why?
The FQI Claymores better
Agree personally but the Crusader could be argued to be even better on her.
why?
The FQI Claymores better
Agree personally but the Crusader could be argued to be even better on her.
why?
The FQI Claymores better
Because Quarian engineers. And shotguns.
It just kind of fits.
There you go:
Thx for the vid. Very useful. What is your build?
1. Watch Quarian Master Race play FQE.
2. Attempt to emulate.
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Personally I don't really play quarians all that much and when I do....
I don't.
But I have seen people do really good with them and as for the turret it's a good aggro dump, primer and backup but it's utility depends on your playstyle.
For something a little different... Bosh'tet slapper. Generally use the Wraith with her but this can do with the Claymore as well. I get a kick out of having a slap contest with phantoms every now and then. Cyclonic IVs allow her to take a few hits before her soup phase kicks in. Of course, gear is always whatever you see fit to use.
I tried a fitness less build similar to QMR's (I have radius on cryo and recharge speed on incinerate). Wow, it is a blast. Good CC and it is devastating vs bosses. This was my first time with a fitnessless build so died a bit here and there but then got the hang of it. Actually died a lot less than I expected.
Thx for the vid. Very useful. What is your build?
Errr. I wrote it in the same post XD It's just a bit under the vid ![]()
Errr. I wrote it in the same post XD It's just a bit under the vid
Thx, I missed it somehow. BTW I used the exact same build and loadout other then recharge speed on incinerate.
Deerber's video is kind of my point though. You don't need turret to do high damage. Possibly it can be situationally useful there but most of that bid she is mobile and being used to put out damage. Turret is really nice for crowd control but I don't see how anyone could argue he is going to kill faster if he throws out that turret. Maybe more trash kills on husks. Jmo but I don't think clearance time would've changed with more turret usage in that scenario.
Part of high damage is staying alive. Now, turret helps to distract two of the most dangerous enemies in the game: phantoms and primes. IMO this is in itself enough to justify a few points in turret.
Why would you want to shoot the fqe with a claymore??
Cryo Blast still has a very fast cooldown that is perfect for setting up heashots and debuff. Though with debuff & Claymoar you can just aim for the toe for all you care and still not lose points for style.
I find FQE works better with the Black Widow, since the Cryo Debuff allows shield clean kill headshots on Gold. So yes, that means each shot of the Black Widow can be an instant kill thanks to very fast cooldown of Cryo Blast, thus making FQE and Black Widow on of the most deadliest combos in the game.
Lol, yeah I suppose I should be poked fun at and admonished for recommending the best build for TTK with the weapon asked about. My most humble apologies for answering the question with my opinion. Anyone else want to pile on while we're at it?
*Ahem*
Yes me. Where would you like me to pile up my pets? ![]()
this topic was worthy of reading
and a Katy Perry gif

Thx, I missed it somehow. BTW I used the exact same build and loadout other then recharge speed on incinerate.
Ok, I think I obviously stated efficiency versus fun for the weapon asked about in the OP. Turret is of course good for finishing but if we're talking just pure brutal efficiency which is a game generally of putting out max damage from RHA then skipping it IMO is better. Nothing personal against the power as I do enjoy it and I would wager you and several other ability level for this game is likely higher than mine currently. Hell if I were so skilled that I didn't have to worry about fitness at all I would throw points into turret and throw on a power amp to boost all of my powers. No idea where you got the drift of intolerance towards turret builds perhaps the tongue in cheek "come at me scrubs" comment?
This looks like just a difference in philosophical approach to gaming, but there are equally reasons why I find your "Min/Max or GTFO" approach to be inconsistent. The first is that ME3 is not itself a min/max game. If you really want to play extreme min/max shooters then you have Counter Strike, Battlefield 3/4, and Black Ops II, every one of which is a better shooter qua shooter. The second is that if pure killing efficiency is the criterion, then don't even talk about the FQE. Tell people to use the TGI, or the GI, or the GT. Or whatever.
If one is going to discuss the FQE, then, since she has a turret, it's reasonable to tell people how to get the best out of the turret. Yes, Deerber and Fortack don't need the turret. They are not typical players. I find huge benefit from the turret because of numerous reasons that I and others have mentioned in this thread.
Is the Claymore FQE optimal? No. (Incidentally, the highest I've ever scored with the FQE was with the Tempest.) Is she fun to play? Yes. She has a very different rhythm from many of the other characters, and the turret - should one choose to use it as it can be used - provides ways to control the flow of the action to fit that rhythm especially well.
As far as intolerance, I wasn't referring specifically to turrets or otherwise, just that you have a pattern of responding in a way that comes across as not really comprehending the possibility that someone else may not posses your level of unerring skill and accuracy with all weapons, or that they may wish to get the best out of a kit that is less than optimal in and of itself. I'm not saying this by way of criticizing you, but in an attempt to make you see that if you only go min/max then everything comes down to "play the TGI" or similar.
I tried Piranha FQE for starters, and it worked pretty well, I might make it my default build. Then I gave Claymore my best effort... And I don't understand why someone would willingly use it. It's a terrible weapon, even among shotguns (that I don't like very much as a whole). It's very hard to not miss that one shot on fast moving targets like Phantoms and Dragoons, and even when I hit Atlas point blank in the injection port, damage is underwhelming.
See this is where the disconnect is I don't think I said min max or gtfo. Simply arguing that the min max is without turret imo. Not seeing where you think that. I've often said min max sucks as a way to approach this game. Just BC I put forth the DPs build doesn't reflect that I feel that is he way the kit has to be played. While I don't think optimal is the way to go all the time I do have issue with some saying take turret or ur retarded. Again jmo.This looks like just a difference in philosophical approach to gaming, but there are equally reasons why I find your "Min/Max or GTFO" approach to be inconsistent. The first is that ME3 is not itself a min/max game. If you really want to play extreme min/max shooters then you have Counter Strike, Battlefield 3/4, and Black Ops II, every one of which is a better shooter qua shooter. The second is that if pure killing efficiency is the criterion, then don't even talk about the FQE. Tell people to use the TGI, or the GI, or the GT. Or whatever.
If one is going to discuss the FQE, then, since she has a turret, it's reasonable to tell people how to get the best out of the turret. Yes, Deerber and Fortack don't need the turret. They are not typical players. I find huge benefit from the turret because of numerous reasons that I and others have mentioned in this thread.
Is the Claymore FQE optimal? No. (Incidentally, the highest I've ever scored with the FQE was with the Tempest.) Is she fun to play? Yes. She has a very different rhythm from many of the other characters, and the turret - should one choose to use it as it can be used - provides ways to control the flow of the action to fit that rhythm especially well.
As far as intolerance, I wasn't referring specifically to turrets or otherwise, just that you have a pattern of responding in a way that comes across as not really comprehending the possibility that someone else may not posses your level of unerring skill and accuracy with all weapons, or that they may wish to get the best out of a kit that is less than optimal in and of itself. I'm not saying this by way of criticizing you, but in an attempt to make you see that if you only go min/max then everything comes down to "play the TGI" or similar.
It's a terrible weapon, even among shotguns

Claymore is a weapon that it takes skill to get the most out of. Takes a little time to get there. Hell watch deerber's video, he even misses a reload hide , misses a shot every once in a while and he's good with the weapon. It takes time to get there with some stuff.I tried Piranha FQE for starters, and it worked pretty well, I might make it my default build. Then I gave Claymore my best effort... And I don't understand why someone would willingly use it. It's a terrible weapon, even among shotguns (that I don't like very much as a whole). It's very hard to not miss that one shot on fast moving targets like Phantoms and Dragoons, and even when I hit Atlas point blank in the injection port, damage is underwhelming.
watch deerber's video
I have. Speaking of which, I don't understand how he cancels the reload animation. I do it by casting Cryo, which is kinda long. Deerber does something different.
Guest_Lusty Argonian Maid_*
I tried Piranha FQE for starters, and it worked pretty well, I might make it my default build. Then I gave Claymore my best effort... And I don't understand why someone would willingly use it. It's a terrible weapon, even among shotguns (that I don't like very much as a whole). It's very hard to not miss that one shot on fast moving targets like Phantoms and Dragoons, and even when I hit Atlas point blank in the injection port, damage is underwhelming.
Okay I'm going to let this pass since I felt Claymore sucked until I l2p. People were telling me to try Claymore on Huntress so I gave it a shot. First game, absolute disaster! I barely hit anything and my timing with powers was way off. I really sucked and felt the gun was bad
(*hint* gun wasn't bad I just didn't know how to use it properly)
Well when I eventually learned to use the gun: Reload cancels (the biggest thing IMO) and hitting targets with it...well it's a f*cking beast. Fitnesless Huntress with Claymore is still one of my favorite things in the game. Lots of platinum pugs done with that set. Nothing better than osk phantoms: Dark Channel and claymore to the face
And bosses go down in seconds with proper setups using Claymore.
Just give it time and practise. You WILL end up liking it ![]()
I have. Speaking of which, I don't understand how he cancels the reload animation. I do it by casting Cryo, which is kinda long. Deerber does something different.
This Video teached me to reload cancel and to start to enjoy the claymore. Hope it is helping you too.
I have. Speaking of which, I don't understand how he cancels the reload animation. I do it by casting Cryo, which is kinda long. Deerber does something different.
Uhm. Could you clarify on what you don't understand, please? There are two reload-related (lol) things I do: reload cancel, and reload hiding. They're mostly used in conjunction. What is it, exactly, that you do and what is it that you don't?
This Video teached me to reload cancel and to start to enjoy the claymore. Hope it is helping you too:
Thanks!
P. S. Haven't we played together a couple hours ago? We were both Valkyries, and I had hard time keeping up with you ![]()