Barrage is terrible.
All you need is chain lightning upgraded for damage with 1 chain light ring, 1 static cage ring, 15% cooldown amulet, rest is up to you. With all the cooldown passives you can pretty much spam barrier/chain lightning and use static cage when you need it.
Barrage is just worthless imho. Chain lightning with the ring hits harder anyway. The cooldown for chain light is also pretty short. If your spamming that and barrier with static cage, you don't have mana for ANYTHING else anyway.
I basically only use chain light, barrier, static cage, with all the passives, its kind of boring but its the most effective build for keeper. Disruption field is pretty useless in a decent group anyway. The skill is good but not as good as static cage.
Chain lightning - barrier - static cage / rest all passives. No 4th skill. (chain light/barrier/static all upgraded).
Chain light ring / static cage ring / 15% cd ammy / - and whatever else.
I've experimented with veilstrike and mana passive on weakened enemies but meh, its really not necessary, especially if somebody in your group is weakening enemies you can just take the mana regain passive when attacking weakened enemies.
Energy barrage IS terrible... for you.
Don't use energy barrage if you don't want to panic or produce nightmare combo's or put the RTC to sleep. Chain lightning does none of those things. With the fury of the veil staff things get really interesting. I've outscored and outkilled many on perilous while still maintaining barrier all the time. The 12 shots make it proc actually quite often. I have chain lightning too in my build but it doesn't kill anything IMO. The mana regain passive on weakened enemies will make barrage mana affordable and justify its use. No 4th skill, LOL good one... There are many different ways to play keeper. As long as you are keeping barrier on the one who is grabbing aggro, you've done your job. I'm not saying your 3 powers playstyle is not effective, but you can be effective all sorts of ways with the keeper. To think otherwise limits your options and make the game dull and repetitive.





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