Its nice to see people having a real discussion about the topic now. Thank you to all who took the time to read what i wrote and leave a respectful reply, regardless if you agreed with me or not. I was hoping to get some good replies to my topic, and its nice to see some of the community doing just that. 
I do respect NDAs. I've been in a ton of alphas and betas over my decades of gaming and ive always respected NDAs. I do agree, like others have stated, that NDAs are there because things do change during the course of some betas. However, with the lack of any type of DAMP info regarding new content you would think Bioware would be greatful for any type of hype it can get for DAMP.
I have to disagree with those that say DAMP isnt a failure and was planned out. DAMP wasnt even going to be in the game to begin with. DAMP was thrown together at the last minute because they realized that people did want online play in DA. If i remember reading the articles correctly, DAMP was even done by a third party, so it wasnt kept in house, which explains all the bugs. If im wrong and it was done in house, then thats even worse to have all those bugs.
Also have to disagree about the content for DAMP being acceptable, and the Destruction Pack counting as good DLC. If you find them throwing a new route into the same map good DLC then you are easy to please. I will say that the Elven Ruins Destruction map was the best out of the 3 because it was the one that looked the most different. However, the lack of mobs really took away from it being great. The mobs were to spread out on that map, and to far between other mobs. Too many areas of just walking just to get to the next 1 or 2 mobs, and then eventually come across a big group and the door to the next area level. This game came out in November and its now April and we still have the same 3 maps and same 3 bosses. If they had added 1 new map and 1 new boss during this time then maybe the backlash on DAMP wouldnt be so hard and critical..... maybe.
If Bioware had put effort into DAMP like some are claiming they did, then why wasnt DAMP DLC planned out in advanced and have release schedules set up to release content on a regular basis? Again this bring me back to the point that DAMP was something that was thrown together at the very last minute and added to the game. They didnt put any faith in mutiplayer to begin with or they would have had at least 2 good DLC updates planned out in advanced, and could have been working on future updates all this time because they would have had content already planned to release during all these months.
Like i said before i was so happy when i found out DAMP was going to be in this DA game, cuz its something i wanted in the DA games since Origins. That is why when this game came out i jumped into DAMP right away, just like many other people did who got this game. During my time playing DAMP i ran into people online who mostly got DAI because of DAMP and thats all they wanted to play. This was something a lot of people wanted and they finally got. Then to be let down over all these months to find out that nothing was planned for as DLC to DAMP.
So yes Bioware did and still has to this day let DAMP become a failure. I myself, and im sure many others, would have been happy to pay for DAMP DLC (lets face it most are used to paying for DLC by now anyway) if it would have meant Bioware actually put a group of people whos sole purpose was to make large great content for DAMP. I respect Bioware for wanting to keep DAMP free. I give them kudos for taking that stand which most devs would never do. But when you sacrifice content updates that would keep DAMP popular and not bore people into leaving just to keep it free, then you need to rethink your priorities.