Definitely small details. Two placeables here, each a pair of 3 cm bone dice. One set is marked with pips, the other with small cuts.

Definitely small details. Two placeables here, each a pair of 3 cm bone dice. One set is marked with pips, the other with small cuts.
Nice.
Well, this will be my first contribution to the CCC. I'm not a CC maker (I don't have the mad skills those folks do), but as I've recently started getting into all the awesome stuff the CCC has produced, I want to give a little bit back. I'd like to submit ~70 placeable prefabs using standard NWN models.
Woo-hoo, right?
Well, these objects are not commonly used or do not have placeables that already exist in the Standard palette. Or, if they do, they have things treasure scripts attached to them which don't make them all that useful if you just want these to decorate an area. So I've created things like the remainder of the corpse in the list, static crates, barrels, sarcophagi, etc for the purposes of module decoration. Also included are the tiny map and map icon components as well (see screenshot below). In addition, there are several 'Activated' placeables as well - like the spinning blade barrier, a spinning crystal ball, a summoning circle that displays in-game when placed (not like the one in the Standard palette), opened crates, and so on. Even the Drow Boat and Mythallar for those who would like the really unique options.
I tried to get most of the static placeables, and those that have activated appearances, but I probably missed some. So if there is already a more complete package of these on the vault somewhere, I will humbly withdraw my contribution as I don't mean to re-invent the wheel. I've just never seen one before so...yeah....enough rambling.
Here are the screenshot of some (but not all) of the placeables I'm talking about -


Finished two thirds of daggers. (cant figure out how to make an screenshot on notebook)
Daggers finished (Still wrestling with the screenshot)
Have problems toolset dont want to load more than 10 dagger variant models (not textures)
i have used for them nubers 11x and 12x is something wrong with that?
Uploaded models in archive
Finished two thirds of daggers. (cant figure out how to make an screenshot on notebook)Daggers finished (Still wrestling with the screenshot)
Have problems toolset dont want to load more than 10 dagger variant models (not textures)
i have used for them nubers 11x and 12x is something wrong with that?
Uploaded models in archive
Downloaded the models in your archive and they don't display for me either at positions 11 and 12. They work fine when I change them to be lower numbered models, though, so presumably the problem is with the number rather than the model itself. I know it's possible to get more than 10 different models for a weapon, because CEP does it. Don't know what's causing the problem - hopefully someone with more knowledge can shed some light on this.
Well, this will be my first contribution to the CCC. I'm not a CC maker (I don't have the mad skills those folks do), but as I've recently started getting into all the awesome stuff the CCC has produced, I want to give a little bit back. I'd like to submit ~70 placeable prefabs using standard NWN models.
Thanks for contributing, Thayan! And 'mad skills' are not a requirement for creating new content – if you think you'd enjoy it, you can download gmax or Blender for free and have a go. You'd be surprised how quickly you can pick it up (thanks largely to the huge number of tools and tutorials the community has written over the years).
Anyway, thought I'd do some books. If you want more variety for your wizard's study, a more colourful public library or simply something solid and weighty to help fend off the impending legions of exploding penguins, this is for you!


12 different books of various sizes (well, to an extent – they're all 'book sized', after all), available as discrete placeables, or all together in a couple of different 'messy pile' arrangements for the wizards who insist on keeping their studies like pigsties (you know who you are)...
Finished two thirds of daggers. (cant figure out how to make an screenshot on notebook)Daggers finished (Still wrestling with the screenshot)
Have problems toolset dont want to load more than 10 dagger variant models (not textures)
i have used for them nubers 11x and 12x is something wrong with that?
Uploaded models in archive
Change max range in baseitems.2da to 255 instead of 100. It will open up appearance numbers 11-25 for you to use.
I love little things like that tehy reallly do allw you to take a generic room and turn it into a unique shop. think we can get soem Lemmus bread and silvermead wine sets form a mesher before the month ends I haven't been able to find that kind of placeable in shops and i think my bars and taverns need mroe elven goods anyhow elf cant live off apples and bread alone man?
Going to change the number
Sometimes, you just have to stick the stuffed head (or body) of what you've caught on a wall.
Yup. I pulled a few critters out of Project Q, decapitated them, and mounted the heads on boards for Ye Olde Lodge or Cabin. Did a couple of fish, too, just for good measure.

Sometimes, you just have to stick the stuffed head (or body) of what you've caught on a wall.
Yup. I pulled a few critters out of Project Q, decapitated them, and mounted the heads on boards for Ye Olde Lodge or Cabin. Did a couple of fish, too, just for good measure.
Do any of them sing? ![]()
Fourth variant looks the best
RUN FOR THE HILLS!
THE PENGUINS ARE COMING!

Actually, there's really no need to run. The nastily rubbery things can only waddle at berkishly slow speed anyway and these honking PenguiKnights are further encumbered by stupidly vast armour thus retarding their complete lack of speed they didn't have anyway to the point of absolute inertia...
But there's WORSE than PenguiKnights...

You'll need more than a pile of books to defend yourself against this...
You see, this is what happens when you put PHoD in a room with some harmless little Penguins for a day.
However, as all this garbage about Penguins is UTTERLY IRRELEVANT to this month's CCC, from now on I shall be putting all the stuff relating to the soon to be available PHoD Rubbish Penguins Hak up on the PHoD Things thread instead of here... like I want the reeking Spleens on my thread either.
Within a matter of hours from now you will be subjected to hideous depictions of ALL the forthcoming PHoD Spleen Penguin variants such as the Ultimate Sumo Clown Penguin, the equally unmenacing Penguin Reaper and more...
It is imperative at this point that you keep in mind that this is NOT MY FAULT... Blame Dave, Blame Dave!
@TAD: You have put my head on a stick trophy display? Werelynx likes.
@PHoD: Cease all Your penguin-related activities or You will attract the wrath of penguin overlords.
@TAD: You have put my head on a
sticktrophy display? Werelynx likes.
I'm not a trophy hunter myself (in fact, I think it's downright asinine to kill something just to say you did), but I could see using the leftover head of what one hunted for food as a decoration, if you're into that sort of thing. I've never actually seen a lynx head mounted before, but growing up in Wisconsin I saw plenty of taxidermied deer. I've seen even more mounted sets of antlers, but I don't have time to model those properly.
Shadowing2029: I like those daggers.
PHoD: Now, I'm a bit scared. hehe
KlatchainCoffee: Yum.
OK, I have (probably) finished the book (title & description) prefabs. Just for once I would like some feedback before I submit them. Anyone willing? It's a 10k-11k download followed by a 22 items in a dummy module read.
Thanks in advance.
TR
Going to turn some art on the net intro portraits for npcs (two beggars portraits)
Going to turn some art on the net intro portraits for npcs (two beggars portraits)
If I could get them done on time I would have my avi set added into the bunch, but im a pain in the but with custom avis I really do 100% CUSTOM as in drawn out feature by feature and painstakenly painted.
these thing wind up in my portpholio so I don't think its too mch to have a update on my digital art skills.
I have to admit that I am somewhat disappointed that no one seems to have 5-10 minutes to spare re my previous post.
TR
I have to admit that I am somewhat disappointed that no one seems to have 5-10 minutes to spare re my previous post.
TR
I did i have just been in my paint studo prgram all day and busy busy with plaings and module edits
I have to admit that I am somewhat disappointed that no one seems to have 5-10 minutes to spare re my previous post.
TR
First time I've had to login to the forum here in a couple of days. Feel free to email your module and I'll make time to read/explore the prefabs.
If you need a second opinion, you can email me your module, too. Though I'm busy, if it's just ten minutes, I can have a look at it.
Thanks guys. I have sent you each a pm with a link to the file.
TR
Thanks for the encouragement Gunnar. I actually downloaded Blender the other day and got the NWN plugin installed. It is...a little overwhelming right now. There are *a lot* of buttons to push! But as I get time I'll try dabbling.
Just a minor update on the placeable prefabs -
My dad always told me anything worth doing is worth doing well. So I went through the list of placeables and I *think* I got all or them, or hopefully pretty darn close, that needed static and/or activated or opened prefabs. The list came to 105 prefabs when all was said and done. Sent off the prefab this morning.
Thanks again for the members of the CCC who have contributed and/or keep this going. It's a great thing!