Fun times in Perilous difficulty killing all three Commanders with my Combo King AW build. Note the positioning and combo order.
Now for the 19 Katari version
L15 Reaver
Dodging the Venatori Commander's attacks
Fun times in Perilous difficulty killing all three Commanders with my Combo King AW build. Note the positioning and combo order.
Now for the 19 Katari version
L15 Reaver
Dodging the Venatori Commander's attacks
Nice work!
Updated with Katari and Reaver
Thanks for bringing this event! I hope it lasts longer than just today (preferably at least all week long).
Also thanks for fixing warrior detonater damage!
good job.
what are your promotion stats?
Better turn it into 1-3 new difficulty Settings.I hope it lasts longer than just today (preferably at least all week long).
Nicely done with the Katari. I use the same build.
Drasca, I have to ask. Did you have a cooldown amulet equipped on your AW during the run you posted? The cooldown periods seem faster than usual (I has no CD amulet. I is a sad panda).
Drasca, I have to ask. Did you have a cooldown amulet equipped on your AW during the run you posted? The cooldown periods seem faster than usual (I has no CD amulet. I is a sad panda).
I do, however there's at least two other factors involved: Gathering storm and Combat Clarity. Due to the build I have and how I play to maximize the benefit, I am casting spells almost twice as often on the basis of cooldown alone, or more given mana limitations of others due to how that AW build works. While SCD is definitely appreciated, the biggest factors are CC and GS.
what are your promotion stats?
+81 Con
+108 Wil
+54 Cun
Really though, it was the teammates / work / strategy that made it smooth runs.
I do, however there's at least two other factors involved: Gathering storm and Combat Clarity. Due to the build I have and how I play to maximize the benefit, I am casting spells almost twice as often on the basis of cooldown alone, or more given mana limitations of others due to how that AW build works. While SCD is definitely appreciated, the biggest factors are CC and GS.
I was aware of the fix to Gathering Storm, so now it contributes greatly to reducing cooldowns. I had a feeling though that with it alone reducing cooldowns, it would not have been enough to achieve what I saw in your AW video. Just wanted confirmation that I wasn't crazy, lol.
+81 Con
+108 Wil
+54 Cun
Really though, it was the teammates / work / strategy that made it smooth runs.
Curious, does that mean you have...
91 con
118 wil
64 cun
?
Going to solo this with archer in Routine. Would have done it earlier but I thought everyone was joking about this...
cant wait to try this out! ![]()
Going to solo this with archer in Routine. Would have done it earlier but I thought everyone was joking about this...
You need to play Perilous. The three Bosses are the ultimate fun factor.
Going to solo this with archer in Routine. Would have done it earlier but I thought everyone was joking about this...
While Routine will still have the mixed factions, you won't get the mixed bosses on Zone 5. You'll just get one boss.
Curious, does that mean you have...
91 con
118 wil
64 cun
?
Not quite, because the first 10 pts don't count for actual benefit calculations, and it doesn't take into effect gear and passives either. The promoted numbers are the above, but the promoted numbers are not actually useful for calculating combat data without adjustment.
For the Reaver, I would have +40% melee defense, and +200 health and +59% attack power and +32% critical chance. In a vacuum that seems impressive... however once you realize what the reaver's other abilities are, and the other gear involved, it is less impressive (though still useful). The +59% attack power? Barely equal to the strength and attack power in the sulevin's blade in passives 2x Critical damage bonus rings at total of +40% critical damage bonus multiply with everything, instead of being additive with attack power. .Fervor, which stacks +30% ability multiplier with every kill. Death Blow + War Horn, which grants automatic 100% critical chance vs the now feared and panicked enemies (sleep too), rendering the 37% base critical chance (plus other passives) almost pointless vs most mobs. I have a +200 health belt already, so all the promoted constitution just barely equals the value of one health belt. I have +11 con arm upgrades, and the +27% heal bonus legs upgrade as well. Rampage typically fills my entire health bar up quickly via auto attack or war horn. I do not use HoK items.
All of this does add up to extra power & survivability but it is just 'winning more' as opposed to grasping victory from defeat. It is better than most people, but you'll have people grasping at better gear too. I personally don't have the best daggers around either. I use a level 20 blue coiled strike and purple walking death, but am able to devise builds, strategies and tactics to succeed. I still struggle with finding a Hunter & Alchemist build I really like though. They're merely, 'ok'.
You need to play Perilous. The three Bosses are the ultimate fun factor.
Also fun to stab and kill three all three commanders as an assassin while your friends drag them across the map, and you annihilate enemy archers of opportunity along the way. Bosses melt around an assassin.
Rotuine has mixed faction creatures
Threatening has mixed faction creatures + 2 commanders in the final battle
Perilous has mixed faction creatures + 3 commanders in the final battle (also a chance of getting a commander as the assassinate target in zone 4)
Rotuine has mixed faction creatures
Threatening has mixed faction creatures + 2 commanders in the final battle
Perilous has mixed faction creatures + 3 commanders in the final battle (also a chance of getting a commander as the assassinate target in zone 4)
Awesome idea. +1
Seriously, this has been fun!Rotuine has mixed faction creatures
Threatening has mixed faction creatures + 2 commanders in the final battle
Perilous has mixed faction creatures + 3 commanders in the final battle (also a chance of getting a commander as the assassinate target in zone 4)
+81 Con
+108 Wil
+54 Cun
Really though, it was the teammates / work / strategy that made it smooth runs.
Can you please tell me these are accumulated stats, and not 98 times playing a mage to level 20 ?
Boy, aren't I a slacker o.0
edit: To clarify I'm not smack talking out of sheer envy: Urelated to having many many stats, you clearly are playing very smart as well. Chapeau!
That's like fighting guardian spirits on Mount Areat
Can you please tell me these are accumulated stats, and not 98 times playing a mage to level 20 ?
Those are the promoted stats, not the gear + promotes + passives total. The latter varies from kit to kit. There are definitely players with higher willpower or cunning than me. Some, with higher consititution too, but that is more rare. Mine are balanced toward how much I play (or do not, when I take breaks from the game).
Again, promotes will enable a good player to play better, but will not help a bad player much. It only helps if you're already winning. While they do also help in clutch situations for good players, the same clutch situations and the frequency of peril would be failed by bad gameplay + skill sets regardless.
I was watching twitch yesterday evening before hopping on to play myself.
SnakebiteMDK solo'd all 3 factions on his Katari. It was quite epic with a couple close calls. Hopefully he gets it posted in here.