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Give players more reason to keep coming back to areas!


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15 réponses à ce sujet

#1
AppalachianApex

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The playable areas/environments in Inquisition are brilliant. Love 'em. They're huge, immersive, lively, and just plain gorgeous.

But once you've done all there is to do in a given area, which I admit is no easy task, there is little to no reason to return to places such as the Storm Coast or the Fallow Mire. To me, Inquisition's playable areas feel like exhaustible sources of entertainment rather than bits of a world. That's because once I've used an area up, completed it's quests, closed it's rifts, claimed it's landmarks, etc, I just don;t have much incentive to return. Which is a shame because, as I said, Inquisition's playable areas are amazing.

 

I feel like a good solution for this would be quests and sources for quests that are not area-specific, and are more random. Have someone at Skyhold bring matters to the Inquisition's attention. "There's a Bandit king loose in (Random area)." "We need you to stop a powerful demon that's strayed into (random area)." A Dragon has moved back into the nest in (random area)!" Perhaps quests that encourage a bit more exploration as well may work. There's a rouge Mage in one corner of the map, but he has three buddies in other locations, kill them and your main target would be weakened. That would encourage people to wander around a bit.

 

Just optional, randomly generated quests like that would be a great way to keep players coming back to Inquisition's beautiful and interesting playable environments latter in the game. Or perhaps something else could work. I'm just spitballin' here.

 

I love the playable areas in Inquisition. I just hate that you can suck them dry of meaningful content and quests.

I doubt that this is something that could/would be implemented into Inquisition but it's something to perhaps consider for future DA titles :)



#2
BabyPuncher

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I think Inquisition has enough fetch quests as it is.


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#3
AppalachianApex

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I think Inquisition has enough fetch quests as it is.

 

That either don't play it or come up with a better solution for the issue I presented in the thread. :)



#4
BabyPuncher

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Here's a brilliant idea. How about the developers invest their limited resources into content with a strong and well written story behind it?


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#5
AppalachianApex

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Here's a brilliant idea. How about the developers invest their limited resources into content with a strong and well written story behind it?

 

Again. Don't like it, don't play it. I did not create this thread so that you could complain about the "fetch quests" that you don't like. You don't like it? Fine, your deal. This isn't the place to talk about it. This isn't the thread for you.

 

I made this thread to get an idea out there for incentive to return to playable areas, if you want to talk about that, great! But this is the last time I'll be addressing unrelated b*tching of any sort. :)

 

I'm sure there are any number of threads devoted to denouncing Inquisition's quest structure as "fetch-quests." This isn't one of them.



#6
SofaJockey

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The playable areas/environments in Inquisition are brilliant. Love 'em. They're huge, immersive, lively, and just plain gorgeous.

But once you've done all there is to do in a given area, which I admit is no easy task, there is little to no reason to return to places such as the Storm Coast or the Fallow Mire. ...

I feel like a good solution for this would be quests and sources for quests that are not area-specific, and are more random. Have someone at Skyhold bring matters to the Inquisition's attention. "There's a Bandit king loose in (Random area)." "We need you to stop a powerful demon that's strayed into (random area)."

... That would encourage people to wander around a bit.

 

Just optional, randomly generated quests like that would be a great way to keep players coming back to Inquisition's beautiful and interesting playable environments latter in the game. Or perhaps something else could work. I'm just spitballin' here.

 

You are correct that having reasons to leave and return to an area is good.

Certainly reasons to leave the Hinterlands.

I would welcome additional quests that had a narrative thread leading to other areas, if they replaced weaker content (mark caches, etc) in zones.

 

I would not welcome any more total content as (to quote one memorable and sensible line)...

 

I think Inquisition has enough fetch quests as it is.

 

There was an opportunity for a stronger story link in following the Templar story from the Emerald Graves to Emprise du Lion and the Venatori from wherever they were wandering around to whatever they were supposed to be doing.

 

There is a case for the random quests you suggest (reminds me of Skyrim rather) after the conclusion of the main plot so that those who want to deal with stuff in-between any dragons they missed, may do so.


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#7
RMP _

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I like it. To some extent they already do this. I've been sent back to areas a few times for new quests, though it's not random, auto generated like Skyrim of course.


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#8
AppalachianApex

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I like it. To some extent they already do this. I've been sent back to areas a few times for new quests, though it's not random, auto generated like Skyrim of course.

 

I wanted to avoid the "S" word, as it's apparently a bad thing on these forums. But yes, that's what I'm getting at. Skyrim-esque auto-generated missions would be a great way to keep players coming back to old areas.



#9
SofaJockey

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I wanted to avoid the "S" word, as it's apparently a bad thing on these forums. But yes, that's what I'm getting at. Skyrim-esque auto-generated missions would be a great way to keep players coming back to old areas.

 

Indeed, best to avoid the 'S-word'...

 

dr_evil.jpg

 

' Skyrim, Skyrim, Skyrim...  :P '

 

Seriously though, the killer problem with random quests is the dialogue.

It's hard to get emotionally engaged with:

 

'Inquisitor, there are reports of a situation which I have written in this note, which must be addressed, in the location on this map...'

'



#10
Requiemslove

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+Babypuncher

 

Did you really just try saying bioware is in any way stunted in what it can do with its titles? You do know they are owned by EA, right.

 

EA...let that sink in for you.

 

Limited resources, yea...right.



#11
loyallyroyal

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I would have liked more storyline in the world. They are gorgeous but got a little slighted in the story department. Like the Exalted Plains could of had some main storyline mission to get the invite from Gaspard for Wicked Eyes and Wicked Hearts. I would have loved for the Emerald Graves to have tied into the main plot-line, the cut-scenes there would have been amazing.


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#12
Commander Michael

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From a gameplay standpoint you can always return to a certain location to gather crafting materials, like hides, from different animals. That's what I did when I was gathering tier 3 materials to outfit all the companions with the latest and greatest gear. Other than that, you can always grind EXP if that's what you want.

 

From a story standpoint - no reason whatsoever to return.



#13
AppalachianApex

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From a gameplay standpoint you can always return to a certain location to gather crafting materials, like hides, from different animals. That's what I did when I was gathering tier 3 materials to outfit all the companions with the latest and greatest gear. Other than that, you can always grind EXP if that's what you want.

 

From a story standpoint - no reason whatsoever to return.

 

Well yeah, that's what I meant. More 'good' reasons to come back to previous areas XD



#14
Monster20862

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STDs usually make me want to retrace my steps.

#15
b10d1v

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Why is that Monster?  That's a gift you can't give back.  

The only reason I see to return to an area is for resources and I would rather delegate those tasks, if we had any behaviors for NPCs to take commands and not some 1990 era behavior models.  If the story developed somehow that darkspawn tunnels or dwarven/elven ruins were discovered -now that's a different matter.



#16
DanteYoda

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They could add more content to the zones like Dungeons that change shape, Loot that actually scales to the characters, places we can own and control..

 

Add more stories and let us play coop with up to 3 others.. new monsters to hunt and things to see...