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I'm tired of random character progression


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#26
Vazgen

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I don't know what version of the game that you're playing, but for me...  Weapon mods have always shown up in the spectre requisitions.

 

EDIT :   From that page  :  *If missed during missions

 

And it lists about 6-8 mods.

From that page: * is only next to the armor pieces. 

The listed mods are there regardless of whether you missed them or not. They appear when you buy them from other shops. Example: buying Assault Rifle Thermal Scope I from Cipritine Armory unlocks the Assault Rifle Thermal Scope II in Spectre Requisitions



#27
goishen

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Meh.   Too tired to argue.   But I believe I've seen some first ranked stuff in there.

 

It's not as cut and dried as you're making it.



#28
Vazgen

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Meh. Too tired to argue. But I believe I've seen some first ranked stuff in there.

It's not as cut and dried as you're making it.

All I know is that of all my ME3 playthroughs only my last two have all the mods at level V during Cerberus HQ. And I emptied the shops in 99% of other playthroughs.

#29
StealthGamer92

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Yes, and if you make the mistake of completing the mission before you scan every nook & cranny for loot, you'll be cutscened outta there. Oops.

=====================

How about...

A Budget:

-- Alliance/Cerberus supplies a per mission budget you can use to purchase any base equipment. Pick it up at a hub for a discount, ordering online includes shipping fees.
-- If you want to equip a weapon on multiple characters, you need to purchase multiple copies of it.

An Onboard Weapons Tech:

-- Assign the tech to research a specific mod / upgrade / ammo type you desire. The more resources you provide (credits, salvaged or stolen data, etc.), the sooner the research will be complete and the desired improvement available. This would allow you to get the specific upgrade(s) most desired, but would also reward looting by making them available sooner, which would also mean you could get more of them per playthrough. And maybe you could earn bonus funding from weapon tech breakthroughs.

I liked the general idea behind ME2's research, but it got bogged down with locks and resource scanning. I remember blowing a big chunk of credits buying tech from merchants, only to find that they wouldn't be unlocked until much later in the game... if at all.

This! :D


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#30
AlanC9

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Armor pieces and weapons appear in shops if you miss them on a mission. Not weapon mods though. Here is the wiki page on Spectre Requisitions terminal, if you're interested.


Could you edit in when mods appear there? The wiki page doesn't actually say when those show up.

#31
KrrKs

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Vazgen is right, weapon mods missed during missions don't show up in the stores. (E.g., for some reason I always miss one of the shotgun high calibre barrels)

 

The Citadel stores have 2 levels of each mod right from the start (+ maybe some unlocked after priority Citadel), the rest has to be picked up during 'missions'.

The only exception to this I know of are some Omega DLC mods, which cannot be picked up, but become available at Harrot's/Batarian State arms during/after the DLC.

 

 



Could you edit in when mods appear there? The wiki page doesn't actually say when those show up.

Are you looking for this:Equipment_Guide?

Further down is a list by item type.



#32
cap and gown

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 (E.g., for some reason I always miss one of the shotgun high calibre barrels)

 

Do you kill Balak? The only way to get to level V on a couple of mods (including the high calibre barrel, I believe) is to complete the Batarian access codes mission with a persuade check. This will allow you to buy another level of a couple different mods at the Batarian State Arms kiosk.

 

Also, I just found out recently about a shotgun mod on Thessia near the Asari snipers.


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#33
SolNebula

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i instead missed A LOT inventory and loot in ME2 and ME3. It felt like there is nothing rewarding you for your efforts. I welcomed the DAI loot and crafting system because it encourage you to explore more and check everywhere for secret chests and items. Since exploration is going to be a thing in the next ME then loot and chests are the only way to make exloring planets worthwhile aside from secondary quests. Crafting should take inspiration from Dead Space 3 minus the pesky microtransactions, those should be burnt with fire.

 

I think the DAI system is quite nice though some modifications are required:

-Reduce the overall randomness of what are you going to get.

-Make the items you find in chests linked to your level. Create a tier system of chests. Where rare chest are hidden and difficult to spot or protected by some kind of tough enemy.

-Make secondary quests the most rewarding in terms of items obtained.

-Create shops around the game where we can purchase weapons or weapon parts for a hefty sum. Therefore we have to sell loots, items and valuables to get what we want. Credits should be scarse enough to force us prioritizing our choice so that we simply aren't able to buy 100% of the weapons or their mods.

 

Enhance weapon customization where you can buy/find a Mattock but in order it to make a great gun you have to purchase or obtain rare weapon parts.

 

These are just some ideas. I take great pleasure in exploring, finding chests, farming valuables and earn my guns. This greatly enhance replayability for me. I really did not like how in ME2/3 you didn't have any loot and collectibles, but then those games didn't have any exploration to begin with....BW catering to lazy players.

 

And for the love of God, BW balance well your weapon packs this time around or even better put your new weapons inside the story DLCs.


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#34
KrrKs

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Do you kill Balak? The only way to get to level V on a couple of mods (including the high calibre barrel, I believe) is to complete the Batarian access codes mission with a persuade check. This will allow you to buy another level of a couple different mods at the Batarian State Arms kiosk.

 

Also, I just found out recently about a shotgun mod on Thessia near the Asari snipers.

Which one exactly is different from one playthrough to the next (it is never the Mars one, though), but I'm always missing one of them. -_-

 

Apart from thread derailment, this is exactly a reason why I am against fixed mission drops. It 'forces' the player to do missions based on meta knowledge about possible gear drops. For example I'd need to do the 'Arrae: Ex Cerberus' Mission if I want another of these Barrels upgrades or the Carnifex.


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#35
AlanC9

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Are you looking for this:Equipment_Guide?
Further down is a list by item type.

Thanks. My impression is that the four (I don't have Citadel) Spectre Requisitions mods aren't all there at the start of the game. But I may be wrong about that.

As for meta knowledge, I get around that issue by not retaining any.

#36
Vazgen

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I do have a bug on Mars, when you have a SMG or a Sniper Rifle/Shotgun equipped and pick a mod for that weapon, the screen pops out but the mod is not added to your inventory. You can't put it on a weapon via workbench. The fix I found is to have other weapons equipped. Luckily my canon build uses Avenger and Predator and there are no pistol or AR mods on that mission ;)



#37
MrMrPendragon

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1. No Crafting.

2. No RNG

3. Don't be like DAI where they totally downgrade every loot in existence so they can force the players to focus on crafting.

 

I feel like RNG and the obsession with crafting has severely decreased DAI's replay value for me. The duplicate glitch was the only thing that made the game fun for me, and they removed it. I don't want to grind for 15 hours trying to craft a weapon only to throw it away in 2 hours after I find something *slightly* better.

 

 

I did like ME3's system and how they handled things. The only thing I would change about it is that the higher tier weapons and armor should require some work to find. Like making the right choice in a sidequest, or a side quest that spans throughout the entire game with a super awesome loot at the beginning of the last quarter of the game.

 

One more addition would be make the upgrades RTS style upgrades - as in progress bars whose speed relies on the amount of minerals/credits you have. There could also be blocks in the progress bar that can only be overcome if the player finds a specific quest item in a random sidequest. These items could appear or be picked up before the upgrades are even available - as in "saved for later" loots.