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#26
Nitrocuban

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Use Phasic Ammo

Try to at least hit any part of the enemy

Most enemies go down from one shot


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#27
Creator Limbs

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I just can't seem to hit much with the Javelin, and I haven't really practiced with it so I can get good with it.  I know... L2P.

 

Roflstomp your way through bronze and silver matches to get comfortable.


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#28
Teabaggin Krogan

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360 no scope or gtfo :P


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#29
PatrickBateman

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I just can't seem to hit much with the Javelin, and I haven't really practiced with it so I can get good with it. I know... L2P.


Just give it some time, the Javelin is special (pretty sure they added that fire delay to make it a bit of skill and experience pay off big time kind of thing). Practice some time on gold as you then get to challenge yourself from the start.

At first I hated the Javelin, but now having run GI/Javelin quite a bit I love it.
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#30
rlro

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Advice sought ...

 

I have much practice with everything but sniper rifles on the GI

 

Yesterday i re-spec'd my GI as 65663 (instead of my usual 45665) and slapped the Jav on him.

 

I quickly realized how annoying husks become (as opposed to a juicy buffet for other weapons). Is it better to go 66660 and give Proxy increased damage at ranks 4 & 6? Is this enough damage to kill gold and plat level husks? Traditionally I take radius at 4 ..

 

Since I only played the one match yesterday, what other enemy units will I need to be especially aware of?

 

Should i use the HVB and increased ammo as the 2 gun mods? Or both piercing mods for more cover penetration?

 

Phasic or Warp ammo? I would guess Phasic but this one player on my FL uses Warp IV ammo and crushes with it

 

BTW in my one match yesterday I was relatively pathetic, so any general pointers are welcome.

 

InB4GitGud

 

InB4FakeRaceWar

 

65663 is the best Sniper build. A little extra health/shields is better than some pitiful damage with the prox mine.

 

Advice when dealing with husks/abominations: move backwards away from them and kill more than one with the same Javelin Shot (and use reload cancel if you are not doing it already) or bring along another weapon. I personally do both.

 

You should *always* use Phasic ammo when using the Javelin. HVB and Spare ammo are the mods you should use, because it already has innate piercing capability and not so much ammo. Another pierce mod won't change much.

 

Sniping with the Javelin GI is hard until you get the feeling of it. After that it becomes almost instinctive. Good luck.


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#31
Shampoohorn

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...

 

You should *always* use Phasic ammo when using the Javelin. HVB and Spare ammo are the mods you should use, because it already has innate piercing capability and not so much ammo. Another pierce mod won't change much.

...

 

 

The Javelin's scope is special, in that it will highlight any enemy that you have sufficient penetration to hit.  Add more piercing and the scope will adjust.  That is very valuable to have on the GI.  It's also a reason why drill rounds can be a good choice.  Equip drill rounds, stand at the top of Condor and you can hit anything on the map. 

 

Distruptor ammo is a fine choice too.  I think the only difference is that phasic iii ammo will let your body shots OHK any humanoid in the game without dropping a proximine.  With disruptor iv you need to drop a proximine first for the debuff (or after for a tech burst, crackle crackle pop).


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#32
Dunmer of Redoran

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I just can't seem to hit much with the Javelin, and I haven't really practiced with it so I can get good with it.  I know... L2P.

 

The best thing I can suggest is to stagger enemies or get their attention and make them charge you. That way you don't have to lead with the gun.


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#33
rlro

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The Javelin's scope is special, in that it will highlight any enemy that you have sufficient penetration to hit.  Add more piercing and the scope will adjust.  That is very valuable to have on the GI.  It's also a reason why drill rounds can be a good choice.  Equip drill rounds, stand at the top of Condor and you can hit anything on the map. 

 

True thing, but in most maps spare ammo is much more useful than extra penetration.

 

Distruptor ammo is a fine choice too.  I think the only difference is that phasic iii ammo will let your body shots OHK any humanoid in the game without dropping a proximine.  With disruptor iv you need to drop a proximine first for the debuff (or after for a tech burst, crackle crackle pop).

 

With Phasic you can OHK Phantoms behind cover - that's a very good reason to use it  :) Also, since Phasic was basically designed for sniper rifles, you should always have plenty of it (unless you play as a sniper a lot), while Disruptor is very useful with all other weapons and so tend to run low.


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#34
capn233

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65663 that works basically with any weapon.  If you are going Javelin only, you can mix up the HM evos.

 

Gold husk has 928.  A cloaked proximine or heavy melee on most builds should get you what you need.  They'll also both stagger the husks, so you can easily follow up with the other if the numbers are a bit off.

 

Yes.  Essentially the main thing to remember is that you either to take one of Rank 4 Damage and Capacity or Rank 5 Power Damage in Networked AI in order to get that amount of damage.  I pick the latter since the headshot damage is rarely useful.

 

I would rather have the bonus to shield recharge that you get from a couple points in Advanced Hardware than the ability to one-shot husks with a PM on Platinum.

 

Phasic is the best ammo, and if you don't know which to pick just use it.  Warp is also good, best if reserved for a couple factions in team games (with biotics).


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#35
Geth Master Race

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The Javelin's scope is special, in that it will highlight any enemy that you have sufficient penetration to hit.  Add more piercing and the scope will adjust.  That is very valuable to have on the GI.  It's also a reason why drill rounds can be a good choice.  Equip drill rounds, stand at the top of Condor and you can hit anything on the map. 
 
Distruptor ammo is a fine choice too.  I think the only difference is that phasic iii ammo will let your body shots OHK any humanoid in the game without dropping a proximine.  With disruptor iv you need to drop a proximine first for the debuff (or after for a tech burst, crackle crackle pop).

Ther' s something that feels really good about hitting a mook through 4 meter thick obstacles.I usually go full penetration with mods and ammo.
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#36
RealKobeBean

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Husks...yes, more Husks!!
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#37
Nitrocuban

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One? You can kill 3 or 4 at once with the Javelin and HVB mod.

Or shoot a boss and casually kill the mook in front of the boss.



#38
Deerber

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Alright so, I've got some more time on hand now so I'll give a more detailed answer.

 

Also you'll find yourself triggering the banshee and phantom power absorbs on purpose (much to the irritation of power focused teammates). Find phantom->cloak->proxy mine (trigger bubble)->shoot in the head (super easy since she's still)->get that double hit and OHK those phantoms. Also do the same for banshees, especially when they're stopped so you can get the double hits on them. They go down so fast it's crazy.

 

Uhm. While yeah, that is obviously the most efficient way to do it, I personally don't find it that fun.

 

Let's say that, in general, there are kind of different steps to use a Javelin.

 

I guess step 0 is use a power to CC the enemy and then bodyshot it. For example, using a GI against a Phantom, you cloak, proxy and shoot the bubble anywhere. With a Gi on gold, given that he can OHK anything with a bodyshot, this is also the most efficient way of doing it. But... I don't find much satisfaction in this, personally.

 

Step 1 is to use a power to CC and then headshot. In the previous example, you cloak, proxy, then shoot the head off the Phantom while she bubbles. A little better, but it's still not enough for me.

 

Step 2 is to bodyshot without using a power to CC. This means to OHK the Phantom with a bodyshot without using PM to ease the task. Depending on the situations, this can range from totally trivial to being quite a hard shot.

 

Step 3 is to headshot without using a power to CC. This is usually not too easy, and can even become hard as **** on some shots.

 

 

Personally, Step 3 is what I find satisfying. I find myself using a mix of 2 and 3 most of the times, depending on how hard the shot is and many other things.

 

This is also why I don't particularly fancy sniping with a GI Javelin unless I'm in the mood for mass murder, since he can OHK anything with a bodyshot and doesn't push my aim to its limits, it doesn't challenge me. I much prefer using the Javelin on the Geth Trooper, since with him I need a clean headshot to OHK Phantoms and Dragoons. And this makes all the difference, really. Using a Javelin on the Trooper is much harder but, at the same time, it gives much more satisfaction.

 

That is, obviously, very personal, I might very well be the only one to feel that way.

 

 

However I do find this build quite map dependent. On Glacier and White it is awesome, on Rio, Condor & London, not so much it sucks ass.

 

Fixed :pinched:

 

Good points all, tx for the replies. i intend to scrub it up some more with this set up and see if I can learn to aim.

 

Will I do enough damage hip firing to kill a Gold Marauder?

 

Premise: the following mostly comes from theorycrafting, and is based on gold difficulty. I'm fairly confident that it is correct, but I've never tested it personally for the most part, so I cannot guarantee it. I usually use the Trooper with the Javelin, as I said, and he can only no-scope basic stuff. If someone has tested this extensively with the GI, they might be able to provide confirmations and/or negation.

 

Also assuming this build. Likely won't change unless yours is massive different.

 

Cerberus assault troopers can be killed by a no-scope bodyshot, even out of cloak.

 

Collector troopers, guardians, geth troopers, cannibal and marauders can be killed by a no-scope bodyshot from cloak, otherwise they require a no-scope headshot.

 

Dragoons, engineers, nemeses and rocket troopers can be killed by a no-scope headshot from cloak. 

 

Same build for me, and I agree with everything Deerber said, so I must be doing something right.  :D

 

 

Lol XD While I appreciate the confidence you have in me, man, I'm just a man. I guess I've been here a long time and have got a lot of experience, so I try to share it with people :)

 

 

UPD: Also try javelin with drill rounds. It's fun. 

 

 

Ther' s something that feels really good about hitting a mook through 4 meter thick obstacles.I usually go full penetration with mods and ammo.

 

Both QFT. Phasic ammo is by far and ahead the best setup for a Javelin, but drill ammo can be totally hilarious if you're not trying to maximize your efficiency. I call that setup on the GI "Orbital Bomdardment". Since there is no time, you know... The guy took his personal, portable orbital cannon with him :D

 

HVB and Spare ammo are the mods you should use, because it already has innate piercing capability and not so much ammo. Another pierce mod won't change much.

 

I disagree. Having some more penetration is actually somewhat useful. There are some instances where you cannot take a shot without that second mod. Not many, but there are, and not that few either. I'd say something like once a wave, for me. It's not that much, but on the other hand... What use should I have for more ammo? 30 shots are, most of the times, more than enough to finish a wave, if you're making them count, which means you only have to refill once a wave, and that's not that bad, is it? Besides, you have 6 TCPs for those emergencies or times when you just don't feel like passing along the ammo crate. I mean, you're already gonna OHK basically anything but bosses, and 2HK bosses, you don't really need those TCPs to boost your damage, unless you wanna go on some Atlas OHK shenanigans...

 

The Javelin's scope is special, in that it will highlight any enemy that you have sufficient penetration to hit.  Add more piercing and the scope will adjust.  That is very valuable to have on the GI.  It's also a reason why drill rounds can be a good choice.  Equip drill rounds, stand at the top of Condor and you can hit anything on the map. 

 

Yeah the Javelin's scope is what makes it so much awesome. However, I have to say that it glitches out sometimes, showing as purble things that you clearly can't hit, and as red things you know you can hit. Also, the very calculation of penetration sometimes glitches out, in my ezperience, making shots you *know* you can take not go through. I had a blatant instance of that some days ago, where I couldn't hit a centurion behind a ridicolously thin cover on Ghost, despit being using a Javelin with both piercing mods. Bah XD

 

 

 

 

 

On the general topic, I think most that could be said has been said. As far as build goes, the one I provided earlier in this post is the one I'd use if I were to spec it right now. Not sure how mine's specced, and I'm too lazy to respec.

 

Ah right, one more thing that I feel like adding: go for the double kills. Don't just stand there and let it happen randomly, try to actively position yourself in such a way that you've got a shot at a double kill next. Even triple if you can, but in my experience triple ones are mostly tied to randomness and can't be actively researched much. Unless against Geth I guess, they like to line up so nicely ;)

 

 

 

Also, after a thread about the BW and the Javelin some weeks ago, I've started to work on a Javelin montage. I will release it sometimes in the near future, depending on how much time I can find... In case anyone is interested :)


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#39
panda5onix

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Thank you Deerber, now go rest ples.

 

 

Also OP, GT Javelin is much tankier than GI and he's actually pretty fun to play when you get used to Javelining. So maybe try both? ^_^

 

 

One? You can kill 3 or 4 at once with the Javelin and HVB mod.

Or shoot a boss and casually kill the mook in front of the boss.

 

Yeah you can still kill a mook and do some damage to the boss. Geth faction are actually kinda slow and it's not rare that you can get double or triple kill especially with Pyros and Bombers. They like to walk in a straight line and being able to take them out like that gives me great satisfaction ^_^ Same with Dragoons... **** Dragoons...  :devil:

 

Now I need to go do some Javelining...


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#40
Teabaggin Krogan

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I'd like to add that quick scoping is a pretty viable tactic when using OHK sniper rifles. For those who don't know just aim the crosshairs on the enemy in hipfire mode and then scope in just before you pull the trigger.

This might need a bit of adjustment with the javelin what with the delay but it helps offset the hipfire penalty unless you're using the Kishock. It's an excellent way of dealing with close quarter combat as a sniper and works like a scoped shotgun.

It does get a bit tiring if you're being chased by a dozen husks though but you can go for the double kills to compensate. 



#41
Krazy_Kirby

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I know javelin does more but geth plasma is so much fun on him. That is what I have used almost exclusively since I made him

#42
Teabaggin Krogan

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I know javelin does more but geth plasma is so much fun on him. That is what I have used almost exclusively since I made him

Even more fun if you dress up as a Hunter and sneak up on your teammates in clock with it :devil:


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#43
Pheabus2009

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Just use Phasic, it's one of the most OP combos in this game...

Though I'd say GI Claymore is better.



#44
prinsesbubblegum

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Even more fun if you dress up as a Hunter and sneak up on your teammates in clock with it :devil:

Or attempt to revive them while in cloak. Most people freak out and gel like crazy. :)

 

OP, I would run him with BW if I were you. Same build, but you have 3 shots instead of 1.

Most of enemies go down in one shot. 

 

 

Yay 69th post!


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#45
Brannigans 1ove

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I put the Javelin on the SI or FQI, and use Energy Drain or Sabotage to stagger the target for an easy headshot.



#46
Omnifarious Nef

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I've always gone with the full damage 66660 build. Melee for husks and the such, headshots for the rest. Usually bring puncture mods along. There's nothing like killing an enemy through three walls from the opposite side of the map.



#47
Heldarion

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Fun fact:

 

Full-spec Proximity mine (with 4th evolution in radius in 6th in damage) will instakill Husks and stagger Phantoms.

 

Which is worth a lot more than 3 pitiful points of fitness.

 

edit: I can see why people would skip that on sniper builds (thanks to the double-hit glitch on Phantoms) that OHK pretty much anything, but if you're not playing solo, your fitness should never be an issue.

 

edit 2: the above mentioned evolutions also require Power damage spec over Headshot damage in the passive tree to stagger Phantoms. Possibly also to kill Husks, IDK.


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#48
Best VolusSupport NA

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Deep breaths and a calm non complacent mindset.



#49
capn233

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Full-spec Proximity mine (with 4th evolution in radius in 6th in damage) will instakill Husks and stagger Phantoms.

 

...

edit 2: the above mentioned evolutions also require Power damage spec over Headshot damage in the passive tree to stagger Phantoms. Possibly also to kill Husks, IDK.

 

Gold Husk (~928hp) is basically just make sure to grab Rank4 Damage and Capacity or Rank5 Power Damage (latter is better) in Networked AI, get 5 ranks in PM, and just make sure HM is turned on, leveled however.

 

Platinum Husk (~1206) needs a build with Rank 6 damage on PM, Rank 5 Power Damage in HM, and Rank 5 Power Damage in Networked AI.

 

I don't know how important staggering Phantoms is with a Javelin build, since bubbling them nearly guarantees a one-shot.  I guess if the bodyshot actually works after a PM stagger (applying PM damage) then that might be decent, would need to try that or calculate it out because with no PM damage you cannot one-shot a Platinum Phantom with a normal bodyshot, even at 0 DR +20% damage taken.


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#50
NOO3TASTIC

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GI Javelin having trouble with husks :lol:

 

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