The playable areas/environments in Inquisition are brilliant. Love 'em. They're huge, immersive, lively, and just plain gorgeous.
But once you've done all there is to do in a given area, which I admit is no easy task, there is little to no reason to return to places such as the Storm Coast or the Fallow Mire. To me, Inquisition's playable areas feel like exhaustible sources of entertainment rather than bits of a world. That's because once I've used an area up, completed it's quests, closed it's rifts, claimed it's landmarks, etc, I just don;t have much incentive to return. Which is a shame because, as I said, Inquisition's playable areas are amazing.
I feel like a good solution for this would be quests and sources for quests that are not area-specific, and are more random. Have someone at Skyhold bring matters to the Inquisition's attention. "There's a Bandit king loose in (Random area)." "We need you to stop a powerful demon that's strayed into (random area)." A Dragon has moved back into the nest in (random area)!" Perhaps quests that encourage a bit more exploration as well may work. There's a rouge Mage in one corner of the map, but he has three buddies in other locations, kill them and your main target would be weakened. That would encourage people to wander around a bit.
Just optional, randomly generated quests like that would be a great way to keep players coming back to Inquisition's beautiful and interesting playable environments latter in the game. Or perhaps something else could work. I'm just spitballin' here.
I love the playable areas in Inquisition. I just hate that you can suck them dry of meaningful content and quests.
I doubt that this is something that could/would be implemented into Inquisition but it's something to perhaps consider for future DA titles ![]()





Retour en haut







