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How to claymore FQE?


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#26
Marksmad is waving goodbye

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But most people spec out of the turret on the first place ... 

 

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Doesn't FQE need as fast recharge speed as possible (which makes Claymore an inappropriate weapon choice)?

 

The cooldowns on Turret and Cryo Blast are fast enough to match the rhythm of the Claymore. Honestly, it's faster for you to try it for a couple missions than for me to try to explain it.

 

Wraith FQE is better and you actually feel like playing a Quarian Engineer rather than a Quarian Soldier.

 

Wraith can work too.


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#27
Quarian Master Race

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Wraith FQE is better and you actually feel like playing a Quarian Engineer rather than a Quarian Soldier.

The problem with that is that I then have to use the Wraith. I don't have a case of insomnia that needs curing so I see no reason to do so.



#28
NuclearTech76

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As long as you don't skip turret like a re-re and in doing so basically make a gimped human infiltrator, you should be fine. At least take debuffs in cryo blast and the 4b shock evo in turret (unless you like taking upwards of a minute to kill lone phantoms for the huge payoff of a turret that can kill a lone trooper in 5 seconds instead of 7)

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I take duration at rank 4 of Cryo blast and headshots in rank 5 of passives but those evos could go either way depending on if you want more CC or aren't very good with headshots. You could also take recharge at 5 in incinerate if you don't like the long cooldown. Targets are usually dead long before the DOT is able to take full effect anyway. Turret is most useful as a CC tool to increase exposure time against groups of enemies to kill them with gunfire and powers faster without needing to use cover as much,  rather than as a source of damage itself, but cryo turret is flaky so I would still take the AP ammo at 5b even though it's pretty unspectacular.

Fitness is useless on this build. Survivability comes from speed and CC via frozen enemies and turret but if you really feel like you need it, than go no lower than 4 in turret and passives. I like using Omni Capacitor gear, but Crutch Scanner is probably most effective as with any non grenade kit.  Shotgun amp is obvious.
 

How does a few tenths of a second of extra shields do anything for killing efficiency on a gun that hardly requires any out of cover exposure to do damage in the first place? Turret can lock down multiple enemies for several seconds letting you bring the hurt from better positions for much longer, by comparison, and rarely wastes cooldowns anyway if you actually know how to use it.

I admit it probably does something for "not dying efficiency" if you aren't actually very good at killing things quickly in the first place and thus waste tons of time bleeding out instead of shooting, but that isn't the same thing.

I no understand how to kilz thangz quikly, please teach me ur wayz.  :lol:

 

Seriously you have to admit the killing power over the course of the match is not that impressive for sentry turret. Perhaps you play consistently with great players that afford you the luxury of rolling no cyclonic and going with low fitness and shield recharge, I generally pug and I can go with power amp IV over cyclonic consistently in pug matches. That gives me more killing power over the course of a match than turret, IMO. Not to mention if I'm using the incendiary cheese (which like I said cheap yet effective) I want to exploit that power to the fullest extent; TTK wayyyyyyyyyyy faster with power amp and cheese than without it. 



#29
LuckyStarr

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Fancy meeting you here.

 

Not that long after bumping into you on White :)

Oh? I'm terrible at noticing the names of my teammates, let alone memorizing them :(

Was it the game where I sucked with N7 Shadow?


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#30
andy_3_913

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Oh? I'm terrible at noticing the names of my teammates, let alone memorizing them :(

Was it the game where I sucked with N7 Shadow?

 

That's the one :D

 

I was the Drell Vanguard.


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#31
NuclearTech76

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The problem with that is that I then have to use the Wraith. I don't have a case of insomnia that needs curing so I see no reason to do so.

Problem I have with the Wraith is that it makes your testicles shrink. 


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#32
Marksmad is waving goodbye

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That gives me more killing power over the course of a match 

If that's the only criterion, then just equip the Harrier and/or Hurricane on everything. Powers are a waste of shooting time, right?

 

The turret is advantageous for those of us who aren't limited by killing efficiency thresholds, but by survivability. Being able to distract two Marauders from shooting at me for about 4 seconds is something I find extremely useful. Being able to drop the turret and run from a Brute's charge is useful too. Cryo blast the Ravager, shoot it with the Claymore, drop the turret to finish it off and go out of its sightline is helpful.

 

Really, you are obviously smart, but you consistently have difficulty in apprehending that others may either have different ability levels from yours, or a wish to play the game with more variety than you seem to tolerate. I wish I could understand the reason for that blind spot.


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#33
Turian Master Race

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While we are at discussing weapon choices why no the Talon? To me it seems to be a better fit. It is hard punching light weight weapon that allows you to strip shields and to spam cryo + incinerate combo.



#34
NuclearTech76

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If that's the only criterion, then just equip the Harrier and/or Hurricane on everything. Powers are a waste of shooting time, right?

 

The turret is advantageous for those of us who aren't limited by killing efficiency thresholds, but by survivability. Being able to distract two Marauders from shooting at me for about 4 seconds is something I find extremely useful. Being able to drop the turret and run from a Brute's charge is useful too. Cryo blast the Ravager, shoot it with the Claymore, drop the turret to finish it off and go out of its sightline is helpful.

 

Really, you are obviously smart, but you consistently have difficulty in apprehending that others may either have different ability levels from yours, or a wish to play the game with more variety than you seem to tolerate. I wish I could understand the reason for that blind spot.

Ok, I think I obviously stated efficiency versus fun for the weapon asked about in the OP. Turret is of course good for finishing but if we're talking just pure brutal efficiency which is a game generally of putting out max damage from RHA then skipping it IMO is better. Nothing personal against the power as I do enjoy it and I would wager you and several other ability level for this game is likely higher than mine currently. Hell if I were so skilled that I didn't have to worry about fitness at all I would throw points into turret and throw on a power amp to boost all of my powers. No idea where you got the drift of intolerance towards turret builds perhaps the tongue in cheek "come at me scrubs" comment?



#35
NuclearTech76

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While we are at discussing weapon choices why no the Talon? To me it seems to be a better fit. It is hard punching light weight weapon that allows you to strip shields and to spam cryo + incinerate combo.

Arc Pistol is probably best IMO, talon is another good choice. OP focused on Claymore specific build though. A lightweight weapon is good on her though as well. 



#36
Krazy_Kirby

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I just like to have the trinity of tech explosions available to deal with all the enemy protections. You can tech burst, fire explode, cryo explode, crowd control, Claymore, etc and she has a great ass as well. Oh yeah I should mention the heavy barrel on the Claymore doesn't add weight, so CD is shorter than kadence lists.

maybe for a solo it won't add weight but there are several ways it could get messed up with a group

#37
NuclearTech76

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maybe for a solo it won't add weight but there are several ways it could get messed up with a group

True. I can't remember the exact mechanics but I think if someone joins an ongoing you might have the added weight penalty. 

 

Still if running with a group of friends which I recommend for sanity's sake you're probably not going to realize the extra weight. 


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#38
DemiserofD

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no she doesn't. The only real natural combos she has is cryo on health, so she is at no danger of falling out of priming/detonating windows like some other engineers would. Equipping a heavier weapon just means you will be doing more of your DPS from it rather than incinerate spamming (which is an extremely inefficent way to do damage anyway).

 

To be completely fair, there is the number of incinerates you can squeeze into one Cryo Blast window. Then again, if you're using a claymore you're generally only going to get a 1/1 ration anyways. With a +200% weapon you can just barely get it up to three, which is what I tend to aim for.

 

 

Ok, I think I obviously stated efficiency versus fun for the weapon asked about in the OP. Turret is of course good for finishing but if we're talking just pure brutal efficiency which is a game generally of putting out max damage from RHA then skipping it IMO is better. Nothing personal against the power as I do enjoy it and I would wager you and several other ability level for this game is likely higher than mine currently. Hell if I were so skilled that I didn't have to worry about fitness at all I would throw points into turret and throw on a power amp to boost all of my powers. No idea where you got the drift of intolerance towards turret builds perhaps the tongue in cheek "come at me scrubs" comment?

 

In that case, the only class you should ever play is TGI+Harrier. Have fun!


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#39
Quarian Master Race

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I no understand how to kilz thangz quikly, please teach me ur wayz.  :lol:

 

Seriously you have to admit the killing power over the course of the match is not that impressive for sentry turret. Perhaps you play consistently with great players that afford you the luxury of rolling no cyclonic and going with low fitness and shield recharge, I generally pug and I can go with power amp IV over cyclonic consistently in pug matches. That gives me more killing power over the course of a match than turret, IMO. Not to mention if I'm using the incendiary cheese (which like I said cheap yet effective) I want to exploit that power to the fullest extent; TTK wayyyyyyyyyyy faster with power amp and cheese than without it. 

The sentry turret's killing power sucks. It's the tactical options that it opens up in situations when you are outnumbered that makes it worthwhile. You can approach a spawn of a couple Captains and a few troopers, throw the turret at them, freeze one and then blow another's head off then finish of the remaining ones while they're distracted, without taking any damage or wasting time in cover because they are being staggered instead of shooting at you. It is especially a godsend on open maps with limited RHA opportunities.

Actually, when you are solo or with crap teammates, the turret shines even more because having an extra source of aggro and CC is infinitely greater than a few more shields. If and when you make a mistake and you're being shot by multiple enemies, you're going to die in less than a second regardless of fitness levels. CC is far more useful than being able to be shot a whole 2 or 3 more times by Marauder Shields. The only justification I can see for fitness on her is if you run a Cyclonic IV, where you actually get a meaningful shield increase that will  increase exposure time, though if you are going to do that you may as well throw a Claymore on an actually tanky character with some DR. On a character that isn't designed to soak hits in the first place (or doesn't have a specialized tree like krogan or drell), fitness is a placebo on gold and platinum IMO. I've never noticed an increase in survivability from it because the enemies do ridiculous damage compared to the shield pool that most characters have. At best, you can shrug off banshee warps or atlas rockets a little better if you get over certain thresholds.

I don't intentionally cheese , because that ruins the point of the build which is fun. May as well throw on a Reegar at that point, but nonetheless the turret would still be more useful by default. It is also the only means she has of removing Phantom DR other than stagger weapons, making it a must on Plat or against Cerberus if you are running a Claymore.


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#40
NuclearTech76

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The sentry turret's killing power sucks. It's the tactical options that it opens up in situations when you are outnumbered that makes it worthwhile. You can approach a spawn of a couple Captains and a few troopers, throw the turret at them, freeze one and then blow another's head off then finish of the remaining ones while they're distracted, without taking any damage or wasting time in cover because they are being staggered instead of shooting at you. It is especially a godsend on open maps with limited RHA opportunities.

Actually, when you are solo or with crap teammates, the turret shines even more because having an extra source of aggro and CC is infinitely greater than a few more shields. If and when you make a mistake and you're being shot by multiple enemies, you're going to die in less than a second regardless of fitness levels. CC is far more useful than being able to be shot a whole 2 or 3 more times by Marauder Shields. The only justification I can see for fitness on her is if you run a Cyclonic IV, where you actually get a meaningful shield increase that will  increase exposure time, though if you are going to do that you may as well throw a Claymore on an actually tanky character with some DR. On a character that isn't designed to soak hits in the first place (or doesn't have a specialized tree like krogan or drell), fitness is a placebo on gold and platinum IMO. I've never noticed an increase in survivability from it because the enemies do ridiculous damage compared to the shield pool that most characters have. At best, you can shrug off banshee warps or atlas rockets a little better if you get over certain thresholds.

I don't intentionally cheese , because that ruins the point of the build which is fun. May as well throw on a Reegar at that point, but nonetheless the turret would still be more useful by default. It is also the only means she has of removing Phantom DR other than stagger weapons, making it a must on Plat or against Cerberus if you are running a Claymore.

I guess this is just going to be one of those differences in playstyle things. I generally have a encounter or two over the course of the match where I would've went down without the fitness, saves me an ops pack or a medigel which may be needed later. Now that said perhaps that turret would've kept me from being in that situation in the first place but for me over my experience with the character I find the health and shields to be more beneficial to me. Power Amp of course is noticeable especially if you use the incendiary which like I stated is cheap and I don't find the fun in that. If it's for speed killing solo or team wise I just thought it should be pointed out that is the most effective use of it given the weapon if TTK is the focus. 

 

I would much rather use the other build that I listed and with the Arc Pistol so I can use powers more. 



#41
NuclearTech76

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In that case, the only class you should ever play is TGI+Harrier. Have fun!

 

 

 

Lol, yeah I suppose I should be poked fun at and admonished for recommending the best build for TTK with the weapon asked about. My most humble apologies for answering the question with my opinion. Anyone else want to pile on while we're at it?


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#42
Quarian Master Race

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I guess this is just going to be one of those differences in playstyle things. I generally have a encounter or two over the course of the match where I would've went down without the fitness, saves me an ops pack or a medigel which may be needed later. Now that said perhaps that turret would've kept me from being in that situation in the first place but for me over my experience with the character I find the health and shields to be more beneficial to me. Power Amp of course is noticeable especially if you use the incendiary which like I stated is cheap and I don't find the fun in that. If it's for speed killing solo or team wise I just thought it should be pointed out that is the most effective use of it given the weapon if TTK is the focus. 

 

I would much rather use the other build that I listed and with the Arc Pistol so I can use powers more. 

well yeah. Arc Pistol is almost undoubtedly the most efficient way of playing her, but then again Arc Pistol is the most efficient way of playing about 75% of the kits in the game, and except for lore reasons I don't think it actually goes as well with her as one some other kits. It's a fantastic ranged weapon but she has all projectile powers and when I use it most everything dies before they actually get a chance to do anything, except against bosses. IMO she is most fun to play up close and personal, using the powers to control enemies and blow their faces off/ cryosplode them one by one, rather than just standing 30m from a spawn in RHA superfloulsly firing projectiles at imminently headless targets and occasionally remembering that I have a turret that could be killing husks or something.

Power amp is fun on her if you use lesser weapons and focus on tech kills with the turret, but I still get at least the 25 tech kill medal pretty much every game and get the 50 kill medal in most pugs even with using the Claymore to do most of the lifting. If you bring  a strong weapon I think it makes a miniscule contribution because she has no real AOE powers or ones that can otherwise put up multi thousand damage numbers with each cast.


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#43
SterlingPhoenix

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1. Watch Quarian Master Race play FQE.

2. Attempt to emulate.


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#44
Ashevajak

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I use the same build as Binary Helix posted.

 

Turret's not a killing machine, but the shock evo it is a useful distraction/crowd control device with the shock evo.  Between that and Cryo blast, you can keep enemies pretty preoccupied while you Claymore blast them in the face.


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#45
Deerber

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Derpbear has a vid on this? Could you link it?

 

 

There you go:

 

 

 

Special guest in the video is the High Researcher, Lord Fortack, whose video (clicky) started it all. You should keep in mind that that video is almost 3 years old now. I'm not sure how long you've been around, but trust me, at the time it was out, that was impressive.

 

Also please, note that this video was recorded the first time I played her after half a year of break. There are several things you should not learn from this video:

 

1) usage of the turret is pretty pathetic. Better off by spending points in fitness rather than the turret if you're gonna use it that way XD

 

2) herpaderp aim. Try to shoot better than that, lol.

 

3) I didn't remember that well what things I could leave to die from DoT and what not, and as a result I wasted a lot of shots on things that were about to die anyway.

 

 

There might be something more, but I think those are the main ones.

 

As for the build, this is what I use. This is probably what you should be using if it's the first time you play her. Actually, the second is arguably a better build even for experienced players, but, to put it in Fortack's words, I'm a fool who likes to run around like a headless chicken, so I skip fitness entirely :P

 

Ask Deerber, I've seen it :huh:

 

Now I can not unsee it :o

 

Then join it! Put the High Lord on your FQE and enjoy the madness! :wizard:

 

By taking duration, your debuff will last longer, and you can throw some alternating Incinerates in there for extra damage against bosses.  If you take Radius, your debuff will run out long before you can refresh it while waiting for Incinerate to cool down, so you're forced to spam Cryo Blast if you want to keep up the debuff.  You lose a pretty good chunk of damage either way.

 

That's only useful against the 4 big bosses, though. Anything smaller dies in one CB/incinerate cycle. And you shouldn't really be killing the big bosses unless it's the end of the wave, so... That is why I prefer the additional CC and combo potential granted by radius. It's not a make it or break it evolution, anyway.

 

Doesn't FQE need as fast recharge speed as possible (which makes Claymore an inappropriate weapon choice)?

 

Not really. As many already mentioned, you might as well just try it yourself to get a taste for it, but the fact is that the Claymore is a great fit for her. Two of her powers, including the most useful one, have such a low CD that you can still expect to use them a lot even with a heavy loadout. Plus, her best power happens to be one of, if not the, best pure debuff in the game, which synergizes wonderfully with big guns. Also, the claymore is one of the best guns in this game as far as burst dps goes - which is definitely a big plus when you're using a class that is as resilient as tissue paper. Try it, it works, and it works great.

 

Fitness is useless on this build. Survivability comes from speed and CC via frozen enemies and turret but if you really feel like you need it, than go no lower than 4 in turret and passives.

 

...

 

How does a few tenths of a second of extra shields do anything for killing efficiency on a gun that hardly requires any out of cover exposure to do damage in the first place? Turret can lock down multiple enemies for several seconds letting you bring the hurt from better positions for much longer, by comparison, and rarely wastes cooldowns anyway if you actually know how to use it.
 

 

In general, I agree that the turret provides more survivability than fitness on her. However, and this is coming from someone who has spent countless waves on her without ever spending a single point in fitness, said fitness is not completely useless.

 

In fact, there is one thing which the turret cannot CC, which you cannot kill, which you cannot freeze, which you have a hard time avoiding, if you play her like I do, and which is going to kill you and make you waste ops packs more than all the other enemies in the Reapers arsenal combined, if you go no fitness on her.

 

 

 

... You know what it is, right?

 

 

 

... Right?

 

 

 

 

... It's goddamned ravagers' goo, obviously! The bane of all the low shields/health characters.

Seriously, **** that ****.

 

Wraith FQE is better and you actually feel like playing a Quarian Engineer rather than a Quarian Soldier.

 

sarkozy-lol-eccbc87e4b5ce2fe28308fd9f2a7

 

TTK wayyyyyyyyyyy faster with power amp and cheese than without it. 

 

Not really. Bosses aside, everything is coming down in one CB/incinerate cycle, so cheese ain't gonna bring it down much faster, if at all.

 

As for the 4 bosses, you shouldn't be shooting them anyway.

 

While we are at discussing weapon choices why no the Talon? To me it seems to be a better fit. It is hard punching light weight weapon that allows you to strip shields and to spam cryo + incinerate combo.

 

Talon's effective range and OHK range are way lower than the Claymore's, though. The Claymore also has insanely higher burst DPS.

 

 

Still if running with a group of friends which I recommend for sanity's sake you're probably not going to realize the extra weight. 

 

Oh, I always realize when the glitch breaks on that setup. The difference, sadly, is massive :/ I usually either try to start with a full lobby, or if I'm forced to start without I change mods and go for the simple penetration one.

 

It is also the only means she has of removing Phantom DR other than stagger weapons, making it a must on Plat or against Cerberus if you are running a Claymore.

 

It is the second time I see you mentioning this, so I guessed it doesn't hurt to toss out that it's not entirely true. Any projectile power is capable of bypassing Phantoms' DR: just use the power when you're close enough that they'll flip instead of bubble (somewhat unreliable off host, I know), then wait for the moment when they're still and they get no DR, and pop their melon off with your big boomstick of death. It's quite the satisfaction ;)

Turret is easier and more reliable, of course.


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#46
Quarian Master Race

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Ravager goo is the reason ops packs were invented. She's pretty good against the REAL threat from the Reaper faction, known as GODDAMN FUCKIN SWARMERS. Turret nukes them quite nicely as do fire explosions.

And yeah Cryo and Incinerate sort of works, but I'm not launching projectile powers against Fantums without 2m of piercing because of the risk I then get the bubble of fuckery.

Another thing mentioned that I didn't is the build is highly dependant on the weight glitch. If the lobby isn't full and someone joins, you will have a bad time because it screws the normally great reload cancel timing of the powers.


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#47
The NightMan Cometh

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Speedy Quarian Pyro....http://kalence.drupa...!13N53363!AE.EG

 

Just burn everything.



#48
Deerber

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Ravager goo is the reason ops packs were invented. She's pretty good against the REAL threat from the Reaper faction, known as GODDAMN FUCKIN SWARMERS. Turret nukes them quite nicely as do fire explosions.
 

 

As I said, swarmers can be killed, CC'd, avoided. Ravager goo just fucks you up no matter what, especially if you like bursting ravagers like I do.



#49
Jelena Jankovic

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why?

 

The FQI Claymores better



#50
Jugger nuggss

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My soup!
Enemy spinach!
Banana!
Profit?