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Less Class Restrictions on Equipment, please?


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#1
BikerDykeFromMars

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One feature I was hoping to see return after DA2 that I was sadly disappointed by was the freedom you had in Origins to use whichever types of weapons and armour you want, assuming your attributes were high enough for specific piece of equipment in question of course. For instance being able to dual-wield or use a bow as a warrior, using medium and heavy armour as a mage and so on (even though this is only really practical if they're an arcane warrior, but I digress).

 

Sure a lot of these options can be rather impractical but the idea of not being able to put heavy armour on my mage because they're just not strong enough for it is a much more satisfying reason than I simply can't because they're a mage. This system in Origins made me feel like I had a lot more control over my characters' development and less like they were being forcibly conformed to specific roles.

 

Things like not allowing classes to try other armour types purely based on their class and not their attributes or talents, or not letting warriors use bows or dual wield, as well as restricting dual wielding to just daggers, honestly don't make a whole lot of sense to me. 

 

I know it'd probably make the equipment and loot systems more difficult to implement, but if this could be practically achieved again I think it'd benefit the series greatly.

 

P.S. specialisations like arcane warrior which allow class equipment boundaries to be crossed would not go unappreciated either!



#2
SACanuckin Oz

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I thought that crafting a heavy armour set using silverite made it wearable by all classes?

 

But I totally agree with the idea that I should be able to wear what ever I feel like as long as I have the stats for it (unless they throw in a curve ball like "metal negates magical energy"...)



#3
Realmzmaster

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Crafting heavy armor with silverite in the primary slot makes it wearable by all classes.



#4
Poisd2Strike

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I thought that crafting a heavy armour set using silverite made it wearable by all classes?

 

But I totally agree with the idea that I should be able to wear what ever I feel like as long as I have the stats for it (unless they throw in a curve ball like "metal negates magical energy"...)

 

Yes, Crafting armor with Silverite will remove the class restriction.  I crafted a Tier 3 Heavy armor for my KE Mage using Silverite.  From what I understand, it is possible to get some new armor schematics in the Jaws of Hakkon DLC.  Unfortunately, although the base stats might be better than what other weapon /  armor schematics offer, there are some limitations.  For example, you cannot add crafted arm slots to the armor and the weapons apparently only allow you to add a rune.  My current armor grants +24% electricity and +24% cold resistance (thru crafted arms pieces), in addition to the +24% fire resistance in the main armor itself.  That apparently is not be possible with the new Jaws of Hakkon DLC armor.  I hope the same does not happen, once The Black Emporium is released in May.