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Mass Effect 3 Ending Theories


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#26
DSiKn355

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It's not "resilience to death". He isn't dead. And this isn't head canon. It happened..no matter how illogical you think it may appear. I don't have to rely on my imagination for anything.. it's there in the game. And a developer even called it a "Shepard lives" ending. He's only dead in destroy if you built the crucible like crap. 

 

I was talking about:

 

"I figured my Sole Survivor is a tough bastard anyways. If there's anyone who has a chance, it's him. Probably went through hell on Akuze too, avoiding multiple thresher maws on foot. In ME2, he can talk about it a little, saying it was painful...that pain can break you if you let it. Shepard is almost like a Krogan -- or holds his/her own with Krogan.. and they are a race who thrive on pain and hardship too. It's nothing new to him. And with cybernetics and new tissues, he's an even tougher bastard."

 

As head canon... Maybe I need to learn to be more clear in what I write as many people seem to misunderstand me on BioWare forums lol.

 

Sh!t often feels like a debate when all I am trying to do is talk lmao.



#27
Guest_StreetMagic_*

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I was talking about:

 

"I figured my Sole Survivor is a tough bastard anyways. If there's anyone who has a chance, it's him. Probably went through hell on Akuze too, avoiding multiple thresher maws on foot. In ME2, he can talk about it a little, saying it was painful...that pain can break you if you let it. Shepard is almost like a Krogan -- or holds his/her own with Krogan.. and they are a race who thrive on pain and hardship too. It's nothing new to him. And with cybernetics and new tissues, he's an even tougher bastard."

 

As head canon... Maybe I need to learn to be more clear in what I write as many people seem to misunderstand me on BioWare forums lol.

 

Sh!t often feels like a debate when all I am trying to do is talk lmao.

 

Cool.. I don't want to debate either. ;) I know what you mean there. I was just mentioning the Sole Survivor stuff as a way to springboard ideas. It wasn't meant to be much more than that. Use whatever works, if the default story is too illogical on it's own.



#28
Guest_starlitegirlx_*

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They could have done a good indoctrination if they wanted to do so. I think as it is now, there is just not enough to make it work well. They hint at it a lot. The dreams to me feel like they were meant to serve as indoctrination. I feel like they might have been headed that way but didn't have enough time to finish it or probably decided their audience wasn't smart enough to get it or perhaps wouldn't have the history behind it. But along the way there are some things that really stand out to me as I play now years later having not really thought about IT at all. I would take notes on it if I cared but since they don't follow through with it, it really doesn't work well. The main things to me though are the dreams and how nightmares are mentioned a lot. Then shepard gets indoctrinated in Leviathan (which was surely planned before the game was released) as well as Object Rho and being on the derelict reaper during ME2. Also, Joker and Garrus ask how he is holding up. Never did that come up in other games. The dreams and these things seem like very odd adds to this game when you put them next to that ending where the catalyst just happens to be the boy that's been haunting you in your dreams. That to me is the main thing that stands out because I really want to know how a catalyst has the power to appear as someone that has been in YOUR mind. That right there suggests something very odd. Also, if proximity is an issue (which I think Edi might bring up that it is) how do you fare with all those reapers not very far away for several battles? (Turchunka, Rannoch, London). And I always suspected that the citadel could actually indoctrinate once the catalyst is activated but BW says no so I accept that only it really feels like they were headed down that path or wanted to make it a viable option. If not, there are just too many things that give way to it being an definite thing they were playing with but never quite made it there. I really do believe it was my reasons as to why they didn't (not very aware audience of mostly kids which they courted like crazy, the fact that indoctrination was given the most attention in ME1 which by ME3 plenty newcomers hadn't played and of course time and/or budge or maybe even disc space or ability to write it well enough to work).

 

As for Shepard's ending in destroy because that's all I do, I don't really think about it anymore in the context of his/her being alive or dead because I think I was so sad that she/he died after all he/she went through that I was outright pissed. I felt very connected to my shepards. It was not like the average game and even then it would still be a bummer to play as many hours and see your hero die. So for me personally, after trying to accept death of shepard then trying to believe shepard is alive I decided that there is no way either is good. Alive would leave him/her as messed up as ME2's start. Dead is dead. Do your best and your reward is RIP. Instead it's just Shepard did his/her job - ended it reapers. That's what he/she was meant to do and it's done. They can rest now be it dead or surviving. They deserve that much. I think of it in those terms kind of like the universe needed a hero to stop this cycle from repeating and my shepard became that, did the job then their story is over because that was their story. But I also now play my shepards to be aware of that, to have friends and maybe start a romance but by ME3 they realize they will likely die so they detach a little and have no romance. They focus on their mission and if they survive great. If not, they are okay with that too so long as they complete their mission which is their sole focus.



#29
themikefest

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Theories?

 

I don't see a reason why Shepard had to be injured at all before going up the beam. If she gets up there, just have the beam disabling the shields and the outcome would still be the same. I guess they wanted to show Shepard fighting to the very end to stop the reapers. There was no need for that. Shepard already proved that before going up the beam. It was just overkill.

 

With the wound she suffered to her stomach region appears to be from sharpnel.  I wouldn't be surprised if the wound wasn't that large and that it was able to close itself preventing anymore bleeding. Apparently it didn't bother her enough for her to look down at the wound until she opened the arms to the Citadel. Since she had her hand on that spot, it was the blood that acculmulated on the armor she saw on her hand and not fresh blood from the wound. I would also guess from that what she went through and that she was tired led to her passing out. 

 

When she first went up the beam I would guess her vital signs were low enough that sensors in her body triggered her to be defibrillated

 

People can survive all kind of wounds without knowing they're wounded. It depends on the person and the wound itself.


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#30
SilJeff

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The only theory that I've ever made regarding the ending apart from headcanoning what comes after helps explain how that last scene with Anderson, Shepard, and TIM was able to happen without it just being some kind of dream/indoctrination:

 

1. You and Anderson are running toward the beam, then Harbinger comes along to stop anyone from going. Since Anderson was a distance behind you [not sure how far exactly], when Harbinger fired the shot that severely injured you, he didn't get hurt as badly since you were closer. And because of that, he was able to get up and finish the trip before you regained consciousness, and thus he got up to the citadel before you.

 

2. Anderson was beamed up into a hallway that looked identical to the one Shepard went into, but [here's the meat of my theory starting now] the part of the Citadel where the beam takes you is actually shaped sorta like this:

hubandspokes.png

And the beam alternates which hallway a rider winds up at so that each hallway has the same number of victims in them. This means Anderson wound up in hallway B, Shepard wound up in hallway C, if a third person would have made it then they would have wound up in hallway D, so on and so forth. Once they both made it up to their hallways, they both started making their way towards the hub, and because Anderson was in slightly better shape after the Harbinger attack, he was able to more quickly reach the hub.

 

3. Now the chasm with the sliding hexagons. This chasm is actually the transporting mechanism between the hub and the hallways, and it acts as sorta like a horizontal elevator, but instead of just the bridge turning, it is actually rotating the entire hub so that a Keeper or anyone who reaches the end of the hallway can move on to the hub. It turns sorta like a wrench, with the sliding hexagons acting as the teeth of a gear rotating that entire hub from hallway to hallway.

 

4. Once Shepard finally reaches the hub, Anderson was already there because he reached the end of his hallway first and was able to get into the hub in time for the hub to rotate to Shepard's hallway. Then they have their chat until TIM, who was actually in hallway A [likely compelled to go there by his reaper overlords] this whole time walked to the end of the hallway he was waiting in and the hub rotated to his hallway. Since the whole hub would have rotated, Shepard and Anderson who were already in the hub wouldn't have noticed the rotation, thus allowing for TIM to surprise them [and in turn the player]. Then the rest of the ending of the game happens.


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#31
Xetykins

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From Jessica's tweets, it seems like they're really not done with Shepard yet. Or maybe that was just wishful thinking on my part.