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Class and Combat Overhaul


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#101
Abraham_uk

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@Nicholai999

 

Blood Mage has been done. I think you might like it. :devil:

 

I'll tell you what.

I might add your three suggestions to the Companion Thread.

Just give me some time. :)

 

The Bard [Rogue]

The Shape Shifter [Mage]

The Mercenary [Warrior]

 

Your ideas are awesome.



#102
Spellbound7

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Minor Update (Rogue)

 

Artificer

  • Fixed some typos.
  • Saw Trap now has shorter duration but stronger DoT. Applies BLEEDING per damage interval now.
  • Renamed Improved Traps to Deadly Devices
  • Blastpowder Wand now affected by Deadly Devices.

Alchemy

  • Stinging Powder is now a short-ranged Cone AoE instead of single target. Description updated.
  • Stinging Powder upgrade, Opportunistic, updated.
  • Miasma upgrade, Volatile Fomula, now deals strong DoT instead of one-time damage.

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#103
Domiel Angelus

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Have you thought about adapting this to a table top game? This would make an amazing aside to the already built Dragon Age system or one of the other systems already available. 


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#104
Spellbound7

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Have you thought about adapting this to a table top game? This would make an amazing aside to the already built Dragon Age system or one of the other systems already available. 

 

Not tabletop, but the idea of a CCG (kinda) did cross my mind. The thing is, I play neither. It could be fun to make one, though. Not sure how I'd go about doing it, but it's an interesting idea.



#105
Abraham_uk

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Not tabletop, but the idea of a CCG (kinda) did cross my mind. The thing is, I play neither. It could be fun to make one, though. Not sure how I'd go about doing it, but it's an interesting idea.

 

Check this out.


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#106
Spellbound7

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Lol I saw that vid earlier in my inbox but didn't feel like watching. I'll take a look :P



#107
Abraham_uk

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That is cool.

I noticed what you've done with the specialisations.

Nice little circles. :wizard:



#108
Spellbound7

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Heh, thanks. Thought about updating it but figured it wasn't significant enough to warrant a new post :P


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#109
Abraham_uk

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Shameless Self Promotion Plug:

 

I've finished Companions Re-Done for now.

Unless there is still more feedback or some more tweaking to do.

 

 

 

My Latest Suggestion:

Okay now that's out of the way.

There is only one thing that could be interesting to add to the opening post.

Attributes.

 

Here is what I have in mind.

 

Every level you can spend 3 attribute points.

The attributes are:

 

Strength: Increases weapon damage for all classes. Also increases knock down, stun and rag doll resistance.

Is required for wall smashing for warriors. Thresholds at: 10(weak walls), 20, 30 and 40(robust walls).

 

Dexterity: Increases weapon accuracy and critical chance.

 

Cunning: Increases weapon critical damage as well as chance to evade.

Is required for lock picking/ trap disarming for rogues. Thresholds at: 10 (basic locks/traps), 20, 30 and 40 (expert locks/traps).

 

Magic: Affects the effectiveness of all magic, damage output of mage related weapons and magic resistance.

Required for magical ward breaking. Thresholds at: 10 (fragile wards), 20, 30 and 40 (powerful wards).

 

Willpower: Affects amount of Stamina and Mana available for talents and spells respectively. Also affects poison resistance.

 

Constitution: Affects amount of Hit Points available. Also affects resistance to all debilitations not covered by other attributes.