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my mage build advise / sample ability tree maps


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#1
ottffsse

ottffsse
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Pre-Skyhold Solo/ only party mage

 

Pre Skyhold Mana Surge Mage  (also very viable and perhaps better)

 

Mid-Game Electromancer (exploit mana surge to cast walking bomb from distance and then follow up with lightning cage before walking bomb hits the target, both spells will be free!, you can cast barrier on yourself before a battle and let it expire to guarantee you have mana surge. with both upgraded barrier and ice mine and armour, and mana surge, this is defensively a beast of a mage class, it is also beastly offensively because you can get away with casting a free combo of walking bomb and static cage.)

 

Chaotic Pyromancer (this is what I was using to solo my nightmare run - 1.) barrier, 2.) lay fire-mine (buffed through chaotic focus near you or at a chock point), everything explodes 3. cleanup-with walking bomb, rince and repeat. use occasional control spell (horror) to disrupt dangerous enemies, fade-step to safety - more risky than the static cage approach, recommended for suicide necros, but do get static cage as soon as you have the ability points, it may be wiser to get it before upgrading your barrier with chaotic focus and strength of spirits. Flashpoint based class - so relies on high crit%, not as easy/ friendly as the mana surge barrier variant. ).If you are playing in a group and not soloeing get Firewall instead of Firemine though

 

End-Game:

 

on nightmare if you are running solo or are the only mage in the party spec into dispel as it becomes very useful., this is particularly necessery and natural on the barrier /chaotic pyro build, because more barrier = bigger firemine. 

 

at lvl 20/21 (with ability points from amulets)

 

my favorite build:

 

Mage - Necromancer - Red White and Blue, Multipurpose Endgame

 

*Fire Mine / Ice Mine use should render Fade step irrevalent. You want enemies to come to you. Of course you can still go with fade step instead of dispel if you really want to, if you are only mage in the party I recommend respecing that skill depending on battle /situation. . 

 

You generate free casts like crazy through a combination of both flashpoint and mana surge. 

 

cheers



#2
StarFlorge

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Is that using the exploit i found out or you find it before? i was always wondering weather i was the first to find it out, and if you're talking about just the mana surge ability, i must stress that as a necromancer exploit the free walking bomb  :) And i also find that fade step is one of the best mage abilities and should be taken early throughout the game, just my opinion but overall i like the build, Nice job.

 

Happy Adventuring :)



#3
ottffsse

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no no ;) you are the first to document the "exploit" and how it works. though since I have been mostly playing as necro I did notice sometimes that something funky was happening sometimes when I had mana surge on. i just hope bioware does not patch it because this is a nice power boost for the spec. I also found using mana surge was easier early to mid game than flashpoint before you can really max out your critical chance for flashpoint later.

 

for more ridiculous results bring solas or a rift mage with you speced into pull of the abyss and fire (firemine). watch what happens when your necro does the free walking bomb + static cage combo and solas casts pull of the abyss and than places a fire mine. in case that does not finish everything off, the necro places an ice mine in the clustered group and then they are frozen untill those abilities are again off cool down. 



#4
StarFlorge

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no no ;) you are the first to document the "exploit" and how it works. though since I have been mostly playing as necro I did notice sometimes that something funky was happening sometimes when I had mana surge on. i just hope bioware does not patch it because this is a nice power boost for the spec. I also found using mana surge was easier early to mid game than flashpoint before you can really max out your critical chance for flashpoint later.

 

for more ridiculous results bring solas or a rift mage with you speced into pull of the abyss and fire (firemine). watch what happens when your necro does the free walking bomb + static cage combo and solas casts pull of the abyss and than places a fire mine. in case that does not finish everything off, the necro places an ice mine in the clustered group and then they are frozen untill those abilities are again off cool down. 

Yep solas is a great party member but, shame he goes at the end of the game, i cant use him on my mage anymore :( 



#5
ottffsse

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UPDATE This is pretty beastly,and you can check the 3min video to see it in action.




Advanced Necromancer

I think 28 skills are alloted. That is end build. In the video I do not have the firewall upgrade yet. If you get more points at lvl 23+ maybe just invest in stuff like upgrading your barrier streangth and aegis of the rift. But with heal on hit, does not really matter as you almost cannot die.

The point: with mana surge, flashpoint, and that little neat trick that lets you double cast energy barrage / walking bomb, you can if you are playing right keep casting all the time with almost no cooldowns as necro. (I keep a lighning cage up almost 100% of the time, I did not bother to cast two lighning cages at once though that is possible).


Advanced notes: I use the dlc staff now (Isana's Song) because it has the highest base damage of any Staff in the game and has an excellent proc - 10% chain lightning at 100% weapon damage for this build. It has very good boosts to your magic, and since necro dots don't crit that's all well and good, I have attack bomus at lvl 21 of 78% along with a still decent crit chance of 42% and critical damage bomus of 54%.So enough for flashpoint given how many energy barrages I can sequence. Upgraded Energy barrage with lighning damage leads to really high damage numbers for a mage like 450-500 per hit high. add rune damage figures to that (runes also works with energy barrage). Play Qunari to use that vitar from dlc to boost base damage another 24 points to something like 113 on and off hand.

Both Gathering Storm and Clean Burn are critical passives which allow you to cast spells without really waiting for a cooldown as as each hit with energy barrage procs gathering storm - that's right. Mana Surge and Flashpoint is just icing on the cake. If you are in a fight with lots of enemies full party they just die and give you mana from passives, if figting a boss use lyrium pots.

Best of all you can make this character ai stupidity proof (on Dorian for instance, or yourself) and with heal on hit basically they will never die and constantly self revive.