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DLC Idea: A Calling of the Heroes


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#1
TheHeroofThedas(Again)

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Okay, storyteller voice activate!...

 

 

The Heroes of the Past call upon the Inquisitor to help them with a new task.  Having dealt with the Orlesion Nobility, The Grey Wardens, and having contacted the heroes of old, The Inquisitor is called to find a solution to a problem that has been untouched for centuries:  Curing the calling.  The Hero of Ferelden/Orlesian Warden Commander has asked for the support of Hawke/Stroud and the Inquisitor and his new Mabari sidekick (with a choosable name)(Another option is that if Morrigan had a son with the Warden, he shows up with either Morrigan or the Hero, commanding his own magic).  Together, they will venture from Elven Ruins to the Deep Roads to find a cure, and along the way, encounter something much darker.

 

Additionally, Corypheus has sent his own agents to interfere and kill the three heroes, but they do not present as big of a threat as another group of Darkspawn, which seems to prefer to blocking the Inquisitor's path more then confrontation, a clear deviance in normal Darkspawn behavior.  As they continue, they soon encounter another Darkspawn named The Survivor if the Architect was killed, demanding Vengence for the Architect's death, or The Guardian is he is alive, demanding the secret source of Warden Blood for the Architect cannot be taken, and that he will kill them to prevent this secret from getting out reguardless of the wishes of his master.

 

As the battle goes on and the adventure continues, they eventally find something that goes beyond all comprehension:  A surface ruin of Dwarvern, Elvish, and Human design.  Along with a Qunari research team that had been following a century long investigation of the Blights.   Learning key details that the objective Qunari learned, they soon find themselves surrounded by the Darkspawn, as well as Venatori agents, and are surrounded by not one or two, but three Archdemons.  The Venatori quickly kill the Survivor/Architect, and then have their Archdemons created by Corypheus attack the group (though this does not start combat yet).  THe Hero/Stroud/Morrigan will comment however that they are not true Archdemons, and will not ressurect if killed, meaning no Wardens will die when they do, nor can they yet ressurect.

 

Of course, who else but Leliana shows up, puting an arrow into the lead Venatori agent's head.  If Leliana was recruited by The Hero of Ferelden, The Hero or Morrigan will comment that she had a knack for timing, but one person was not going to stop two Archdemons.  Then Leliana simply replies that she did not come alone, and when she heard about a couple or Archdemons flying about following the group, she had some frineds come with her to investigate.  At this point, every surviving companion who could possibly show up arrives (with perhaps the exception of Anders for being an absolute ass), and combat starts against two Archdemon level enemies with the group of four, with all of those companions from previous games and the current game assisting.

 

Once the Archdemons are dead, The heroes collect the final piece of the puzzle that they needed to beat the calling:  A description of the procedure that can be used to remove the blight from a persons blood.  With their victory completed, the group heads back to Skyhold, and there is a party going on, with greatly improved moral as two (near) Archdemons are now dead, dealing Corypheus a great blow.  The Hero of Ferelden, The Champion of Kirkwall, and the Inquisitor then discuss their past exploits provided they are all alive.  The Hero of Ferelden once refering to a time when Alistair was so drunk off his ass, he nearly proposed to Morrigan.  Luckily, Leliana caused him to trip and fall.  Hawke recalls the time he and Varric had to deal with a herd of rampaging Bronto that were heading towards Kirkwall, led by an pair of lovers, an Elf and a Dwarf, who believed they had acquired magic.  He also recalls Sandal and his antics in the deep roads, leading the Hero to wonder if Sandal is a Dwarvern mage, given he said "Not enchantment" to Hawke.

 

The festivities end with everyone dancing with their romance partners.  If the Hero of Ferelden or Hawke are opposite genders and did not romance anyone, they will dance with each other as a joke.  Varric will also claim this inspired him later to write more of his romance novels.

 

 

 

What do you think?  A bit much?  Maybe a bit obsessive?  I thought it seemed like a good idea.

 

Also, additional dialogue possibilities:

 

-Hawke and Hero talk about Anders.

-Morrigan and Stroud consoling over their lost friends.

-Keiren (if he is the fourth instead of the Mabari) will ask his father/mother if he has any brothers or sisters.  This answer would only be different (if I recall correctly) if a Dwarf origin is chosen.

-At some point, it is mentioned how odd it is that all of them have actually met Alistair independently, on a personal basis.

-If the entire group are mages, they will mention that mages better get some damn respect, as this is proof that Mages are capable of being responsibility.

-The Hero will mention missing the dog, while Morrigan will mention how strange it seemed that the Mabari seemed to show more intelligence then Alistair.

-If Stroud and the Warden are both present, they might talk about Warden stuff.

-If the Warden is present, SOMEONE will ask about his disappearance.

-Hawke will mention what they did for Flemmeth.  If Morrigan is there and Flemmeth died, she will be angry, while the Warden would be more understanding.

-If it is a Mabari and Morrigan is the fourth, she will occasional mention the Mabari putting things in her bag.  If the Warden is there, he will put a rare herb in there instead.

-Depending on their actions, Hawke and the Warden will either show support for the Mages or for the Templars.  The Warden will blame Anders for the war though, and not Hawke.

-If Keiren is the fourth, he will be a mage, and his specialization will either be "Beastmaster" or "Ancestral Mage", depending on the status of his soul.

-Keiren will comment on how children die when they shouldnt.  This would be a reference to the usual game logic that makes children immune to death and/or damage.

-Keiren will claim he likes Cole best.  He will also note, either at Skyhold or in the Party, that the group seems to have been favored by the exact same force or entity, yet he cannot place its origin, stating that it exists beyond their own world.

 

 

And I am sure there is plenty more follower dialogue they could think up.

 

As for specializations, Hawke would be Kirkwall Protagonist, and its abilities would depend on his class, while the Hero of Ferelden will be "Hero of Ferelden", and his abilities would also depend on his class.  If there is a Mabari, it would be known as Bad ass Super Dog "Loyal Mabari", and have a variety of unique and special skills, as well as a larger skill tree then any other group, being that he is a dog.

 

 

Okay, I know that was big and long and what not, but there it is!  My idea!  What do you think?



#2
BabyPuncher

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They're not going to have a 10 year old kid fighting alongside the protagonist.

 

This has pretty much the same problem as the greater game. There's no conflict. You need to come up with one and a resolution.



#3
TheHeroofThedas(Again)

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They're not going to have a 10 year old kid fighting alongside the protagonist.

 

This has pretty much the same problem as the greater game. There's no conflict. You need to come up with one and a resolution.

 

 

Well, I did sort of assume the Mabari would be chosen.  And what about the conflict with the Survivor/Guardian?  The Darkspawn making a bigger effort to block them then kill them?  The Venatori Agents?  The resolution of finding a cure for the calling, and then the party afterwards?  Oh, and lets not forget to Archdemons!

 

I think you did not read it fully, because what you claim there is none of I see being there.  I could have gone into further detail, gone into every single battle.  But that might take up too much space.



#4
BabyPuncher

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None of that is a conflict. It's just a bunch of combat. Inquisition is filled with combat.

 

There needs to be some sort of struggle. Is the Inquisition struggling against any of these enemies? If so, how, and how do you demonstrate that with dialogue and cinematics and such? More importantly, how is the struggle resolved? It should be for a meaningful reason. Does the Inquisitor or someone else do something courageous? Something that demonstrates great skill or determination? If so, what?

 

This is the core of the story.

 

One of the reasons why I more-or-less liked Citadel and hated Inquisition, despite parallels in how both of them prioritize cuddles and giggles over plot is that Citadel accomplishes this. There's a conflict and a resolution. The conflict is 'What makes the original Shepard superior to the clone?' (despite the clone implicitly being physically stronger). The resolution is 'Because of the friends Shepard is surrounded with." This is enunciated at the climax. Not the most powerful resolution, but it works.

 

Inquisition is vapid in completely lacking this.  



#5
TheHeroofThedas(Again)

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The Calling is the struggle.  Its the struggle of every Grey Warden.  It has resulted in various Wardens dying before their time.  I would say that is what you speak of, and what I mentioned.  The Calling IS the enemy, and it is known it can be overcome, but no one knows how.

 

I would say that is conflict right there.  Fighting an enemy you cannot defeat with magic or swords.  An enemy that plagues every grey warden.

 

And the solution could involve Darkspawn blood.  Again.  That would make sense, if I recall how Fiona claims she lost her BLight correctly.   It would sure give a slight moral strangeity.  And what about the mystery involving the ruins and how it was built?  How, for some strange reason, the ruins they encounter were built by the three core races of the Wardens, yet uninhabited and lost.

 

Oh, and lets not forget having all three protagonists in one group!

 

So yeah, still see it.  The Calling is the Core.



#6
Monster20862

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I think we just need amulets of power back.

#7
BabyPuncher

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If the Calling is the central conflict, you need to bring in a character upon which the Calling is having a very serious and immediate effect on. Everyone else - everyone else - needs to take a backseat to that character. Including the Inquisitor himself.They're the one struggling. The story is about them. For the next couple of hours, the spotlight is theirs.

 

The 'how' and 'what' aren't important. You can have it cured by whatever magic you want. Doesn't really matter, so long as you have a convincing reason of why nobody's figured it out until now. What matters is the 'why.' Why is the Calling cured, and what does it mean for that character.

 

You don't have a why. You need one.



#8
LonewandererD

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Too many variables to work as a DLC. Also I think the Orlesian Warden has pretty much been sidelined and forgotten at this point so you could basically just have a situation wherein its just you and Stroud doing all of this and who would really want that?

 

-Minor Spoiler Warning-

 

Also, as soon as the Abyss story arc is over all major players involved seemed to have gone to Wiesshaupt in the Anderfels wherein according to the epilogue they lose contact with and it seems s*** is going down there so there isn't really a time in which something like this could happen as almost of the major players are held up elsewhere for the time being.

 

-End Spoiler-

 

-D-


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#9
TheHeroofThedas(Again)

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If the Calling is the central conflict, you need to bring in a character upon which the Calling is having a very serious and immediate effect on. Everyone else - everyone else - needs to take a backseat to that character. Including the Inquisitor himself.They're the one struggling. The story is about them. For the next couple of hours, the spotlight is theirs.

 

The 'how' and 'what' aren't important. You can have it cured by whatever magic you want. Doesn't really matter. What matters is the 'why.' Why is the Calling cured, and what does it mean for that character.

 

You don't have a why. You need one.

 

 

Other then freedom and longer lifespans for all Grey Wardens?  Cause that is a pretty good why right there.  The Hero of Ferelden is ALREADY doing this in Inquisition, provided he survived Origins, and therefore the WHy is already established anyways.

 

Too many variables to work as a DLC. Also I think the Orlesian Warden has pretty much been sidelined and forgotten at this point so you could basically just have a situation wherein its just you and Stroud doing all of this and who would really want that?

 

-Minor Spoiler Warning-

 

Also, as soon as the Abyss story arc is over all major players involved seemed to have gone to Wiesshaupt in the Anderfels wherein according to the epilogue they lose contact with and it seems s*** is going down there so there isn't really a time in which something like this could happen as almost of the major players are held up elsewhere for the time being.

 

-End Spoiler-

 

-D-

 

Actually, the Orelsian Grey Warden would only be the quest giver (via letter).  That is about the extent of his/her involvement.  Morrigan would be the actual companion, as there is no possible way to kill her and she actually holds importance.  And they could stick around BEFORE the epilogue.  Its honestly not the biggest stretch ever, they disappear after these events.

 

Orelsian Grey Warden is the alternate quest giver as well as it makes very little sense for Morrigan to start it, but fairly enough sense that she would want it cured for logical reasons and would accopany you, even if her lover was not the Warden.

 

Also, I don't think it requires that many variables.  Certainly not as many as Inquisition as a whole needed.

 

And I will admit it.  The main idea for this DLC was the novelty of having all three player characters in one party.  Cause that would just be ****** awesome.



#10
BabyPuncher

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No, not why do we want to cure it. Of course we want to cure it. Of course we want to defeat the bad guy.

 

The question is why are we able to cure it.
 

This all assumes curing the damn thing is the conflict in the first place.


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#11
TheHeroofThedas(Again)

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No, not why do we want to cure it. Of course we want to cure it. Of course we want to defeat the bad guy.

 

The question is why are we able to cure it.
 

This all assumes the damn thing is the conflict in the first place.

 

Well, its already been proven it is possible, thanks to First Enchanter Fiona,  And with Corypheus' attempt to use The Calling to trick the Wardens, the desire for a cure would be greater then ever, not only to avoid such a feat from happening, but in case Corypheus somehow finds a way to do it for real.  The means are proven, and there would be a very strong motive as to why it would be now of all times that people are looking for this.

 

I would say Darkspawn blood might/should have a role.  That and/or blood magic.  Like, some sort of sacred blood magic art that allows people to manipulate the blight from the blood maybe.

 

Obviously more details would be worked out if this became a full DLC.  Which I think it should.  It should also bring Bodahn and Sandal back.



#12
LonewandererD

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Unfortunately the Orlesian Grey Warden is also tied up in the Anderfels so they're stuck and Morrigan at the end departs for parts unknown. I know it would be awesome to have all three in one place but their are too many variables against this and other events that need to be resolved first.

 

-D-



#13
AlanC9

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They're not going to have a 10 year old kid fighting alongside the protagonist.


Didn't one of the Ultima games pretty much do that?

#14
BabyPuncher

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Well, its already been proven it is possible, thanks to First Enchanter Fiona,  And with Corypheus' attempt to use The Calling to trick the Wardens, the desire for a cure would be greater then ever, not only to avoid such a feat from happening, but in case Corypheus somehow finds a way to do it for real.  The means are proven, and there would be a very strong motive as to why it would be now of all times that people are looking for this.

 

You need a thematic reason why. A reason that enunciates some truth. 'We're able to cure it because this is true.'
 


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#15
TheHeroofThedas(Again)

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You need a thematic reason why. A reason that enunciates some truth. 'We're able to cure it because this is true.'
 

Pretty sure you are being way too picky and specific now.



#16
TheHeroofThedas(Again)

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Unfortunately the Orlesian Grey Warden is also tied up in the Anderfels so they're stuck and Morrigan at the end departs for parts unknown. I know it would be awesome to have all three in one place but their are too many variables against this and other events that need to be resolved first.

 

-D-

 

No there isnt.  Morrigan could easily show up again, the Orlesian Warden could send a letter from the Anderfels, and there are no other variables other then you killing either Protagonist at some point, which I already accounted for with substitutes.  Other then that, there are no other varaibles. 



#17
LonewandererD

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Except the one major variable of the stuff going on the in Weisshaupt causing all communication to be cut off to the outside world thus entrapping the Orlesian Warden, Hawke and Stroud.

 

-D-


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#18
BabyPuncher

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Pretty sure you are being way too picky and specific now.

 

If it was easy, anybody could do it.


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#19
TheHeroofThedas(Again)

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Except the one major variable of the stuff going on the in Weisshaupt causing all communication to be cut off to the outside world thus entrapping the Orlesian Warden, Hawke and Stroud.

 

-D-

 

Except, like previously mentioned, I said this could happen before they ever even went there. 

 

 

If it was easy, anybody could do it.

 

Never said it was easy, I said you went too far in your pickiness of it.



#20
LonewandererD

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But it can't happen before they go there. Before you meet them Stroud and Hawke and in the middle of their investigation up until they go to Adamant after which the survivor heads off to Weisshaupt, immediately for Hawke and almost immediately for Stroud/Alistair/Loghain. There is no time where in this can happen

 

-D-



#21
Saphiron123

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We don't need a citadel style party yet, most characters haven't seen two games yet.

They need to bring these characters back in meaningful and story intensive ways.

Cramming them all into a dlc would be a bad idea, a game sure, they need to be done justice.

#22
TheHeroofThedas(Again)

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But it can't happen before they go there. Before you meet them Stroud and Hawke and in the middle of their investigation up until they go to Adamant after which the survivor heads off to Weisshaupt, immediately for Hawke and almost immediately for Stroud/Alistair/Loghain. There is no time where in this can happen

 

-D-

Last time I checked, there is no magical teleportation (Rifts/Eluvians not included).  It would take time, and messages can be sent before then.  Or, the Hero of Ferelden could have intercepted them him/herself.

 

Before you ask your nexy question, I simply ask you ask yourself first "Well what would be a way around this".  It would speed up this conversation a great deal.

 

We don't need a citadel style party yet, most characters haven't seen two games yet.

They need to bring these characters back in meaningful and story intensive ways.

Cramming them all into a dlc would be a bad idea, a game sure, they need to be done justice.

 

Leliana.

 

Cassanda (yes she counts)

 

Morrigan.

 

Alistair

 

Varric

 

Sten supposedly, still have not looked up if the Arishok in DA2 was Sten or not like I was told.

 

Awakening kind of seems like it could count as its own game, so Ohgren and Wynne. (Nevermind Wynne, spirit probably left her body by now)

 

Anders (though he is still an ass.  Seriously, you blew up a Chantry?!?!)

 

Justice/Vengence.

 

Sandal (Though I will admit it would be unlikely he showed up).

 

THe Mabari.

 

And those are only the ones that repeat, either under technical or actual terms.  Anyone from DA2 could come in, because they had no chance at repeats yet other then those mentioned.  Additionally, Shale could easily re-appear, considering we have heard, quite litterally, NOTHING, from her.  At all.  Seriously SHale?  Seriously?  Join the Inquisition!

 

WHew, now with that rant over, I should get some sleep.  Its like, 4AM.



#23
Grifter

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You can make this story better, and, you friend can let the end open?

Why? coz if u give to the story a open ending we can wait for Dragon Age 4

So yeah can be a DLC if u polish some areas, great work is a nice story



#24
b10d1v

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Why not a child?  I did it in skyrim and after I taught them a few spells and gave them powerful adornments -lookout!



#25
b10d1v

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Well, its already been proven it is possible, thanks to First Enchanter Fiona,  And with Corypheus' attempt to use The Calling to trick the Wardens, the desire for a cure would be greater then ever, not only to avoid such a feat from happening, but in case Corypheus somehow finds a way to do it for real.  The means are proven, and there would be a very strong motive as to why it would be now of all times that people are looking for this.

 

I would say Darkspawn blood might/should have a role.  That and/or blood magic.  Like, some sort of sacred blood magic art that allows people to manipulate the blight from the blood maybe.

 

Obviously more details would be worked out if this became a full DLC.  Which I think it should.  It should also bring Bodahn and Sandal back.

The old mage in the DAO DLC wardens' keep -supposed to be working on a cure and it would involve blood magic and electrified darkspawn blood -few other things....We should merge all these HoF files there is a lot of material that involve setting up merchant outposts to tevinter for Josi and then Leliana getting a note to meet the HoF on his quest to go into old tevinter .....lot of material.


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