Been scouring the forums a bit, and came across this:
http://forum.bioware...tton-held-down/
If this still works with the patch it will be a lifesaver!
Be careful with outdated scripts. They can mess up your save.
Been scouring the forums a bit, and came across this:
http://forum.bioware...tton-held-down/
If this still works with the patch it will be a lifesaver!
Be careful with outdated scripts. They can mess up your save.
Thanks, I'll bear that in mind and back up my saves first.
DAO default control schemes were far more intuitive than DAI's for anyone who played an MMO such as WoW.
Guest_Ser Morwen_*
Never liked using the keyboard for movement. It's common for many PC games however. When I beta tested SWTOR I got my first taste of it, and it tasted bitter. Being a gamer girl who grew up with controllers (Mario and Zelda) and later on mouse clicks (Sims and DA2), this was too much, so I borrowed my uncle's Xbox 360 controller for the PC and now a mouse will never be the same again for me for either Sims, DA2 or DAO!
One thing of note: a player shouldn't have to pause a game to figure out where his mouse pointer is on the screen. So a word of advice: set your mouse cursor size to maximum. Thankfully they added the option a patch ago. It will look ugly at first, but trust me, you will need it.
*takes a shot of ale, as per Drinkquisition rules*
So I have been playing the game on PS4 since launch. But I also have a PC copy and finally got around to trying to get it to play on my computer. But wow do the controls suck something fierce. I can't for the life of me see how they thought this was the optimized control layout for the keyboard. Makes the game downright unplayable.
Depends on what you mean by controls. For example, tying the camera to WASD is something I actually like quite a lot (it's something I switched to in POE right away) because it lets me control the camera with my left-hand while using the mouse as well.
It seems to me that DA:I's issues are control related but UI related. The UI is ass.
Does remapping the keys allow me to autoattack by simply clicking on an enemy?
Does remapping the keys allow me to click-to-move either an individual party member or my entire party?
Does remapping the keys allow me to move my party by holding down both mouse buttons simultaneously?
Does remapping the keys add actual functionality to the hold position function?
Nope.
And until it does I believe the 'QQ' (as you put it) is fully justified.
1. Sort of. It's now a patch 6 feature toggle. You can trigger auto-attack. I suppose you have some complaint that it isn't automated, but that's not actually a good thing with the way DA gameplay works. In DA2, for example, the chain attack (the last hit, especially for mages) was unskippable and made characters stand in place to get hit. It a toggle is (realistically) superier with the gameplay.
2. Nothing will allow that. It's either an FB3 or Bioware scripting issue. The pathfinding is broken because of elevation. You do have click to move in tactical camera (you can't select the whole party, but that's not a click-to-move complaint). It's just that pathfinding goes nuts when dealing with even brief elevation.
3. I will never for the life of me understand the obsession with this pointless feature. You can just trigger it anyway by pressing a keyboard key to enable auto-run (I think it's c?).
4. That's something Bioware broke in DA2, though it was a little bit fixable. It sort of is fixable in DA:I with a set of tactics (I can tell you if you want) but it makes the game worse (not better) because there's no good way to easily control the entire party like a proper party-based RPG (even like DA2).
Some other games have used LMB+RMB to move. I didn't know it was a DA thing myself until DA took it out.
Oh, same. Apparently it was a feature in NWN? I think I stumbled across it by accident and forget about it just as fast (it always felt weird to drive with the mouse).
LMB+RMB to move is common to some MMOs. EQ/EQII had that since 1998.
Well - to be honest...
I approched DA:I just like any other game I have to learn controls from. It took me anout 10 to 20 minutes to get familiar with it, and then just started playing. Along the way I just changed some key bindings, to make the things more comfortable for my own use, but that's about it.
Could it be better? Yes. Does it stopped me from playing DA:I? Hell no...
Did I got value for money? Well - I have clocked about 355 hours in the game so far, and I still enjoy myself. That's far from bad. I also own games that only last for 5 to 10 hours with little replay value (no - I don't like multiplayer, so when single player is done and has no replay value, it's over) and cost the same as DA:I. So - I can't deny I got a whole lot of value for my money.
Back to the controls. Well - DA:I is far from having the most bad controls. An lot of games are far more worse. Some games are just weird. As an example - ever played the first Witcher game? Now - talking about an weird fighting system.. It all boiled down to timed left-mouse-clicking, and if you got it wrong you would be slaughtered. Still - I managed to got things right, and enjoyed the game...
Let's face it. You can wait until the developers get everyhing the way you like it, and mourn every day about how unplayable the game is until they have done that.... Or you can adapt and just enjoy the game. I like to have fun, so I choose the latter option. With that I do not say I do not want improvements. I still like to see them. But I not going to sit down and wait until it is "playable". The game if playable and fun for me with an little adaption, so I choose the adaption and fun...
Just my opinion...
Personally, took me about 5 minutes to get used to the controls, and patch 6 changes made it even better with mouse mapping since I use 4 thumb buttons. I just don't understand, I never had issue with the controls.
Personally, took me about 5 minutes to get used to the controls, and patch 6 changes made it even better with mouse mapping since I use 4 thumb buttons. I just don't understand, I never had issue with the controls.
This.
Except I haven't played the game for over a month now, because life, so I haven't tried the whole "Wooo new buttons!" thing.
LOL, I wish we could do that. Your image is not a very accurate shot of what it really is..
That pic is 100% accurate.
It's a screen grab of the first combat I entered after reading the post complaining about not being able to zoom-in while in combat.
Nothing fancy; just activated the tac-cam, used the "W/A/S/D" keys to find the critter my IQ was battling, rmb to swing the view to where I wanted, scroll-wheel to get close, and hit "PrnScr".
This was the result:

I could have played the entire engagement at that level of zoom, but I prefer a wider perspective so I don't have to keep switching party members to see what's going on.
Ah, you're using the tac cam, that explains it. My issue isn't with that it's when you're not in tac cam. I posted pictures of my issues below.That pic is 100% accurate.
It's a screen grab of the first combat I entered after reading the post complaining about not being able to zoom-in while in combat.
Nothing fancy; just activated the tac-cam, used the "W/A/S/D" keys to find the critter my IQ was battling, rmb to swing the view to where I wanted, scroll-wheel to get close, and hit "PrnScr".
This was the result:
I could have played the entire engagement at that level of zoom, but I prefer a wider perspective so I don't have to keep switching party members to see what's going on.

It's funny how many DAI complaints say "DAI doesn't do X" when what's meant is "DAI only does X in Tac Cam."
There is a certain loathing for it, apparently. Like with click to move, which is certainly a (poorly done) feature in it.
Macros is the answer. I have mouse and keyboard with macro function it's the second best thing. Playing as archer you can manage without. Over classes, macros the only way for me. Annoying things like war cry, challenge, they activate automatically for me. I also bind together lunge and slash with shield bash. Combat became bearable but hardly enjoyable. I was hoping for activation combat ai for my character but they don't implemented this function, then I hoped modders will add this future, but all they can do is retexture the pajamas and make Blackwall homosexual. So I sad god bay to that dream. Shame really, dai combat is so awkward, I’m positive many people would prefer just watch and press pause if they want to adjust something. In DAO this function was implemented with advanced tactics it looks like this.
I tried the Autohotkey thing, but it simply didn't work, regardless of what I did. Oh well, guess I'll just have to live with keyboard movement only.
I've actually found a way of playing that works fairly well on my rogue. Upon seeing an enemy, I click my target of choice with the left mouse button, and then press the Y key. Cassandra rushes forward to engage it, Varric and Solas open fire from a distance. I then stealth and race my rogue in, attempt to flank the foe, and then press the autoattack key, which actually seems to cause him to lock onto a target, and move with it (wish I'd known that earlier). Use up any abilities I have that are not on cooldown, and then rinse and repeat for additional enemies.
I doubt it will be quite as effective against really tough creatures such as dragons... but for now at least I can execute combat in a way that makes me feel slightly more in control.
I think the PC UI is a scandal (it's not just control-scheme, it's also the design of the interface screens). But the game is perfectly playable. One just have to find a style and adapt.
We have to think that they were hard pressed on time and features. The old question: Do we rather have this and this, or that?
I also believe it will be better - for later games - when they have tweaked Frostbite to better support a PC-RPG.
As it is, I don't care much for the frantic combat anyway (and very repetitive, and more invasive than immersive). So my solution was to drop down to 'Normal', make a ranged character (archer), remap pause to space, jump to left alt, and then just hold down <R> in combat and click the abilities as often and soon as they lit up. Problem swept away, and I'm left with the rest of the game to enjoy.
It works well. Only limitation is that if I want to have a different character, like two-handed for instance, then I will have to switch to a different character in combat. And then I will have to switch back and forth for closing rifts. I think it will be doable.
That's how I do it. My DW Rogue has a much better survival rate when I'm not controlling her (the AI is better at Parrying than I am).It works well. Only limitation is that if I want to have a different character, like two-handed for instance, then I will have to switch to a different character in combat. And then I will have to switch back and forth for closing rifts. I think it will be doable.
That's how I do it. My DW Rogue has a much better survival rate when I'm not controlling her (the AI is better at Parrying than I am).
Yeeah... But the thing is you didn't start the game as warrior to end up playing with archer, what's the point? To be warrior in dialogs or skyhold? Every time switch between your protagonist to archer in combat, forth and back, it's tiresome and stupid. They have to add ai combat feature for controlled character. Of course it's not going to happened. So we end up with two chooses, play as archer or every time push the pause in combat. Playing with pause turns dai in to some weird sort of turn based slasher. So I end up playing human archer all the time because male elf and dwarf in that game look terrible. I have two voice's to choose from, one is ok the other sounds like somebody soon will come out from hiding and revel his gayness to the world. No I’m done with dai, and hello my new friend Witcher 3.
- Pfft!
Witcher 3 is an action-JRPG. ![]()