Speaking of the steampunk stuff for the new CEP are makeig me droll so I think i will try and whip up a quick module that uses quite a bit of them.
love the mchanical creatures PHOD do you plain to make a pack ver of the horse?
Custom Content Challenge: April 2015 (for real): The Small Details
#76
Posté 20 avril 2015 - 10:39
#77
Posté 21 avril 2015 - 03:56
Definitely doing both small Animal Idols AND large Animal Statues for this month - maybe some other stuff too...
Doing statues of animals like Sharks and Wolves and Panthers and things, I really want to get a sense of the power, grace and beauty of these creatures, as I would if I was sculpting in clay... but unfortunately I'm not as good with gmax as I am with clay and working with BioWare's lumpy, decade-old animal models as a lumpy base makes them a bit, well, lumpy... but I've done what I can to make the poses interesting rather than just have them standing around like a horde of zombie baboons...

I think the Shark and the Wolf are the best results so far. Being immensely fond of both animals, I probably put more effort into them than some of the others. I've also had a lot of experience with both so I know implicitly how they move, which I think helps. Some of the other creatures that I'm not so familiar with have been trickier to do. I haven't spent much time around boars (though it came out quite well) or bears or eagles and such...
And below, for reasons not wholly apparent, even to me, I decided to create a statue of one of my Giant Predator Rats (from the recent PHoD Ultimate Rodents Hak). Exactly what depraved coypu-worshipping cult are going to go crafting fine statues of reeking, flea-encrusted humongous Killer Rats, I do not know, but it came out quite well... Also shown, Panther and Eagle.
I've done other animals too, but I'm not going to go piling pictures of everything in here like a demented picture piling thing - this is just to assure everyone I haven't JUST been messing about with Rubbish Penguins...

Kuronue - um, what Mechanical Animals are we talking about here? The ones I did way back many millions of years ago on the old IGN Vault? I'd more or less forgotten about the Mechanical Horse I did for that. Looking back at all the old stuff I did, I now identify most of it as being finest quality rubbish. If I was going to do a horde of MechAnimals NOW, I'd go about it very differently and they'd be much better.
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#78
Posté 21 avril 2015 - 07:25
Going to send some spellbook-like looking books (items).
Okay some will be normal.
#79
Posté 21 avril 2015 - 11:49
OK, I know it's late in the month but a thought struck <gerroff! You stupid thought> me. There are quite a few books being done this month. Could someone make 1 or more battered volumes that do not look like the ones from Fallout 3. In other words book(s) with lots of missing pages and/or badly stained covers and/or damaged covers that still retain some vestige of their original colour.
Note this not a request just for full 3D models, inventory icons would be fine as well.
TR
#80
Posté 21 avril 2015 - 04:31
Im wondering when soeone will adress the lack of cosmetic vanitys in the game? larger furniture can leand its charm as well.
#81
Posté 21 avril 2015 - 11:59
Just a quickie to let you know that I have made some really mankey (UK slang) book icons.


In order to get the level of detail I wanted, these are large 64 x 64 pixels in size. Due to this size they can't be added to the standard book icon slot. Because of that I will be sending these as loose icons not packed in a hak. BTW the 3rd one on the bottom row was genuinely a dogs dinner
.
Book icons and prefabs sent in.
TR
Modifié par Tarot Redhand, 22 avril 2015 - 01:01 .
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#82
Posté 22 avril 2015 - 03:58
have you tryed saving as a diffrent file type? what am i saying nwn isnt too frendly for better file formats. :/
#83
Posté 22 avril 2015 - 06:20
OK, I admit it... Some of my "small details" are getting bigger... A LOT BIGGER...

The Port Seadeep Institute, a museum in Demoness Tales from which assorted deranged expeditions to find things best left not found is supposed to have a life-size statue of a Dinosaur outside its main entrance. It does in my drawings anyway. But up to now, in my Modules, there's just a Dragon statue that isn't quite what it should be.
SO, since I was doing Animal Statues, I suddenly thought I'd get a proper Dinosaur statue for the Institute and thus instantly applied a big brick (very respectfully and from a safe distance) to one of my favourite large theropods, the Acrocanthosaurus... and now I'm wondering if I shouldn't statuify my Spinosaurus and have TWO Dinosaurs flanking the Institute doors...
No idea if a zonking great Acrocanthosaurus, or any other Dinosaur statue, is going to be any use to anyone else but, as usual, my CCC entries tend to be things I need myself... Just rename the theme in your mind as "Monstrously Huge Details".
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#84
Posté 22 avril 2015 - 08:48
Is it modern Spinosaurus with its hilariously small legs?
#85
Posté 22 avril 2015 - 11:19
@kuronue bloodlust
Those are just illustrations. They are saved in png format. They are not the actual icons, The icons are in tga format, with different filenames and will be available when the results of this months challenge are released on the new vault.
TR
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#86
Posté 22 avril 2015 - 12:24
PHOD where can i get creature version of your statue?
#87
Posté 22 avril 2015 - 09:31
@kuronue bloodlust
Those are just illustrations. They are saved in png format. They are not the actual icons, The icons are in tga format, with different filenames and will be available when the results of this months challenge are released on the new vault.
TR
MY point exactly tga has a bad habbit of loosing detail when it gets smaller. hmm I wonder if you scaled some featured down in png format you might be able to keep the general idea and shrink them enough to fit in the 2x2 square scalee for a normal book... other than that I am game for sseeing a lareger book if you can sit there and store spell scrolls or reagent recciepies in it XD but than again i do focs on PVE.
PVE is kind of my specality but I didn't leave the PVPers out entirely they have a little arena and a easy acess shop for them as well as players who prefer to level a little before going all in on a server. I am having a few tripups in the deelopment I had to redo my entire server because of a crruption issue with the old cep but thats ok I didn't get very far to be honest.
This mini mode im workingon is a break form the normal server so I can tink of a area that has been giving me grief (the crafting system)
#88
Posté 22 avril 2015 - 09:33
Shadowing2029:- The Acrocanthosaurus is from the Jurassic Park - Operation Genesis game, with a few tweaks (and a statue texture) by me.
I pulled all the Dino models from JPOG a long while back, along with textures and voice sets (roar sets?) with the obvious intention of turning them into Creature models. The geometry is easy, the animations are not. I keep messing round with them from time to time but, doing completely new animation models for all these piles of Dinosaurs is more than ordinarily daunting.
Thus far I've only got the Spinosaurus and Kentrosaurus done as Creatures and they both still need work. Given the frustrating battle I'm STILL waging with the ALIEN3 type Alien (see ALIEN thread) with regards its animations, I doubt the PHoD Enormous Pile of Dinosaurs Hak will be on the Vault in the very near future.
#89
Posté 22 avril 2015 - 10:25
@kuronue bloodlust 64 x 64 is the pixel size. Each square in the inventory is 32 x 32 pixels. Therefore my icons are 2 x 2 inventory size which does not match the standard Bioware books. To be honest, I have found that dds can (but not necessarily will) lose detail. These textures have been visually inspected and appear to be identical to the png illustrations I posted.
TR
#90
Posté 23 avril 2015 - 08:08
Finished the books (screenshot is coming soon)
#91
Posté 23 avril 2015 - 05:23
Having exercised admirable restraint in recent months, I have failed dismally, by submitting two books.
One old, one new, somewhat borrowed, nothing blue.
It's just an erf wrapping these texts as book items:
The Book of the Courtesan
A Shaggy Dog Story
These are very loosely adapted from antique texts which are free for non-commercial use.
EDIT : The last line is uncensored in the erf (the swear filter on this site needs to get a life...)
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#92
Posté 23 avril 2015 - 06:22
@kuronue bloodlust 64 x 64 is the pixel size. Each square in the inventory is 32 x 32 pixels. Therefore my icons are 2 x 2 inventory size which does not match the standard Bioware books. To be honest, I have found that dds can (but not necessarily will) lose detail. These textures have been visually inspected and appear to be identical to the png illustrations I posted.
TR
Standard BioWare book inventory icons are 2x2 (64 x 64 pixels). ![]()
#94
Posté 23 avril 2015 - 07:29
Apparently the typical medieval toilet consisted of little more than a bench with a circular hole cut out, and a bucket underneath. The fancy garderobe was saved for the castle... which did away with the bucket entirely by dumping the refuse outside. Fine plumbing for the hoite-toity types.
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#95
Posté 23 avril 2015 - 08:35
I'm buried in exams - figures they'd be the same week I was on vacation from work at the school - and work at the restaurant. Therefore, I won't have the prefabs ready for the end of the month. However, I will send them along to TAD so he can add them to the listing once they are complete.
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#96
Posté 23 avril 2015 - 10:28
Apparently the typical medieval toilet consisted of little more than a bench with a circular hole cut out, and a bucket underneath. The fancy garderobe was saved for the castle... which did away with the bucket entirely by dumping the refuse outside. Fine plumbing for the hoite-toity types.
The greek empire were the first massly plumed homes compelte with runing faucets, but most of their marvels were lost when they went belly up thanks to the Romans... would have been nice if Romans had keept the homess intact neough to learn how to emluate the plumbing. I am willing to bet wodden and canvis windmills were used to pump water.
#97
Posté 23 avril 2015 - 11:01
@AD Oh bu$$er! I'll get a corrected set of files to you soon.
TR
#98
Posté 24 avril 2015 - 12:54
Apparently the typical medieval toilet consisted of little more than a bench with a circular hole cut out, and a bucket underneath. The fancy garderobe was saved for the castle... which did away with the bucket entirely by dumping the refuse outside. Fine plumbing for the hoite-toity types.
I figured D&D folks might be advanced enough for a wooden bench with a circular hole cut out, with a hole in the ground underneath, inside a plain wooden box. ![]()
I've actually seen such outhouses in person (they'd been abandoned for at least 50 years out in the woods). Not modern tech at all. Dig a hole, plop the entire outhouse on top, move outhouse when hole is full, cover it up and start a new one. ![]()
#99
Posté 24 avril 2015 - 01:27
I figured D&D folks might be advanced enough for a wooden bench with a circular hole cut out, with a hole in the ground underneath, inside a plain wooden box.
I've actually seen such outhouses in person (they'd been abandoned for at least 50 years out in the woods). Not modern tech at all. Dig a hole, plop the entire outhouse on top, move outhouse when hole is full, cover it up and start a new one.
they still use them in alaska where pipes freezing can be a big issue with having a waste treatment palnt.
#100
Posté 24 avril 2015 - 08:40
<New! Now with added HAK goodness>
Updated version sent in.
TR





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