Aller au contenu

Photo

April Fools event: Killing three commanders on zone 5 Perilous


54 réponses à ce sujet

#26
Proto

Proto
  • Members
  • 1 779 messages

Well done!

By the way, thank you for this event! Really thought it was cool you stopped into multiple twitch streams to watch us enjoy the event!



#27
Dieb

Dieb
  • Members
  • 4 631 messages

Those are the promoted stats, not the gear + promotes + passives total. The latter varies from kit to kit. There are definitely players with higher willpower or cunning than me. Some, with higher consititution too, but that is more rare. Mine are balanced toward how much I play (or do not, when I take breaks from the game).

 

Again, promotes will enable a good player to play better, but will not help a bad player much. It only helps if you're already winning. While they do also help in clutch situations for good players, the same clutch situations and the frequency of peril would be failed by bad gameplay + skill sets regardless.

 

Like I said, I wasn't doubting that! I was genuinely grinning about a few things you did in that video.

 

It's more the time required for all those promotions. Then again, it kinda makes sense that people with high promotion ranks get bored of the game easily. Personally, while I love obviously the Hunter but also Alchemist, Lego or the Necromancer; I just don't enjoy all the classes as thoroughly and am not disciplined enough to crunch it anyways with just those four.



#28
Drasca

Drasca
  • Members
  • 2 574 messages

Like I said, I wasn't doubting that! I was genuinely grinning about a few things you did in that video.

 

Yeah I have to defend myself from really jealous haters too much. There's some toxic players that spoil the mood.

 

 

Personally, while I love obviously the Hunter but also Alchemist, Lego or the Necromancer; I just don't enjoy all the classes as thoroughly and am not disciplined enough to crunch it anyways with just those four.

 

 

Fortunately, you don't have to-- either to enjoy the game or to gain stats, given you can promote 'any' the classes, and you don't have to play them all equally. I have a lot more wins on certain classes than others. That said, the classes you haven't mentioned can be very fun to play, and it does NOT require 'crunch' to have fun and win with them. I hope the videos above help demonstrate you can have fun with the less easy to play classes, even on perilous.

 

--or in the case of the Combo King AW, win more than any SB AW scrub can ever hope for.


  • Dieb aime ceci

#29
Robbiesan

Robbiesan
  • Members
  • 2 543 messages

Well done with this BW.  Great idea, and really changed things up.  Very enjoyable mayhem; oh the paradox.



#30
Sulaco_7

Sulaco_7
  • Members
  • 1 312 messages

Not quite, because the first 10 pts don't count for actual benefit calculations, and it doesn't take into effect gear and passives either. The promoted numbers are the above, but the promoted numbers are not actually useful for calculating combat data without adjustment.

 

 

This part has always confused me.. can someone explain this to me.  For example, if you have 10 cunning, you don't get any critical chance whatsoever??  



#31
Jpudify

Jpudify
  • Members
  • 358 messages

I tried this out yesterday. I only got the Venatori commander. The other two factions were there but no DC or RTC...



#32
Texasmotiv

Texasmotiv
  • Members
  • 1 254 messages
--or in the case of the Combo King AW, win more than any SB AW scrub can ever hope for.

I am very curious about that build after watching your video, I recently promoted my AW, I might have to try it out :D



#33
Jkregers

Jkregers
  • Members
  • 279 messages

This part has always confused me.. can someone explain this to me.  For example, if you have 10 cunning, you don't get any critical chance whatsoever??  

 

I think you start with 5% crit chance, so it would seem that the first 10 cunning still count....but there is no attack % bonus? 

 

From C.LE's 

Mechanics and Character-Building Guide

^lol copy and paste

 

BASELINE DERIVED STATS:
Attack: 0%
Critical hit damage bonus: 40%
Critical hit chance: 5%
Flanking damage bonus: 25%
Damage vs guard: 0%
Damage vs barrier: 0%
Melee defense: 0%
Ranged defense: 0%
Magic defense: 0%
Cold/Fire/Electric/Spirit Resistance: 0%



#34
hellbiter88

hellbiter88
  • Members
  • 1 571 messages

Ohhhh April fools. I'm stupid. Of course this is why they're mixing everyone. :lol:

 

Well they should keep it. It's way more fun with 3 bosses.



#35
Shelled

Shelled
  • Members
  • 863 messages

when I saw this, I had to solo it on my reaver. As this level of difficulty will only happen once and by next year the game will be dead.



#36
Drasca

Drasca
  • Members
  • 2 574 messages

I think you start with 5% crit chance, so it would seem that the first 10 cunning still count....but there is no attack % bonus?

 

They don't count because you don't have ranged defense. You just start out with a baseline 5% crit chance. As for attack %, that comes from weapon, accessories and +strength passives/gear (for warriors, magic for mages, dex for rogues iirc), in addition to willpower



#37
Teophne

Teophne
  • Members
  • 415 messages

Crit chance got mentioned so I will squeeze in a related question. Sneak Attack passive nowadays gives my Archer 76% crit chance bonus. 

Does it scale by level and does my Cunning change the bonus? Iirc it hasn't always been that high.



#38
Texasmotiv

Texasmotiv
  • Members
  • 1 254 messages

Crit chance got mentioned so I will squeeze in a related question. Sneak Attack passive nowadays gives my Archer 76% crit chance bonus.
Does it scale by level and does my Cunning change the bonus? Iirc it hasn't always been that high.

I remember seeing that go up from 69 to70 before when i leveled. I remember thinking, "huh. That's weird."

#39
Drasca

Drasca
  • Members
  • 2 574 messages

Crit chance got mentioned so I will squeeze in a related question. Sneak Attack passive nowadays gives my Archer 76% crit chance bonus. 

Does it scale by level and does my Cunning change the bonus? Iirc it hasn't always been that high.

 

It scales with cunning. If you have any cunning gear, you can see the difference yourself by changing it out.



#40
Zorinho20_CRO

Zorinho20_CRO
  • Members
  • 3 252 messages

I am very curious about that build after watching your video, I recently promoted my AW, I might have to try it out :D

I used that build in my Perilous solo vs demons.It is nice build all around,but for some reason I couldn’t finish Demon commander.I could damaged him only with Fade cloak,but everything else did very small amount of damage.And all was good with fodder around him,so I could heal,but when I killed all minions,he destroyed me.



#41
Drasca

Drasca
  • Members
  • 2 574 messages

I used that build in my Perilous solo vs demons.It is nice build all around,but for some reason I couldn’t finish Demon commander.I could damaged him only with Fade cloak,but everything else did very small amount of damage.And all was good with fodder around him,so I could heal,but when I killed all minions,he destroyed me.

 

You need to time your stonefist with his ranged attack, and the FC with his pop ups. You should be able to FC twice, once as he pops up, and again before (or after) he popss down, then stonefist his ranged attack.

 

If you're not good at dodging his ranged attack outright, you need to use cover.

 

Spirit Tonic makes that encounter a lot easier.



#42
Zorinho20_CRO

Zorinho20_CRO
  • Members
  • 3 252 messages

You need to time your stonefist with his ranged attack, and the FC with his pop ups. You should be able to FC twice, once as he pops up, and again before (or after) he popss down, then stonefist his ranged attack.

 

If you're not good at dodging his ranged attack outright, you need to use cover.

 

Spirit Tonic makes that encounter a lot easier.

Too bad we can’t reassign skills between the zones.I would replace CL with SB for boss fight.



#43
Teophne

Teophne
  • Members
  • 415 messages

Too bad we can’t reassign skills between the zones.I would replace CL with SB for boss fight.

 

That's intentional on developer's part. Same reason why we can't have 5 skills on our bar.

I actually had a few nice Threatening runs yesterday. We just ran through the place and one guy with his elementalist didn't really have time to do anything before our Katari, Reaver and Archer cleaned the floors.

He then decided to go AFK and I threw him a skull so we could later start the boss fight but when we eventually got there he was moving right away. He did that on a few consecutive runs after that, slacking for the first part and only joining on the part where we could use him. 

 

Not saying you should do it but a dedicated boss killer build is sometimes nice to have even though it can't do much for scrubs.

That's a bit like I felt with my Assassin speccing for Deathblow. I couldn't hit anything with it since everything moved out of the way but on the bosses it works like a charm, only that the cool down reduction part isn't that useful when used on bosses only.



#44
Drasca

Drasca
  • Members
  • 2 574 messages

Too bad we can’t reassign skills between the zones.I would replace CL with SB for boss fight.

 

I wouldn't take SB for bosses. Worst possible choice. Your staff does better damage considering half of them dodge your SB swings. i.e. venatori almost always, and DC half the time, while RTC tries to knock you down.

 

Not saying you should do it but a dedicated boss killer build is sometimes nice to have even though it can't do much for scrubs.

That's a bit like I felt with my Assassin speccing for Deathblow. I couldn't hit anything with it since everything moved out of the way but on the bosses it works like a charm, only that the cool down reduction part isn't that useful when used on bosses only.

 

Deathblow is balanced around Perilous. On threatening you're better off with hidden blades (or snoozing, like the Ele did) due to the relatively low hp of enemies.



#45
Zorinho20_CRO

Zorinho20_CRO
  • Members
  • 3 252 messages

That's intentional on developer's part. Same reason why we can't have 5 skills on our bar.

-snip-

I wouldn’t say that is the same thing as 5 skills,because you would have only four skills as it is now.One additional menu is all you need.But,considering amount of man power assigned for DAMP...

 

I wouldn't take SB for bosses. Worst possible choice. Your staff does better damage considering half of them dodge your SB swings. i.e. venatori almost always, and DC half the time, while RTC tries to knock you down.

 

 

Allow me to disagree regarding DC.



#46
Drasca

Drasca
  • Members
  • 2 574 messages
Allow me to disagree regarding DC.

 

Won't do you any good. Unless you stair cheese him, he'll be hitting from range, or popped on someone else outside of your SB range at the minimum of half the time. Additionally if you're using SB, you're not alternating between spells, which ultimately lowers your dps.



#47
Zorinho20_CRO

Zorinho20_CRO
  • Members
  • 3 252 messages

Won't do you any good. Unless you stair cheese him, he'll be hitting from range, or popped on someone else outside of your SB range at the minimum of half the time. Additionally if you're using SB, you're not alternating between spells, which ultimately lowers your dps.

I dunno.I tried with three different top staves(Fury,Pyre and Void)but didn’t manage to kill him with spells.Maybe I shall give it another go after work.



#48
Texasmotiv

Texasmotiv
  • Members
  • 1 254 messages
Drasca, do you have a video of using this build solo against demon commander? I feel like that might be helpful to see the technique. I personally never had any issues using Spiritblade when soloing the demon commander other than it taking forever.

#49
Drasca

Drasca
  • Members
  • 2 574 messages

Drasca, do you have a video of using this build solo against demon commander? I feel like that might be helpful to see the technique. I personally never had any issues using Spiritblade when soloing the demon commander other than it taking forever.

 

The second half of the first video is pretty much all demon commander stuff:
https://youtu.be/_YCTCMzUVtM?t=2m

 

The techniques are the same, the only difference is he dies faster with teammates.



#50
Proto

Proto
  • Members
  • 1 779 messages

Won't do you any good. Unless you stair cheese him, he'll be hitting from range, or popped on someone else outside of your SB range at the minimum of half the time. Additionally if you're using SB, you're not alternating between spells, which ultimately lowers your dps.

 

Demon Commander is by far the easiest boss with the cookie cutter CL/FC/FS/SB build. Even in a group, getting aggro on the demon commander is pretty simple with a well timed frost step/ fade cloak combo. I almost always take him to the stairs just to speed up the encounter. Don't really see it as cheesy because its still a 100% guaranteed win without using them. Just speeding things along, right?

 

Fade Cloak before he comes up from under you, go to town with spirit blade and fade cloak. Let him teleport away, use spirit blade to counter projectiles back at him. Rinse and Repeat.

 

Some cool builds are being made with the gathering of the storm fix. But its one of those things...without spirit blade...wouldn't it be better to just play a well built keeper or elementalist? :) 

 

These type of builds do look fun to play though, and hey that's why we play in the first place.