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Bioware: regarding your "leaks"


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#26
SofaJockey

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I'm not going to troll you or anything.  I just have a few questions if you would answer them.  If you don't want to then I understand as its none of my business.

Do you agree that the initial content in DAMP was extremely low and got old fast as well as the time period in which new content is coming that most people will not even care to come back? 

Do you feel this DAMP is as important to the dev as ME and the bugs are exusable and its ok to charge fans full price for games in that condition?

Will you be pre ordering and paying full price for future Bioware titles?

 

Happy to, you asked nicely. I respect your disappointment as you've mentioned before.

 

I think the initial content level was fine, though ideally the Destruction DLC needed to have been day one content and the 'leaked whatever it is' should ideally have been a February release not an April one. 

 

Those are knock on effects of the single player game having been harder to build on Frostbite 3 than I think was planned and that the whole game could have benefited from being released in February/March for stability/technical reasons, but clearly not for commercial reasons.

 

DAMP is important as it opens the DA franchise to multiplayer. It's not the 'out of the gate' success of MEMP, but it's mostly there and the shortfall is down to a slower release schedule of new content. The key glitch did require stomping on much more quickly than happened, because it was genuinely game breaking. As for pricing, well the multiplayer is essentially a 'free' component with optional platinum purchase isn't it.

 

Will I be preordering BioWare in future, sure I will. I won't expect it to be bug-free, few games are that, but I will be expecting an enjoyable experience, and the pleasure of playing at release. I don't buy many games, maybe 4 each year, so I'm happy to have them at launch.


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#27
Geth Supremacy

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OP makes some valid points. An NDA isn't the reason we've had dick for additional content months down the line. 

 

Absolutely.  I agree with much of what was said...just not all of it.



#28
Shinnyshin

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OP makes some valid points. An NDA isn't the reason we've had dick for additional content months down the line. 

And dick for very obviously needed tweaks to current content.  Or dev interactions.  Do we even have real patch notes yet?


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#29
Dieb

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DAMP is important as it opens the DA franchise to multiplayer. It's not the 'out of the gate' success of MEMP, but it's mostly there and the shortfall is down to a slower release schedule of new content.

 

 
Sorry buddy, but that's not true in my opinion. People like saying that because it seems accurate, but that's misleading.
 
Everyone I interacted with on here and elsewhere (reluctant to just say "everybody") found it to be monotone and horrible compared to other MP shooters. MEMP only became as awesome as it is sometime during the first year of its runtime. It was one game mode, the maps were infinitely more simplistic(still are, not that I mind), and it had way fewer characters - mechanically identical Human Males & Females, and an alien for each (?) base class - that's 8. It was glitchy, gimpy, matchmaking didn't work and the lag was atrocious at times.
 
Don't get me wrong, I love the MEMP just as much. But I'm not throwing a tantrum every week and tell developers what they're supposed to do next. There's a difference in feedback or that. I can't think of a single wholly new (and this is even new-er than ME when it comes to the combat system) multiplayer game/mode that didn't (relatively) suck the first months in. They're working on it. It's their job you know - I don't believe we're the only ones who want this game to be good.
 
 
Edit:
Forgot to add - I agree with the OP's core message. I think it's silly they didn't advertise it themselves. An NDA's a bummer, because he's absolutely correct in stating that they need all the publicity they can get. I know that stuff can change and get cut based on feedback, but you don't just cut three fully-developed new characters altogether at this point of developement shown in the leaks. So yeah, these agreements are a little too general to make sense or do good in every instance it seems.

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#30
Samahl na Revas

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3 characters? Can't wait for Witcher. As for the NDA yea it was right bioware took down the post. I'm not brown nosing. 

 

Yea they could of easily created their own topic about potential future content. However, the problem is that it is potential future content meaning they want to ___ us around some more and haven't figured out when to release it especially with games like Witcher right around the corner. Then again they could release it in May because they want DAIMP to fail, I have a gut feeling.

 

This multiplayer is nothing like what I had imagined a DA multiplayer would be, no planning, true cross class combos. Nothing. 

 

Yay for Witcher! :D



#31
uzivatel

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I can't think of the last game that got this many industry awards with user scores under 6 on Metacritic.

Its telling more about users writing those reviews than the game in question.
At least now users can not review (i.e trash) games pre-release.

#32
Geth Supremacy

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Its telling more about users writing those reviews than the game in question.
At least now users can not review (i.e trash) games pre-release.

 

You must not forget that Microsoft was found out paying reviewers last year for positive reviews.  If you can pay attention you can see if and when it is the case.  It happens quite a bit.  Most reviewers hold no merit anymore.

 

http://www.businessi...comments-2014-1

 

AngryJoe seems on point and honest though.  I still watch his content.


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#33
SofaJockey

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AngryJoe seems on point and honest though.  I still watch his content.

 

I enjoy AngryJoe's reviews.

His of DAI was decent and deducted a point for PC UI.



#34
uzivatel

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You must not forget that Microsoft was found out paying reviewers last year for positive reviews.  If you can pay attention you can see if and when it is the case.  It happens quite a bit.  Most reviewers hold no merit anymore.
 
http://www.businessi...comments-2014-1
 
AngryJoe seems on point and honest though.  I still watch his content.

Those are considered reviewers these days? Maybe I too should apply for some money as I too whine on the internet.

#35
Kenny Bania

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And dick for very obviously needed tweaks to current content.  Or dev interactions.  Do we even have real patch notes yet?

 

Patch notes? You mean the brand new game mode where we have to figure out what's changed ourselves?

 

I really miss the detailed job the ME3 team did.


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#36
bronxchulo

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Its nice to see people having a real discussion about the topic now.  Thank you to all who took the time to read what i wrote and leave a respectful reply, regardless if you agreed with me or not.  I was hoping to get some good replies to my topic, and its nice to see some of the community doing just that.  :)

 

I do respect NDAs.  I've been in a ton of alphas and betas over my decades of gaming and ive always respected NDAs.  I do agree, like others have stated, that NDAs are there because things do change during the course of some betas.  However, with the lack of any type of DAMP info regarding new content you would think Bioware would be greatful for any type of hype it can get for DAMP.

 

I have to disagree with those that say DAMP isnt a failure and was planned out.  DAMP wasnt even going to be in the game to begin with.  DAMP was thrown together at the last minute because they realized that people did want online play in DA.  If i remember reading the articles correctly, DAMP was even done by a third party, so it wasnt kept in house, which explains all the bugs.  If im wrong and it was done in house, then thats even worse to have all those bugs.

 

Also have to disagree about the content for DAMP being acceptable, and the Destruction Pack counting as good DLC.  If you find them throwing a new route into the same map good DLC then you are easy to please.  I will say that the Elven Ruins Destruction map was the best out of the 3 because it was the one that looked the most different.  However, the lack of mobs really took away from it being great. The mobs were to spread out on that map, and to far between other mobs.  Too many areas of just walking just to get to the next 1 or 2 mobs, and then eventually come across a big group and the door to the next area level. This game came out in November and its now April and we still have the same 3 maps and same 3 bosses.  If they had added 1 new map and 1 new boss during this time then maybe the backlash on DAMP wouldnt be so hard and critical..... maybe.

 

If Bioware had put effort into DAMP like some are claiming they did, then why wasnt DAMP DLC planned out in advanced and have release schedules set up to release content on a regular basis?  Again this bring me back to the point that DAMP was something that was thrown together at the very last minute and added to the game.  They didnt put any faith in mutiplayer to begin with or they would have had at least 2 good DLC updates planned out in advanced, and could have been working on future updates all this time because they would have had content already planned to release during all these months.

 

Like i said before i was so happy when i found out DAMP was going to be in this DA game, cuz its something i wanted in the DA games since Origins.  That is why when this game came out i jumped into DAMP right away, just like many other people did who got this game.  During my time playing DAMP i ran into people online who mostly got DAI because of DAMP and thats all they wanted to play.  This was something a lot of people wanted and they finally got.  Then to be let down over all these months to find out that nothing was planned for as DLC to DAMP.

 

So yes Bioware did and still has to this day let DAMP become a failure. I myself, and im sure many others, would have been happy to pay for DAMP DLC (lets face it most are used to paying for DLC by now anyway) if it would have meant Bioware actually put a group of people whos sole purpose was to make large great content for DAMP. I respect Bioware for wanting to keep DAMP free.  I give them kudos for taking that stand which most devs would never do.  But when you sacrifice content updates that would keep DAMP popular and not bore people into leaving just to keep it free, then you need to rethink your priorities.



#37
Yuanrang

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Patch notes? You mean the brand new game mode where we have to figure out what's changed ourselves?

 

I really miss the detailed job the ME3 team did.

I will be fair and say Dragon Age: Inquisition has a fantastic single player mode, but multiplayer fell through hard.

I think basing mostly everything on Mass Effect's Multiplayer system was both smart and stupid at the same time. Having challenges, banners and a framework is great for the game... but when things become horribly repetitive to cater to Dragon Age's gameplay, it does not work well. At the end of the day, you are copying the framework for a shooter into a game that is far from that.

What makes Multiplayer in Dragon Age: Inquisition fun is the gameplay, but the problem occurs when there is very little reason to keep on playing. With a loot system that is completely counter-productive to keeping on playing (luck really screws some over, while others surf through it) and a total lack of new content, just makes Multiplayer a lost cause. The complete lack of information from BioWare really does not help either. Destruction was not really a DLC by any means. Yeah, it added wildlife which was a nice spice to the game mode and enrichened the game greatly upon release.... for about a tenth of the time the bloody key bug made me quit Multiplayer because over 50% of my games bugged out. 

 

4-5 months ago, I defended this multiplayer mode because it is fun, but over time, I find it hard to be positive about anything. It is a major letdown to what ME3's multiplayer was.

Oh well..


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#38
SofaJockey

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Its nice to see people having a real discussion about the topic now.  Thank you to all who took the time to read what i wrote and leave a respectful reply, regardless if you agreed with me or not.  I was hoping to get some good replies to my topic, and its nice to see some of the community doing just that.  :)

... DAMP was thrown together at the last minute because they realized that people did want online play in DA.  ...

 

...I will say that the Elven Ruins Destruction map was the best out of the 3 because it was the one that looked the most different. ...

 

It has been shared multiple times that the development time on DAMP was over 2 years pre-launch, so it was hardly thrown together at the last minute. The destruction Elven Ruins map is my favourite...



#39
Kenny Bania

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I will be fair and say Dragon Age: Inquisition has a fantastic single player mode, but multiplayer fell through hard.

I think basing mostly everything on Mass Effect's Multiplayer system was both smart and stupid at the same time. Having challenges, banners and a framework is great for the game... but when things become horribly repetitive to cater to Dragon Age's gameplay, it does not work well. At the end of the day, you are copying the framework for a shooter into a game that is far from that.

What makes Multiplayer in Dragon Age: Inquisition fun is the gameplay, but the problem occurs when there is very little reason to keep on playing. With a loot system that is completely counter-productive to keeping on playing (luck really screws some over, while others surf through it) and a total lack of new content, just makes Multiplayer a lost cause. The complete lack of information from BioWare really does not help either. Destruction was not really a DLC by any means. Yeah, it added wildlife which was a nice spice to the game mode and enrichened the game greatly upon release.... for about a tenth of the time the bloody key bug made me quit Multiplayer because over 50% of my games bugged out. 

 

4-5 months ago, I defended this multiplayer mode because it is fun, but over time, I find it hard to be positive about anything. It is a major letdown to what ME3's multiplayer was.

Oh well..

 

It's not all bad. They were several missteps imo. The lack of diversity in the weapons being the first. Every weapon in every class plays exactly the same way. Diversity in that regard would've helped. The lack of progression in weapon levels is another dumb idea. In your first week playing, you could theoretically have end game weapons making the rest of your time playing a bore. Don't get me started on the shitty matchmaking, ensuring that you play with the same people every damn time (a bit of hyperbole there).

 

I could go on and on about the lack of additional content, lack of communication, and the seemingly infinite number of bugs, but I'll leave that for another time.



#40
Kenny Bania

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It has been shared multiple times that the development time on DAMP was over 2 years pre-launch, so it was hardly thrown together at the last minute. The destruction Elven Ruins map is my favourite...


If this is all they could come up with for MP in two years, then I don't really know what to say. There wasn't any time spent to ensure weapons and gear weren't copied directly from SP, even if they couldn't be used for anything?
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#41
bronxchulo

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It has been shared multiple times that the development time on DAMP was over 2 years pre-launch, so it was hardly thrown together at the last minute. The destruction Elven Ruins map is my favourite...

 

 

Seriously?  they spent over 2 years pre-launch on DAMP and that bug filled, skills broken, 3 maps, 3 bosses was the best they came up with in those 2+ years?  Wow..... if thats true..... then thats even worse then i thought.  That then makes me rethink about Bioware completely when it comes to what they are capable of planning out.

 

SMH....  thank you for that info if that is actually true.  This takes any faith i had in Bioware to deliver future content for DAMP to an all new low...... and it should leave a lot of you feeling the same way.

 

ADDING:  I just cant see how you guys can justify Bioware doing DAMP the way they did and say its good content if this is the outcome of 2+ years.....   how can you say this is acceptable for DAMP with that amount of time behind it?


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#42
Geth Supremacy

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Also the single player doesn't matter to me.  I don't really enjoy single player games and despite trying to force myself to play through the SP I cannot do it.

 

I am almost a 100% MP gamer with a few rare exceptions such as Last of Us and I did enjoy DAO as well as the Mass Effect series, but still almost all of my game time is multiplayer.

 

I bought this game BECAUSE it had MP and I was hoping it would be like Bioware's other MP.  If DAI was single player only then I would not have bought it.

 

The reason I joined this forum and when I joined this forum my first post I ever made was asking about MP and saying it would be why I bought the game.  I only swapped to this account when there were issues with being able to post in certain sections of the forums and having to use EA help to fix the issue and the results of that.


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#43
SofaJockey

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... SMH....  thank you for that info if that is actually true.  This takes any faith i had in Bioware to deliver future content for DAMP to an all new low...... and it should leave a lot of you feeling the same way.

 

Yep, from BioWare's blog on the topic:

 

"How long has your team been working on MP? · Over two years. After Mass Effect 3 MP's success, we created a special team with veterans from the Dragon Age and Mass Effect franchises. Our lead MP designer and lead online programmer have been on the Dragon Age franchise since Dragon Age: Origins. The addition of designers, programmers, artists, audio, QA, and production from Mass Effect 3 MP will help us ship a really fun co-op game that suits our franchise."

 

I respect your view, but think you are being unnecessarily dismissive of it. Single Player mode is and has always been BioWare's stated priority. Many players feel that the mere presence of a multiplayer is a deep betrayal and some of those were unhappy to have the multiplayer content shipped as part of their disc/download.

 

Your mileage may vary. I don't understand software development well enough to judge whether DAMP is more advanced or behind what one would expect, nor do I know how many people worked on it. (MEMP was my first and best multiplayer experience, Tomb Raider my worst).

 

My Xbox clock tells me I've played around 1,400 hours of DAI since installation, a good chunk of which will have been while I was actually doing something else, but the console was still on, and about half was SP and half was MP. Several hundred hours, so I'm certainly not disappointed with the value even if I will play other things in due course.



#44
Teophne

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I just came on to the forums tonight to check to see if by chance anything new came to DAMP, and saw the post by Bioware about threads containg the "leaks".  Didnt see what the leaks were but lets be honest...

 

Bioware those posts about leaks shouldnt have been deleted. In fact they should have been sticky and plastered all over your site.  You guys need all the press and info you can get.  DAMP is a failure due to your lack of putting NO effort into making DAMP content.  You should be happy that people are trying to get everyone hyped for whatever new content may be coming to DAMP, because you need all the help you can get.

 

When you let something that could have been a big hit just drag along on 3 little maps, with the 3 little bosses (which the only one that ever gave a real challenge was Demon Commander till you nerfed his to wimp status like the other bosses) since the game has been released, its your own fault that people are leaving DAI left and right. 

 

You guys didnt put any faith in DAMP from the start, and that was your own downfall. When you dont even have faith in your own product and online mutiplayer, how can you expect your own customers to have any faith in you to wanna stick around and hope something new comes at some point.  You had months to add new content.  DAI is a world full of wonderful areas and you brought nothing to DAMP except a "destruction pack" full of broken animals, and want to call it a big content update to DAMP. SMH...  how wrong you were.

 

These weekend events you have been doing arent enough to keep most consumers who bought you game to stay around.  Im gonna assume that whatever these "leaks" was about had to do with new DAMP content, i doubt by the time it does come out most people wont even care due to moving on to other games, which will support their online play from the very start and give the customers things to keep their attention.

 

You can only play the same 3 maps, with the same 3 bosses, with the same 12 classes for only so long before you just cant even stand to log into DAMP no more.  I jumped into DAMP from the start and was always the first thing i jumped into when i played DAI.  Finally over a month ago i just couldnt take it no more and moved on from DAMP, and so have many of my friends who we all played DAMP.

 

Your new content is going to be too little, and way way too late to save DAMP.  Mortal Kombat X will be out on the 14th. The Witcher 3 is coming out soon.  Batman is due in late June.  And the list goes on.

 

It pains me to know that the online play i wanted from DA since the very first came finally came to be, and yet the company didnt even have any faith in the online play to put any effort into making it good and keeping the content coming to keep the consumers hooked.

 

Maybe by your next DA game you will have more faith in your online play and actually fully support it from the start, unlike this current disaster.

 

This is my opinion, but its also the feeling so many other DA players have.

 

too-damn-high-meme-generator-this-post-i

 

 

And as for the new DLC:

 

192e639b8a6ad20d7ebb035c90b4d3e2c4c121b3


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#45
scene_cachet

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IMHO DAMP is 100% tacked on multiplayer.

 

Much like Tomb Raider 2013 MP was tacked on but had more maps and better match making but the same equal amount of game breaking glitches. 

 

It's unfortunate because it has the makings of a good game if it had released content at a steady pace, nurtured community development and fixed bugs that have been present since launch. 

 

TBH if they really wanted to make it seem less tacked on they would seperate it from the single player NDA and treat it as a seperate entity. They could even do what Naughty Dog did with Uncharted 3 MP and make it stand alone F2P seeing as they already have slot machine RNG platinum currency. It might actually entice people to buy the single player.



#46
Dr. hoovsbin

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"Three words: Non-Disclosure Agreement"

 

Uh,.. isn't that two (2) words?

 

 

Signed,

 

Your 5th Grade English Teacher


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#47
llandwynwyn

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Oh, I missed all the fun. :?


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#48
Teophne

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"Three words: Non-Disclosure Agreement"

 

Uh,.. isn't that two (2) words?

 

 

Signed,

 

Your 5th Grade English Teacher

 

Non-disc Closure Agreement


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#49
Dieb

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IMHO DAMP is 100% tacked on multiplayer.

 

 

Wouldn't have expected this kind of "I'm insulted by the mere addition of MP to my franchise"-talk you usually hear from SP purists on the Scuttlebutt boards from you :/

 

Comparing it to Tomb Raider MP is almust hurtful. Now THAT was just "throw characters into arena-style maps with Counter Strike-era movement and spend no second thought on it after that".

 

As buggy and lacking content DAMP is, it has an original concept compared to the SP, entertaining unique characters & admittedly way too few but beautifully designed levels.

 

You're free to call all of that apologetic fanboy strawman speak of course. I'm just saying if we're going down that route, the whole content/balancing discussion is academic. I wouldn't know why one would even give it the time of day to post on the MP boards if they're as not critical but dismissive about it.


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#50
Zehealingman

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Do we have a bug megathread? We should reallllly have one..