Not having enemies level scale with you was a horrible designe choice.
#151
Posté 15 avril 2015 - 04:18
This is another reason of why I say that DAI is to much like SWTOR.
So YES the level scaling was a mistake from bioware and should be corrected
#152
Posté 15 avril 2015 - 05:05
I think we can control that with tone.With regard to DA:O, you can agree with them, but it's not really set up in a deferential manner. It's set up as following counsel.
Also, some of the companions present their ideas quite forcefully (Sten) or mockingly (Morrigan). If they're cajoling or pressuring you, that's not counsel.
#153
Posté 15 avril 2015 - 05:36
I agree with the OP. I don't like how you are supposed to know which areas to visit first and which ones next.
I finished the game on Hard and 70% of the time (because I explored the regions I wanted instead of somehow know which ones I 'should') I found unscaled loot, items 8-10 levels below my character, even unique useful items, and I couldn't do anything about it. I don't like crafting in this game, I really don't (the menus and the UI is disrupted imo), but I was forced to craft my own gear because pretty much everything I found was always useless.
Those are my reasons. Still, I understand that half the DA fans (for what I can tell) don't want the scaling because they like to feel that they become more powerful and whatnot, I get it. It's just that I really don't enjoy killing guys 5 levels below me with crap loot just because I'm somehow higher lvl than anyone else.
Maybe doing some middle ground between scaling and not scaling so everyone can be happy?
I mean, people was complaining about the lack of homosexual relationships and check the game now.
- Paul E Dangerously aime ceci
#154
Posté 15 avril 2015 - 06:27
I think we can control that with tone.
Also, some of the companions present their ideas quite forcefully (Sten) or mockingly (Morrigan). If they're cajoling or pressuring you, that's not counsel.
Putting aside our differences on tone with silent VO, I think the fault line in our positions as to the NPCs comes from our differing views on the use of aggression in conversation. By which I mean that I find the matter of fact demands of Sten or Morrifan's sly manner to not really be all that forceful ways of asserting themselves.
That said I realize (now) that this is far too idiosyncratic of me. You're right that your actions can be inferred as at least partly bowing to pressure if you feel their remarks to about to forceful demands.
- Terodil aime ceci
#155
Posté 15 avril 2015 - 07:46
Each of us is free to resolve ambiguity in the way that best suits our gameplay preferences.That said I realize (now) that this is far too idiosyncratic of me. You're right that your actions can be inferred as at least partly bowing to pressure if you feel their remarks to about to forceful demands.
#156
Posté 15 avril 2015 - 07:51
I agree with the OP. I don't like how you are supposed to know which areas to visit first and which ones next.
I finished the game on Hard and 70% of the time (because I explored the regions I wanted instead of somehow know which ones I 'should') I found unscaled loot, items 8-10 levels below my character, even unique useful items, and I couldn't do anything about it. I don't like crafting in this game, I really don't (the menus and the UI is disrupted imo), but I was forced to craft my own gear because pretty much everything I found was always useless.
Those are my reasons. Still, I understand that half the DA fans (for what I can tell) don't want the scaling because they like to feel that they become more powerful and whatnot, I get it. It's just that I really don't enjoy killing guys 5 levels below me with crap loot just because I'm somehow higher lvl than anyone else.
Maybe doing some middle ground between scaling and not scaling so everyone can be happy?
I mean, people was complaining about the lack of homosexual relationships and check the game now.
I agree with this. I thought Skyrim didn't have enough good quest rewards, but DAI takes that and amplifies it tenfold. And it has the exact same quibbles with the crafting system.
A mixture of level-scaled and set level enemies is the way to go, really. I think if you haven't visited an area yet and the enemies there are drastically out leveled, it bumps it up a bit so that it's not entirely worthless to plow through.





Retour en haut






