I've noticed that a lot of people want a darker Dragon Age Inquisition, that uses some of the cut mechanics that we saw in the earlier trailers. I've been thinking about an expansion that utilizes these things, and I've come up with some rough ideas. Remember this is just for discussion, so try not to act like it is really going to happen. lol Also yes, this is a rather long post...I'm sure that people can see that, there is no need for more comments on it. lol
Tentative Expansion Title:
Hell Calls Hell *a Latin proverb*
Themes: Love & Hate, Undead, Power, War & Sanity, Religion & Sectarianism, Society & Politics.
The Inquisition is split between the new Divine, and those who remain loyal to the Inquisitor. The conflict starts 1 year after the rift crisis. The new conflict lasts a year, to a year and a half.
This is written with some examples of past choices that can have a more meaningful effect in this expansion. This expansion is set mostly in Nevarra. Throughout the expansion, the Inquisitor who once saved Thedas-now surrounded by the odium, and profound insanity of war s/he has caused-questions his/her role of power in society in relation to his/her actions and own sanity. This is impressed on the Inquisitor, via the pitiless atmosphere of the conflict itself (sectarian wars are usually the worst), and the game that s/he and the Divine are now engaged in. It is also expressed through the rending of the Nevarran countryside, and every character interaction made with old companions/friends, and the citizens affected by the war.
Background and Consequences:
The prelude to conflict is the Divine and the Inquisitor having differing ideas concerning Southern Thedas (I have a number of ideas, perhaps someone can share some). There can be additional emotional complications and tensions, if the Divine is Cassandra, who romanced the Inquisitor. The new Divine tries to usurp the Inquisitor, but only gets half of the inquisition to support her. Since the world is not exactly threatened by any big bad (well... depending on your interpretation) it makes sense that the Chantry might try to assimilate the Inquisition instead of continuing to play nice. Some might argue that fighting the new Divine, makes the player's choice in the main game moot. However, the player did not really get to choose exactly who they wanted to be Divine, they don't have much agency in that choice, the game mechanic calculates a decision for them (this is important to keep in mind for later).
The schism can be exacerbated through Chantry propaganda, e.g. if the Inquisitor stated that s/he is a non-believer in the Maker. There are troubles in the sociopolitical order for both factions. Believing Nobles will find offence (they will go over to either faction). When the Inquisitor refuses to abdicate his/her power to the new Divine, the court of Nevarra without delay, declares war on the Inquisitor. Nevarra is hoping to position itself as protector of the Chantry, thus ensuring its power and prestige, if it is victorious against the Inquisitor.
Orlais however, for the time being, will sit on the fence. Orlais is not quite ready for renewed war, they also understand that the present Divine is rather new and does not yet have that much sway over the people. Furthermore, even though the Inquisitor might have said that they don't believe (this is just running off the aforementioned example) that they are chosen, the actual citizenry take this as heavenly modesty inculcated in the Inquisitor. The people still believe that the Inquisitor was saved by Andraste in the fade, and gives most of their support to the Inquisitor. Orlais sees this as a potential checkmate in the present game, and depending on who the Divine is, Orlais might see the Inquisitor as being more useful in the Game. Meaning the Emperor/Empress might lend support to a side that looks like it will win (they might lean more so towards the inquisitor due to Nevarra's involvement). There is also ahope in the Orlaisian camp, that they can put a puppet Divine on the throne. The Van Markhams hope that they might do the same. Antiva officially stays out of the conflict; the crows lend their support to the Inquisitor, especially if the Divine is Cassandra or Vivienne. Leliana makes obtaining the Crows more difficult. If Leliana is Divine the Crows become a wild card. Ferelden is unsure of who to support, they have much of the same issues as Orlais, so they try to stay out of it. Varric might be pushed to contact Isabela, who can lend a pirate armada to the Inquisitor. Varric needs to be convinced that it is for the right reasons.
Initially for the Chantry:
-Nevarra, Markus (or if he has one, his mortalitasi puppet master).
-Half of the Inquisition
-Some of the Nobility
-A minority of the Citizenry
-Five Knights of the Divine (I have not thought of a better name)
-Starkhaven
-Mercenaries
-Mortalitasi
Contested:
-Orlais
-The Seekers if (applicable)
-Pirates (though favoring the Inquisitor)
-Red Jennies
-Clandestine Ferelden Support
-Varric's Contacts
-Dwarves
-Elves
-Tal vashoth
-Avvar (if JOH is N/A)
-Different Free Marcher states
The Inquisitor:
-Half of the Inquisition
-(Possibly) The Crows
-Majority of the Citizenry
-Some of the Nobility
-Mercenaries
-Wardens (if recruited)
-Mages or Templars (if recruited)
-(Depending on Origin) Ostwick, Elven clan, Tal Vashoth, Dwarves
-Avvar (if jaws of Haakon was completed)
-Possibly the Van Markhams
In this expansion, the Inquisitor can actually lose depending on their actions, who they recruit and other decisions made during the conflict. The expansion can center on an increasingly hopeless situation, (if the inquisitor does poorly). To put it into perspective, the Inquisitor who is losing is like Milton's Satan (a trope), a leader with charisma once exalted amongst his peers, but is later 'ruined' after a failed coup d'état. In book IV of Paradise Lost, Milton's Satan finally comes to grips with his situation, but throughout his soliloquies, his sanity diminishes. As Milton's Satan puts it in book IV
Which way I fly is Hell; my self am Hell;
And in the lowest deep a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heav'n.
O then at last relent: is there no place
Left for Repentance, none for Pardon left?
The answer he finds within himself is no, his situation is hopeless; his very nature is opposed to what Milton calls "The Father". Yet Milton's Satan will not give up, even though he is destined to lose, forever. He decides to maintain the opposition, because he is conflict, hell, there is no going back. Instead of a literary example, there are historical examples that could add to this idea; the campaigns of Hannibal Barca, Leon Trotsky, Julius Caesar, and Napoleon Bonaparte are all good historical examples to draw from, they are all people who sought out conflict, and continued their struggle, some of them knowing that it was a losing game.
An Inquisitor who succeeds in his/her endeavors, might be comparable to king Henry the 4th (with Iron Bull as John Falstaff lol). Fredrick the Great, Scipio Africanus, Sulla, and Alexander are some historical examples to draw from. A victorious Inquisitor would need to win over certain factions, or at least make sure the more powerful ones don't go over to the Divine's side. Some conditions for victory (working of off the chart above) might include an alliance with the Van Markhams, then having the Crows assassinate Markus, thus putting the Van Markhams on the Nevarran throne. Which would take away a chunk of the Divine's military support; but the Divine might have won over the Orlaisians due to a mistake that the Inquisitor made, and so on (insert different scenario) etc.
Returning Characters: Iron Bull, The current Divine (Cassandra, Leliana, Vivienne), Sera, Varric (might need to be convinced), Cole, Josephine (if romanced she stays with the Inquisitor), Dorrian if romanced, (I assume that he stays if romanced), Cullen, though he might have to be manipulated to stay with the Inquisitor and fight against the new Divine.
A Rough Idea of an Opening Scene:
The scene opens up in a muddy battlefield where the Inquisitor's forces are routing Nevarran forces. There are burnt out houses everywhere, some time before the battle people were uprooted from their homes; bodies mingle in the muck. The Inquisitor is screaming "Forward!" Out of the smoke of war, in the midst of the rout a heavily armored knight, quite unnerving, seems to materialize from within the gyre. Gradually from the mess of war, he enters into the Inquisitor's view and they duel. *I love the idea of opening with a boss fight, especially if it is in an expansion to a game, by then most people are used to the combat. The idea is that the "Divine" sends five mysterious knights to track down and try to kill the Inquisitor. It's interesting to try and contemplate how surreal such a moment would be, on the verge of winning a battle, being filled with adrenalin, and then a horrifying figure seems to just appear from the hysterical gyre to take everything away.* The duel shifts from the scene to the boss battle.
I would have the knights near on par with the Inquisitor. Like they have the same training (or higher level skills), so it feels like either can lose, and if the player is lazy they will lose. So either the player defeats this knight, or they lose and there is a scene where the knight wounds the Inquisitor, then tries to drown him/her in the mud. If this happens Iron Bull and Sera and or the chargers save the Inquisitor (an early sign of what of what might come to pass? The Inquisitor is wounded, but the first battle is won). The knights should show up at random after story points, at inconvenient times, sometimes they fight in teams of two.
As for other other characters, depending if they stayed, they might be leading other parts of the Inquisitor's forces, they rendvous with the Inquisitor later after the opening.
A Rough Idea for a Side Mission:
The Inquisitor (who might be wounded), Iron Bull (with or without chargers), and Serra are on horseback (multiple horses might not be possible in game, but it would be nice to see it happen) they stop near a small newly razed farm, on the outskirts of a small Inquisition controlled village. Sera will explore the farm whether you do or not. Inside the farm there are a number of corpses. One in particular is positioned as though it were clawing towards a room. Serra walks out holding a crying baby, and begins to berate the Inquisitor for the war and threatens to have the Jennies retaliate. Bull tries to calm her down, and grabs the baby, at this point the inquisitor can try to talk Serra down, if s/he is successful Serra stays, if not she leaves and poses a threat, or while s Serra is distracted by Bull, the Inquisitor can cut Serra's throat *Hell Calls Hell*. Afterwards you must try and find somewhere relatively safe for the baby. In the village a group of chevaliers who left Orlais to join the Inquisitor's forces, are harassing the people, and looking to let slip the dogs of war. The Inquisitor can intervene, and kill most of the chevaliers, or deem them too important for the war, and let them be. If they are left to their gruesome business, the baby cannot get safe haven from the village. If Serra is still alive she will look after the baby *frightening*.
Possible End Goal for the Expansion:
Sieze the Sunburst throne.
New Map, Nevarra:
Three different battlefields, an ancient Nevarran Necropolis, Val Chevain and or Cumberland *Cumberland would be quite large (this might requier too many resources), and would need to be filled with lots of neat things. It would make sense to occupy such an important city of commerce while at war with Nevarra.*





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