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Questions about friendship and rivalry maxed out


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#1
Tokorooo

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Hi!

it's my first time playing da2 (and know little about the story so please avoid spoilers) and I have some questions about the friendship/rivalry thing:

I'm playing a mage hawke and I've almost completed act 1 and have something like 80%+ friendship with some of my companions (merril, aveline, fenris, isabela) and some rivalry with carver.. and I also flirted with p much everyone..

 

Reading some guides I found that once you max out frienship/rivalry nothing you say or do will have an effect in terms of approval/disapproval from your companions and my question is: if I do max out the relationship, won't that make the companions too... static/dull? let's say I have 100% friendship with merril and suddenly go pro-templar/anti-mage or something and she's fine with that (it does not affect friendship levels), is that possibe? isn't it weird?

 

again, please avoid spoilers and thanks for reading

 

edit-

I probably posted in the wrong subforum (since in scuttlebutt spoilers are ok)...



#2
Dutchess

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The guides are correct. Once friendship or rivalry has been maxed, it stays locked there and no more friendship/rivalry points will be added. If companions have an opinion on a certain quest and your decision they will still voice it, but their relationship score will not reflect potential disagreements. 

 

It's up to you really whether that bothers you. Some players like it and max out characters as quickly as possible to be able to bring them along on quests they would disagree with. And you can be friends with someone you don't always agree with, right? So in that regard I don't think it's necessarily weird. Most companions can be maxed in either direction regardless of whether you agree with their key morals (like Fenris being pro Templar, Merrill being pro mage, Aveline being pro law, Isabela being anti law).

 

For your first playthrough I would just let it play out naturally, see how the relationships with your companions develop based on your Hawke's choices. Remember that rivalry isn't necessarily a bad thing. It's about disagreeing on fundamental matters, not hating one another. 



#3
Obadiah

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It depends on what story you're trying to create during the playthrough. If you have specific goals for characters, then its simpler to max their rivaly/friendship so it doesn't mess up the story. I haven't really noticed the companions behaving too weird or getting boring because of it. Of course, they don't have a whole lot to say anyhow.

#4
Tokorooo

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Thanks for the replies!

 

In the end I let it play out and in just a couple of quests I had everyone maxed out.

But now I have to admit that it feels pretty weird having no response at all from them when I do something they don't like :/

for example I stalled before doing 'a bitter pill' to get more exp points and yes, fenris got mad at me, but the fact that something that would have resulted in up to +30 rivalry had no effect on the relationship did feel off...



#5
Dutchess

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Maybe look at it this way: you have already proven often enough to be a friend of the maxed companions, in your example Fenris. He considers you a friend now and trusts you. So one (or a couple) of disagreements are not going to change that again. The relationship is more solid than that. You can see it as weird that disagreements are no longer reflected in a changed relationship score, but on the other hand it means companions are less fickle in their opinion of you. It reduces the need ALWAYS having to agree with them in order to be friends. Now you can be friends if you've shown enough agreeableness and they don't immediately declare you're no longer friends after one thing they don't like.

 

You say that there was no rivalry response from Fenris. But he did get mad and yell at you for stalling. That's your reaction. I agree it's not ideal, but at the same time, even those +30 rivalry points wouldn't have actually changed anything. You'd see that Fenris' bar is slightly less filled, but that's it. Him getting mad in a cutscene is still the real reaction and interaction you're going to get.


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