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How to claymore FQE?


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85 réponses à ce sujet

#1
Turian Master Race

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Build? Pro tips?



#2
NuclearTech76

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Protip: Skip turret. 

 

Come at me scrubs.


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#3
Marksmad is waving goodbye

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Equip Claymore and incendiary, toss turret (specced for full damage) behind enemies, shoot, reload hide with cryo blast (specced for radius and max debuff), shoot, repeat. Save incinerate (specced for damage and dot) for things that can be left to die after incinerating. Spec passives for power damage since Claymore is beastly anyway. Equip Claymore with HVB and Smart Choke for long range headshots. And shotgun amp goes without saying.

 

I use a cyclonic but I'm a scrub :D

 

Also, watch Deerber's video to see the potentialities.



#4
Marksmad is waving goodbye

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Protip: Skip turret. 

 

Come at me scrubs.

It's a tip, but not a protip. The turret is too good.


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#5
Balbock

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Cryo Blast -> Claymore ->(if still alive) Incinarate -> Claymore -> Claymore -> and repeat. Bonus points for dodging missiles, warpballs and so on and for Cryo-Blast kills..

 

 

Build

 

 

 

Fitness is for starters, advanced FQE forget to place the turret the hole game.


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#6
NuclearTech76

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It's a tip, but not a protip. The turret is too good.

I like the quarian turret BUT if you want to argue pure killing efficiency I think the points are better used elsewhere and the CD (although somewhat short) is better used for debuffing or lighting stuff on fire. 


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#7
Darth Volus

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http://kalence.drupa...23N53314!5DG955

 

There you go. 

 

Also, you can skip the turret if you feel you don't use it much. 


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#8
NuclearTech76

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Efficiency

http://kalence.drupa...34N53363!.EGEG5

Fun (IMHO)

http://kalence.drupa...34N53334!FDGB35

 

Efficiency wise I would probably Cryo Blast>Claymore anything infantry that's small enough to kill outright with a claymore shot. Otherwise open with incinerate>Claymore>CryoBlast to hide>Claymore, incendiary DOT is going to decimate pretty much anything. Cheap as hell but effective. I could see some pity points in turret if you were soloing for time and wanted ACV in there instead of Geth Scanner. Turret will locate the enemy spawn for you. 


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#9
Kaicel

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Courtesy of Zjarcal:

 

OT, this is my build. I use the Crusader but they weigh the same.


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#10
Terminator Force

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Protip: Skip turret. 

 

Come at me scrubs.

 

I only need to throw my turret at you.


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#11
Krazy_Kirby

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Why would you want to shoot the fqe with a claymore??

#12
xelander

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No turret, Area Cryo and Incinerate.

 

But I'd rather have the Graal (with incendiary ammo) on her cause phantroll on-host DR bullshit. Two or three shots to stagger and remove barrier and then burn-burn-burn little troll...



#13
NuclearTech76

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Why would you want to shoot the fqe with a claymore??

Wouldn't mind shooting dat ass with my Claymore........ummmm, I should go.  :lol:


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#14
Turian Master Race

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Also, watch Deerber's video to see the potentialities.

 

Derpbear has a vid on this? Could you link it?

 

Efficiency

http://kalence.drupa...34N53363!.EGEG5

Fun (IMHO)

http://kalence.drupa...34N53334!FDGB35

 

Efficiency wise I would probably Cryo Blast>Claymore anything infantry that's small enough to kill outright with a claymore shot. Otherwise open with incinerate>Claymore>CryoBlast to hide>Claymore, incendiary DOT is going to decimate pretty much anything. Cheap as hell but effective. I could see some pity points in turret if you were soloing for time and wanted ACV in there instead of Geth Scanner. Turret will locate the enemy spawn for you. 

Why did you switch to distruptor ammo in your "fun" build?

 

Tbh, I am curious why is it so popular. Is this about cryo blast? Then why not Havoc? The havoc has better passives, tankier, stims, etc. Is it about incinerate? Plenty of other engineers have incinerate, also KroSent has incinerate, with more health, melee + tech armour. Is it about the cryo+incinerate combo? But you can hardly detonate self-primed combos, the cooldown is long with the claymore and cryo primes only on health anyway. Is it about the turret? But most people spec out of the turret on the first place ... so I do not get it. 

 

ps. I understand the jiggily bum bum part ...



#15
ClydeInTheShell

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Never done it before. 

 

I'd use Binary Helix's build with Adrenaline III & a Raider.



#16
Taffel80

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Ask Deerber, I've seen it :huh:

 

Now I can not unsee it :o


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#17
NuclearTech76

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Derpbear has a vid on this? Could you link it?

 

Why did you switch to distruptor ammo in your "fun" build?

 

Tbh, I am curious why is it so popular. Is this about cryo blast? Then why not Havoc? The havoc has better passives, tankier, stims, etc. Is it about incinerate? Plenty of other engineers have incinerate, also KroSent has incinerate, with more health, melee + tech armour. Is it about the cryo+incinerate combo? But you can hardly detonate self-primed combos, the cooldown is long with the claymore and cryo primes only on health anyway. Is it about the turret? But most people spec out of the turret on the first place ... so I do not get it. 

 

ps. I understand the jiggily bum bum part ...

I just like to have the trinity of tech explosions available to deal with all the enemy protections. You can tech burst, fire explode, cryo explode, crowd control, Claymore, etc and she has a great ass as well. Oh yeah I should mention the heavy barrel on the Claymore doesn't add weight, so CD is shorter than kadence lists.  



#18
DarkOrgasm

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Putting a Claymore on a FQE turns her into a cousin of the HI, instead of cloak you get incinerate



#19
Miniditka77

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Here is the build I like.... but keep in mind, I like the Wraith better than the Claymore on this build.

 

The one thing I see posted here the most that I disagree with is taking Radius on Cryo Blast, especially when you're carrying a Claymore.  By taking duration, your debuff will last longer, and you can throw some alternating Incinerates in there for extra damage against bosses.  If you take Radius, your debuff will run out long before you can refresh it while waiting for Incinerate to cool down, so you're forced to spam Cryo Blast if you want to keep up the debuff.  You lose a pretty good chunk of damage either way.

 

If you're using the Wraith instead, you can even go Cryo-Incinerate-Incinerate and pick up a bunch more damage.

 

I say keep the Turret, and I usually bring it to R4 only for the Shock evolution.  It's better at distracting enemies than 90% of PUGs anyway.

 

EDIT:  I sometimes use Disruptor Ammo too, as mentioned above.  It works really well on Geth and Cerberus.



#20
Quarian Master Race

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As long as you don't skip turret like a re-re and in doing so basically make a gimped human infiltrator, you should be fine. At least take debuffs in cryo blast and the 4b shock evo in turret (unless you like taking upwards of a minute to kill lone phantoms for the huge payoff of a turret that can kill a lone trooper in 5 seconds instead of 7)

http://kalence.drupa...!!13T53364!F8AG

I take duration at rank 4 of Cryo blast and headshots in rank 5 of passives but those evos could go either way depending on if you want more CC or aren't very good with headshots. You could also take recharge at 5 in incinerate if you don't like the long cooldown. Targets are usually dead long before the DOT is able to take full effect anyway. Turret is most useful as a CC tool to increase exposure time against groups of enemies to kill them with gunfire and powers faster without needing to use cover as much,  rather than as a source of damage itself, but cryo turret is flaky so I would still take the AP ammo at 5b even though it's pretty unspectacular.

Fitness is useless on this build. Survivability comes from speed and CC via frozen enemies and turret but if you really feel like you need it, than go no lower than 4 in turret and passives. I like using Omni Capacitor gear, but Crutch Scanner is probably most effective as with any non grenade kit.  Shotgun amp is obvious.
 

I like the quarian turret BUT if you want to argue pure killing efficiency I think the points are better used elsewhere and the CD (although somewhat short) is better used for debuffing or lighting stuff on fire. 

How does a few tenths of a second of extra shields do anything for killing efficiency on a gun that hardly requires any out of cover exposure to do damage in the first place? Turret can lock down multiple enemies for several seconds letting you bring the hurt from better positions for much longer, by comparison, and rarely wastes cooldowns anyway if you actually know how to use it.

I admit it probably does something for "not dying efficiency" if you aren't actually very good at killing things quickly in the first place and thus waste tons of time bleeding out instead of shooting, but that isn't the same thing.


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#21
LuckyStarr

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Doesn't FQE need as fast recharge speed as possible (which makes Claymore an inappropriate weapon choice)?



#22
FasterThanFTL

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Wraith FQE is better and you actually feel like playing a Quarian Engineer rather than a Quarian Soldier.



#23
Quarian Master Race

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Doesn't FQE need as fast recharge speed as possible (which makes Claymore an inappropriate weapon choice)?

no she doesn't. The only real natural combos she has is cryo on health, so she is at no danger of falling out of priming/detonating windows like some other engineers would. Equipping a heavier weapon just means you will be doing more of your DPS from it rather than incinerate spamming (which is an extremely inefficent way to do damage anyway).


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#24
andy_3_913

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Doesn't FQE need as fast recharge speed as possible (which makes Claymore an inappropriate weapon choice)?

 

Fancy meeting you here.

 

Not that long after bumping into you on White :)



#25
Shampoohorn

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"Aim for zee head!"

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