I still don't see the problems with the endings. We get to choose between 3 choices (I'm leaving out Refuse) that were constant themes throughout the Trilogy.
They were always present, and maybe one path shaped your character more than others, and everyone can have his/her own reasons for the choice at the end.
Edit: I've only just watched the video, Rainbowhawk (during my break at work
), and this was absolutely amazing.
"Mass Effect allows you to make your own choices about how you interact with this universe. Not as a gimmick, but as a didactic mechanism. That is to say, a way to teach us about the reality in which we actually participate.
And given Sartre's definition of individualism, the player is making this final decision based on how they view the world, and what morals and philosophies they think are worth considering, and ultimately, their decision is justified. So much as people argue that the endings are essentially the same, there is something that you added to them that makes them unique to you - your unique reasoning that informed your choices. This is why this videogame has become one of the most compelling and moving pieces of art that I have ever encountered.
What matters here is not the decision you make. It's that your decision is informed by your philosophies, your world-view, your individualism."
I'm out of likes for this guy.