultaneously at the same target sword. it will be held in the rogue's mouth. The rogue
(like double damage). Split arrows [Upgrade] if there are will slash the target. Endless dance [Upgrade]
two targets in the path the arrows will split and each hit It cancels the stamina cost of Triple Blade when
one of the targets used in succession after two basic attacks.
Precision [Passive] grants critical hit stat. Speed [Passive] Grants dexterity stat.
Bow inversion (another weapon ability like spirit blade) Dagger Inversion (another weapon ability) The rogue makes use of The rogue makes use of their bow for melee damage. their daggers for ranged damage. Bull's Eye [Upgrade] The Rogue's
Melee Archer [Upgrade] the archer's strength stat critical chance stat is raised (by set amount) when using dagger
is raised (by whatever set amount) when using bow inversion. inversion.
then reconnects with a focus ability that grants the stat raise of rage, precision, and speed as a buff.
We can also try out the ranger specialization from dao. a seasoned rogue with the skill of survival that relies on elements of the wild to aid him.
Diversion) Trevelyan summons a fennec, lavellan summons a halla, cadash summons a deepstalker, and adaar summons a regular ram. These beast have the same amount of health as their regular counterparts in the wild (dai). when this skill is active, the beast runs around the field causing all enemies to chase and attack them. they disappear once their life points run out. Breeder's best [Upgrade] The ranger summons slightly stronger (Diversion) beasts with better endurance.
Camouflage [passive] The ranger is a master of subterfuge gaining the ability to disappear when fighting in the wild. (has a chance of randomly using stealth, not accessible in the city, near camps or keeps.
Aggressive beast) trevelyan summons a mabari, lavellan summons a wolf, cadash summons a bronto, and adaar summons a ram that fights back. Seasoned Beast [upgrade] the ranger summons stronger versions of Aggressive beast, each creature having an ability that grants them 3 guard points.
Seasoned Ranger [passive] grants the ranger an attack bonus against beasts.
Botany) when this ability is activated it applies the healing affects of the regeneration potion on the ranger. First aid [Upgrade] this upgrade allows the ranger to also pass on the healing affects to another party member but the ranger must be right next to the party member when activating it.
Call of the Dragon [Focus ability] The ranger summons a dragonling to fight alongside the party. the dragonling's health is based on the level of focused used to summon it.
Now for the Mages
We could bring back the Blood Mage. The blood mages use mind control, demon summoning, and manipulate life force to terrorize their enemies.
The focus ability can be Blood Magic letting the blood mage use their allies life force instead of mana in order to power their spells. their spells have no cool down time while the focus ability is active.
Summoning) Summon a wraith to fight alongside you and your party. Summon shade [Upgrade] Summon a shade to fight alongside you.
Blood puppet) you take control of one enemy to fight alongside you for ten seconds. Collateral damage [Upgrade] After ten seconds are up, your blood puppet explodes damaging near by enemies.
Blood letting) You use a little bit of an allies life force to heal some of your health. Blood sacrifice [Upgrade] You completely take one of your allies life force to heal yourself completely.
Possession [Passive] When an ally dies, there's a 50% chance a demon will come back in their place. ( Pride demon for warriors. Terro