On my Combo King, no, due to pota/SC/Combat Clarity/FC/SF/CL/GS interaction. If you intend to do the noobish FC/FS/CL CC build, you might as well put yourself to sleep instead of the enemy.
Ok, let me take a guess at the progression of the combo king:
Level 1: Spirit Blade, Chain Lightning
Level 2: Fade Shield
Level 3: Rejuvenating Barrier
Level 4: Fade Cloak
Level 5: Upgrade Fade Cloak
Level 6: Combat Clarity
Level 7: Gathering Storm
Level 8: Guardian Spirit? (I guess you could wait on this, I personally always get it early)
Level 9: Disturbance of Spirit or Upgrade Chain Lightning
Level 10: Whichever you didn't get at level 9
Level 11: Encircling Veil
Level 12: Restorative Veil
Level 13: POA
Level 14: Shaken Veil
Level 15: Stone Fist
Level 16: Upgraded Stone Fist
So at level 16, you're complete(mostly)? Until 14 or 15 you are still using spirit blade, right? Until levels 10-12 you can't realistically have POA without gimping yourself. The combo "prince" certainly isn't carrying against the RTC at the 10-12 mark unless you've got the gear/promotions to boost.
Now lets look at the "noobish" build that I watched solo the April Fools event at level 12. (I believe I solo'd the event on mine at 15 or 16 because that's the level he happened to be at when the event started. Then I ran one or two more matches with a group before switching to a less OP character)
Level 1: Spirit Blade, Chain Lightning
Level 2: Fade Shield
Level 3: Rejuvenating Barrier
Level 4: Fade Cloak
Level 5: Upgrade Fade Cloak
Level 6: Combat Clarity
Level 7: Guardian Spirit(can wait if you are experienced / geared)
Level 8: Fade Step
Level 9: Frost Step - At this point you can solo perilous pretty easily. A friend of mine was able to take down the red templars, even the RTC with 3 downed players during wave 5 at level 9. Believe there were a couple level 1's(me being one of them) and another player that lasted a little while longer than the the other level 1 and I.
Level 10: Defending Blade or Upgraded CL
Level 11: Upgrade CL or Defending Blade - At this point build is complete and you can absolutely solo/carry perilous on all factions even with subpar gear and promotions
Level 12: Since build is pretty much complete I personally work my way towards Conductive Current, but its all gravy (gathering storm)
I see the allure of the 15-19 range on the combo king, and its great synchronization during experienced team play. (For example the Static Cage, 2 keeper teammates in your video)
My point: For those who aren't as familiar with the game(noobs as you would say, but you've also stated we all start somewhere), havn't played 100's of matches on the AW, are trying to get promotions for willpower quickly, are primarily playing with PUGS ect. ect. ect. The cookie cutter build does what its meant to do...give you that trump card at mid-range levels. Combo King? Possibly.
Are they both effective when complete? Yes. Is one better than the other? I'm not sure.
I think you should rename the cookie cutter build from the "noobish" build to possibly the "Snooze" build. I do not claim to be witty, maybe you can think of something better.
Why swing and potentially miss the projectiles when you can avoid them all together? Also, why let him teleport away when you can interrupt his dig?
Oh, on the cookie cutter build you can avoid them all together with FC or FS, but its awesome being a Jedi. The damage from the counter isn't terrible. Barrier from the counter damage is convenient as well. Shoot, most the time I just ignore it and let it hit my barrier. Easy enough to use one chain lightning on the gazillion mobs around me and get it right back without even noticing I was hit by the projectile.
As far as letting him teleport, I do my best not to. Like I mentioned I suppose I use "cheesy" tactics by getting him to stairs or other uneven terrain as much as possible. Its really not necessary though, he can teleport away all he wants while I'm slaughtering his minions or auto attacking him while he tries to shoot me and then gets it sent back at him or dodged. When he decides to come back after shooting his weak projectile at me we can continue our sparring match, most likely on stairs I moved to while he was away.
And no, you're not going to always grab aggro. See the aggro thread for detailed explanation why-- especially if there's an archer that likes to leaping shot / archer's lance (and they all do, with few exceptions) the DC.
I believe I said it was pretty simple, not that I always grabbed aggro. Really doesn't matter, if I get the aggro before the archer (or any other class really) goes down, great. If not...he loses the aggro upon dying and I'll then have it. At this point someone will probably res the archer, I'll have the DC on the stairs and a couple minutes later we'll be extracting.