It doesn't make sense to engage a group of enemies only to have every single one decide to run down the hall and around the corner at someone else who wasn't in line of sight or attacking them in any way.
The next time you open a room full of spiders, stop attacking and watch what happens. They'll bee line toward one person until interrupted. Most enemy groups have mixed parties, each preferring different players, or the players aggro before the enemies arrive within attack range, and the enemies change targets after their attack is completed.
If you play enough with the same group, you'll notice how stalkers might always go for the same dude, over and over (if not intercepted), or the Demon Commander always preferring Archers first... and most archers choose to shoot him, to confirm the damage aggro level. If they have the discipline not to shoot him though, aggro from DC can be pulled. If not, aggro will not be pulled without taunt (or Archer death).
You can also play stupid aggro trick games with the enemy, if you have a player aggro'ed on them and luring/kiting them from a distance (preferably a higher form, like damage or taunt), and it is predictable. You can literally bodyblock an enemy aggroed on someone else, but they won't attack you, but instead get frustrated trying to repath toward their target.. because they're outside the distance where they can make decisions (and change decisions to attack you instead).





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