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Alternative weapons for mages


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#1
jedidotflow

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For future DA games, can you add alternate weapons for mages? I know the staff is the traditional mage weapon, but how about something different?

 

Some of the enemy mages use books. You could make it that staves are more single-enemy weapons while books are for multiple enemies. Or something of the sort. I'm just tired of the mage staff cliché and would love some variations.


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#2
Incantrix

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It's funny because back in the demo's, the Qunari inquisitor was using a book as well. 

 

I guess it was cut. :(

 

I would totally have loved to use a book instead of a staff (or at least have the option).

 

~~~~~~~~~~~~~

 

Kinda related, I also want that sweet storm (that kinda looks like an energy barrage on steroids) spell every other mage seems to use but we can't.



#3
Cz-99

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Hawke's spear-staff needs to come back.

 

Yo dawg, we heard you like shooting and stabbing, so we put a blade on yo staff so you can shoot while you stab.


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#4
DanteYoda

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Hawke's spear-staff needs to come back.

 

Yo dawg, we heard you like shooting and stabbing, so we put a blade on yo staff so you can shoot while you stab.

Its already in the game. I saw it at the exalted plains near a waterfall.



#5
Wintermist

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This is a nice idea actually, all other classes have multiple choices of weapons, mage however have only the one.



#6
leadintea

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Yup. I'm all for them adding grimoires in the next DA for mages. They could probably change the effects of spells depending on the weapon (staves could add power and range, grimoires could duplicate the spell and increase the AoE) or make each weapon have their own uniques skills. I'd be fine with either way, or both, as long as we get newer weapons for mages.

#7
Spellbound7

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Strongly in favour of this! We could have stuff like enchanted knuckle-dusters/gloves for Monk-type melee Mages (without having to become a Knight Enchanter, that is), or scepters, chakrams or even bladewhips (like Ivy's weapon in Soul Caliber - I mean, that can only be believably controlled through magic).

 

Or course, grimoires would be very much welcome. I just hope wielding it doesn't make you old-man-hunchback like all those poor Grey Wardens and Venatoris...


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#8
JadeDragon

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Lyrium gauntlets is something i always thought would be cool for mages to have so they can have some melee attacks and is like introducing monks. Since mages don't need staffs anyway using Lyrium and elements runes in the gloves they have be in your face or even still use the spells. Mages can then have a staff tree for more aoe and support skills and a gauntlet tree for more tank dps skills. Along with the other schools of magic.
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#9
Kantr

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Lyrium gauntlets is something i always thought would be cool for mages to have so they can have some melee attacks and is like introducing monks. Since mages don't need staffs anyway using Lyrium and elements runes in the gloves they have be in your face or even still use the spells. Mages can then have a staff tree for more aoe and support skills and a gauntlet tree for more tank dps skills. Along with the other schools of magic.

Lyrium exposed to the skin is bad. Staves help focus energies meaning you use less to cast a spell.



#10
Darkly Tranquil

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Good idea. We had Spellweaver back in Origins, so it's not like using something other than a staff would be a major lore change. Grimoires, rods, wands, swords, etc. could all be viable alternatives.

#11
JadeDragon

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Who said it would be exposed to the skin? they have Lyrium in containers so i dont why using metal to make a gauntlet to hold the Lyrium wouldn't be safe because its not gonna touch your skin. and the gauntlets can have the designs of Lyrium tattoos. Runes infused could also work. It can help focus energies to not only use less to cast spells but to use those energies in a physical manner

#12
Winged Silver

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Lyrium gloves could look so badass....I'd be down for that. I bet Sandal could whip a pair up no problem.

 

Some variety would be really nice. Not just for appearances or tactical choice (assuming different weapons would have different stats), but from a roleplay perspective as well. I'd love to play a character who had some skill with a blade as well as magic. Maybe less magic to avoid OPing the character, but still. Mixing and matching could be a lot of fun. 



#13
b10d1v

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I'm not a fan of staves either.  Merlin would call me a hand mage.  Now some Lyrium enhanced gloves -steal my heart!


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#14
10K

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Chakrams!!


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#15
AlleluiaElizabeth

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You'd think Tevinter would have come up with something like this, given they're at war and all.

 

Lyrium gauntlets would be really cool. I'd LOVE to see a type of mage where you focus your magic more on melee enhancements, like speeding yourself up, rock armor to strengthen your defenses, elements wreathing your hands to land status effects on opponents when you hit.

 

I also had a thought about doing the above, but with batons, ala Mockingbird/Bobbi Morse on Agents of S.H.I.E.L.D. They'd be the length of a dagger. They'd work similarly to a full stave in that they help the mage focus their magic and can have runes on them, but they'd be more volatile cus they're shorter, giving the mage less time to fine tune their spells. Hence they're meant for more close quarters combat and work more for spells that are more localized, like enhancements to the mage or elemental effects on things they physically hit, maybe also casting certain entropy spells like walking bomb.

 

But the spells that don't logically require physical contact, like fireball, energy barrage, and winter's grasp, would be relegated to full staff use. And there could be a middle ground of some spells that can be used by both. I could see cone of cold and stonefist being started by a swing of your arm with either a baton or a staff. It'd really be similar to how some abilities in rogues and warriors are split due to weapon type.

 

So, you'd get an in-your-face melee mage. Plus it'd be dual-wielding. Who doesn't love dual-wielding?

 

(note: almost all of what I said could work for the gloves/gauntlets idea, too.)



#16
Spellbound7

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Or, the batons/gloves could have a passive attribute that buffs close-quarter spells, so that there's an incentive to go in melee. Staffs would instead boost long-ranged spells.

 

I have a couple of posts in this forum about revamping the skill trees (you can find em in my signature), but more specifically, this is something that could make a melee Mage without the need for new weapons. I plan to add that to my newest still tree overhaul.

 

I still would love new weapons though.


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#17
Innsmouth Dweller

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bah,

% of weapon damage? wtf?!

i want to cast spells without weapon. isn't this like, i don't know, a point of being a mage?


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#18
Spellbound7

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I think the % wpn dmg is more of a case of more easily balancing the game. Besides, staves make it easier for Mage to casts spells, don't they? It does make some sense when you consider this.


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#19
Lumix19

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You guys have interesting ideas. I'm just going to throw my support behind books for now though. I like the animation the spellbinders have where they throw a bolt of energy out of their hand.


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#20
KaiserShep

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I'd love to see the Spellweaver return. The Knight-Enchanter gets something like Saber's Excalibur, but it's not really the same, or at least it's not implemented in the most satisfactory way with its repetitive animation.


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#21
Terodil

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Lyrium gauntlets would be really cool. I'd LOVE to see a type of mage where you focus your magic more on melee enhancements, like speeding yourself up, rock armor to strengthen your defenses, elements wreathing your hands to land status effects on opponents when you hit.


Make that lyrium armor please, a bit like a medieval version of TRON armor.

3cf5acdf62b3457a3213786368a5866d.jpg
 

I also had a thought about doing the above, but with batons, ala Mockingbird/Bobbi Morse on Agents of S.H.I.E.L.D. They'd be the length of a dagger.


Have you ever read the "Sword of Truth" series by T. Goodkind? Or seen the *coughs, whispers* TV series "The Seeker" *coughs some more* 'based' on it? Your idea immediately made me think of Agiels, leather rods about a foot in length that helped a certain group of women ("Mord-Sith") completely neutralise and capture enemy mages (and to dish out pain by the bucket). Would be cool. Unfortunately, the spot of anti-mage is kinda taken by the Templars. But who's to say that Mages would not set up their own (possibly secret) "mage police" with specific anti-magic capabilities. In fact, I'd be surprised if they hadn't.

Anyway, this thread is win, so many good ideas.
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#22
capn233

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Maybe they can implement that when they let warriors switch between S+S, 2H and DW.



#23
LonewandererD

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I had an idea of using either a bladed staff or non-bladed staff and book. The bladed staff is faster and has a skill tree for more combat orientated abilities where as the staff w/ book is slower but causes some area of effect damage and has a skill tree with some buffs like spell wisp

 

-D-


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#24
TheElderGamer

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We seen it with our own eyes! How about a book of spells? I would like them to be able to use conjuration alteration or illusion magic. 


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#25
9TailsFox

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Chakrams!!

Yes pleas chakrams.

Chakrams%20400.jpg


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