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BioWare you sold me a game thats broken and unplayable.


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#101
CassMandra

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(to The Cass Man) You seem to be pretty certain that Bioware is deliberately choosing to not deal with bugs and that said bugs would be easily dealt with in a couple of hours?

Call it like I see it.



#102
CassMandra

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Really how hard would it be to put an option to toggle on and off auto save? Can't be that hard they just choose not to.



#103
CassMandra

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How hard would it be to fix the bug that crashes. When you switch quickly from inventory to character menu. Might be as simple as putting in a delay.



#104
CassMandra

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I don't plan to ever shut up about these problems. If I have to I will post to facebook, twitter, youtube, regedit and every review site on the planet for every single one of their games. I'll even call in a favor with Sera and have someone on the inside steal their breeches.


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#105
CassMandra

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Using the respecc necklace and then directly switching to the ability trees causes a crash every single time. You have to back out of the inventory after using the necklace, wait till the message "points resetted" occurs and then you can spend your points. Annoying as hell because I don't pay attention every time and encountered numerous crashes.

Look one of these two bugs even happens on the XBone. Its not my PS3 or the fact it's a PS3. It's the GAME. Fix it please.



#106
phantomrachie

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It sucks to know that the game pretty much works (for me at least) and all BioWare would have to do is spend a hour or two fixing a few bugs and I'd probably be able to play just fine. But for whatever reason they choose not to. They choose to leave me with a broken game and that's not right. Spend a few hours helping us little people would you? We are the reason you sold so many copies of this game. If you ignore us now, when your next game comes out we are going to be the reason you don't.

 

You don't know how bug testing works - which is fine many people don't.

 

They are not a few hours work, one bug, that seems relatively minor to players, could be very hard to track down if it doesn't happen constantly.  Once the root cause is found, it could have an impact on many other parts of the game.

 

I once fixed a bug in the navigation an elearning I developed and the fix I implemented meant that an animation didn't trigger properly, so I found a work around for that, but that work around caused a different navigation error and it just went on like that until I decided to redo the whole navigation of the elearning from scratch.

 

And this was just something I'd developed using a combination of Flash, Captivate and Storyline, with some videos so nothing anywhere near the complexity of a game, but it still took a lot of effort to fix and in the end I just had to rebuild a part of it, something BioWare doesn't have the luxury of.


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#107
CassMandra

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You don't know how bug testing works - which is fine many people don't.

 

They are not a few hours work, one bug, that seems relatively minor to players, could be very hard to track down if it doesn't happen constantly.  Once the root cause is found, it could have an impact on many other parts of the game.

 

I once fixed a bug in the navigation an elearning I developed and the fix I implemented meant that an animation didn't trigger properly, so I found a work around for that, but that work around caused a different navigation error and it just went on like that until I decided to redo the whole navigation of the elearning from scratch.

 

And this was just something I'd developed using a combination of Flash, Captivate and Storyline, with some videos so nothing anywhere near the complexity of a game, but it still took a lot of effort to fix and in the end I just had to rebuild a part of it, something BioWare doesn't have the luxury of.

Cool story bro.



#108
phantomrachie

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Cool story bro.

 

and what? Instead of engaging me, you're dismissing my experience.

 

I was highlighting how something that looks simple to the user might not be so simple to fix due to the nature of software and coding.

 

But whatever live in your fantasy realm, where bugs only take a couple of hours to fix, it must be nice there.



#109
bEVEsthda

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This is why games should only be published for PCs.



#110
Octarin

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and what? Instead of engaging me, you're dismissing my experience.

 

I was highlighting how something that looks simple to the user might not be so simple to fix due to the nature of software and coding.

 

But whatever live in your fantasy realm, where bugs only take a couple of hours to fix, it must be nice there.

 

Some bugs do take a couple of hours to fix. There have been four+ months since release and they should have gathered sufficient data across all platforms to be able to reproduce some of the bigger bugs and fix them. Instead of doing that, what did they do? They fixed multiplayer exploits and a broken shield (which broke other parts of the code). Let me tell you something from my own experience. Solid code doesn't break down that easily. It doesn't hang by the balance. Whenever we see stuff like that, fix one thing break three others, it's sloppy and bad coding behind. They found the engine code, and didn't do a good enough job to weed it out to fit this game. So it breaks. They patched in bits and pieces and hoped. Well, it doesn't really work well this way. There's a rule about programming that patching broken code takes ten times the effort than it'd take to just re-write the entire thing. So, to close the loop, we've got devs who're afraid to touch the code in case it breaks even worse. That's why they're fixing seemingly random things. 



#111
Gileadan

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I do coding for a living too, but not for gaming projects.

 

My guess is that the original coding team was moved to different projects or to DLC production, and now some skeleton crew has to fix the remaining bugs, which unfortunately are still numerous.

 

I have some experience with fixing other people's coding messes. Depending on how well documented the original code is - which it usually isn't at all, because the original project was already done on an unforgiving time line - I spent way more time trying to understand what was going on and where than implementing the actual fix, which often turned out to be surprisingly easy once all the analysis was done (so I'd generally mutter something like "rookie mistake" while making that final step).

 

Now if the original code is already badly structured and/or contains less than elegant workarounds for problems fixed before release, whoever gets to fix it will have a bad time, guaranteed. The term "spaghetti code" exists for a reason.


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#112
Chiramu

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Now if the original code is already badly structured and/or contains less than elegant workarounds for problems fixed before release, whoever gets to fix it will have a bad time, guaranteed. The term "spaghetti code" exists for a reason.

 

This looks like every Bioware game ever. If the code reflects the way the game is played then I have no doubt that the code for Bioware games is an absolute mess. Just look at Dragon Age Origins on PC, I hate that game on my PC because it is so poorly coded. It freaking dumps everything onto my RAM until my gameplay steadily gets worse and worse. It is true that the coding has improved over the years, DA2 didn't dump as much garbage onto the RAM as Origins, but from past experience I don't think the code is set up very well. 


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#113
Maker Be Damned

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I have all kinds of problems playing bug and glitches. I just wish they would fix the auto-save to toggle-able. And the freeze up on inventoty to character menu which even happens to some people on the xbone.



#114
o Ventus

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This is why games should only be published for PCs.

Because no PC-exclusive has ever had bugs.


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#115
bEVEsthda

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Because no PC-exclusive has ever had bugs.

 

Clever you.   ;)

 

 

(But not really. More like you can always blame the diversity of hardware encountered in PCs)



#116
AlanC9

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Some bugs do take a couple of hours to fix. There have been four+ months since release and they should have gathered sufficient data across all platforms to be able to reproduce some of the bigger bugs and fix them. Instead of doing that, what did they do? They fixed multiplayer exploits and a broken shield (which broke other parts of the code).


Well, they also fixed a couple of other bugs too...

[PC] Fixed issue that caused abilities to not be usable in tactical mode when using mouse look toggle.
[PC] Fixed issue that caused mouse look toggle to turn off during looting.
[PC] Fixed issue that prevented resurrecting characters who had died in deep water.
[PC] Fixed issue that could cause the journal to act in unexpected ways when expanding categories with the mouse.
Changed Solas’s quest “What Lies Dormant” to trigger when reading the after-action report for “Measure Veil Strength” instead of when the time completes.
Fixed issue that could break the “Perseverance” quest in certain circumstances.
Fixed case where the GUI did not come back after opting out of light conversations in certain circumstances.
Adjusted position of mosaic pieces for “The Fall” so they can all be collected.
Fixed issue that caused some dragonlings in the Hinterlands to become non-hostile when the dragon was killed.
Fixed issue that caused the cave opened by the Abyssal High Dragon to become closed again in certain circumstances.
Fixed the walk toggle to be framerate independent.
Fixed an issue that allowed characters to take damage while using the Counterstrike ability.
Updated abilities to function correctly with front armor rating.
Fixed the Charging Bull ability so that AI-controlled characters no longer overshoot their target.
Removed the initial barrier that spellbinders receive when spawned.
Improved archer AI so that they choose to enter melee combat less often.
Fixed the save game card image for elf mages.
Fixed an issue that caused certain operations to disappear from the war table without direct player interaction.
Fixed a crash after use of a Tactician’s Renewal amulet in Skyhold.
Fixed a conversation where Leliana references being with the Warden to face the Archdemon when she was set to have died in the imported Dragon Age Keep world state.
Fixed a case where movement audio was muted after a level transition.
Fixed a case where music unintentionally played after a level transition.
Fixed a case where the Quarry Quandry quest could be prevented from being completed.
Fixed terrain patches popping while moving on low and medium settings.
Prevented a change to the Gamepad control scheme if a compatible gamepad is not connected.
Allowed changing the control scheme to Mouse + Keyboard when a compatible gamepad is not connected.
Temporarily change to the Mouse + Keyboard control scheme when a compatible gamepad is not connected, but Gamepad is the selected control scheme.
Fixed the True Grit perk to apply to all party members.
Fixed flickering terrain when using SLI/Crossfire.
Fixed the issue where Qunari Inquisitors were able to equip the Inquisition Battlemage armor.
Fixed issue that could result in the mouse getting stuck in mouse-look mode when players alt-tabbed out of the game in full-screen mode.
Fixed display bars to correctly reflect items that alter maximum health.
Fixed issue that could result in one of Dorian’s conversations not being available for some players.
Fixed issue that could result in a cutscene not firing for Dorian’s plot when players enter the Gull and Lantern.
Fixed issue that could result in Sera’s Verchiel plot being broken.
Fixed issue with the demon that could spawn during Solas’s personal quest.
Fixed allied mage AI so they did not dispel targets that the player had frozen.
Fixed issue that caused the bar displaying armor rating to not update correctly for crafted gear.
Fixed issue that caused extra potions granted by items to be lost when players return to Skyhold.
Fixed issue that caused Mind Blast’s upgrade, Fortifying Blast, to not provide additional barrier.
Fixed issue that could result in the opt-in conversation UI continuing to be displayed if players opted out very quickly as the UI was starting to be displayed.
Fixed issue that could result in the world map being permanently displayed in the Storm Coast.
Fixed issue that could result in being unable to switch party members after looting.
Fixed issue that could result in party members not following orders to revive a party member in Tactical Camera mode.
Fixed issue that could result in people being unable to discover all the regions in the Exalted Plains.
Fixed issue that could cause dragons to become unresponsive.
Fixed issue that would cause dragons to freeze during their roar.
Fixed issue that could cause some conversations to be “hitchy.”
Fixed issue that could cause Varric’s legs to do odd things in some opt-in conversations.
Fixed Masterwork Prowler Armor so it no longer distorts on certain characters.
Fixed issue that could cause Harmon to disappear in certain circumstances.
Fixed a few non-herb crafting materials that were showing up in the Herbs section of the inventory. They are now correctly in the Other section.
Fixed case where game would incorrectly think the player has more than one race/class/gender
Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
Fixed case where followers could float above the ground after extended periods of play
[PC] Fixed some hitching in conversations.
[PC] Pressing the interact key (default “F”) will take everything from containers.
[PC] Hair should be less shiny on lower quality settings.
[PC] Hiding the HUD on the PC will now hide all UI elements
[PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
[PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
[PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
[PC] fixed case where extra mouse-up events were triggering in UIs
[PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
[PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
[PC] Fixed mouse cursor flashing while targeting AOEs
[PC] Fixed situation that could result in a hang on the start menu.
[PC] Fixed situation where war table could become non-interactive until users right clicked on it.
[PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
[PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
[PC] Made some changes that should improve Mantle performance
[PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
[PS4] Improved conversation performance during fast install
[360] Fixed case where movies sometimes decoded incorrectly
[360] Fixed Crash when selecting storage device when select storage device warning is present
[360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
Fixed crash that could occur after some conversations
Creatures in rag doll will now pause when the game is paused
Fixed a few DA Keep world state import reactivity checks.
Fixed a few situations that could result in there being no conversation selection indicator during conversations
Fixed an issue caused by changing characters at the same as targeting an AOE ability
Fixed Audio cutting out when using AOE abilities while radial menu is open.
Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
Fixed camera shaking when making small camera adjustments during character creation
Fixed case where blizzard would pause the game when it turns off
Fixed case where controller rumble would get permanently disabled
Fixed case where Imshael could end up in a location where players could not fight him.
Fixed case where interaction text would not update in tactical camera
Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
Fixed case where users could get stuck loading a save in a certain dragon combat area
Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
Fixed Crippling Blows to have a 15% damage bonus instead of .15%
Fixed Cullen’s hair having some strange shadows during cinematics
Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
Fixed issue which could cause potion counts to be reset due to party member changes.
Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
Fixed issue which could result in the Radial menu not staying open
Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
Fixed situation where followers could get stuck while pathfinding to the player.
Fixed some of the collectible books being non-interactive in Skyhold
Fixed slot types on several crafted items
Fixed some item names getting cut off in stores
Fixed weapon type on several crafted weapon parts.
Ground rings scale on Dragons in Tactical Camera
Radar will be shown during radar tutorial, even if the UI is set to be hidden
Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
Target lock is cleared when entering tactical mode.
Unified sort order for stat listings during item modification


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#117
Octarin

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Well, they also fixed a couple of other bugs too...
 

 

Ah, nice, didn't know about those. Good grief, there's even 3 xbox360 bugs in there and 1 PS4. I'm all in tears. Sorry for the sarcasm, there are things in there that should have been included before launch. But anyway, better late than never, and hopefully by the end of the year the game will be majorly bug-free. However that still doesn't address the unplayability issues the old gens are having or the lack of communication or acknowledgement on Bioware's part. 



#118
turuzzusapatuttu

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This is why games should only be published for PCs.

 

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#119
Maker Be Damned

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While I have 0 respect for EA/BioWare as a company. They did sell me a broken game and DLC with missing parts. I think EA is one of the worst video game companies and I don't plan on buying anymore of their games. I did have fun playing around with DA:I pre Skyhold between all the crashes. I no longer cared about the money even before I got my DSL back. Now that its back I have started playing MP. Its fun and it never freezes or crashes. So at least one part of the game works. Anyway I understand some fans are loyal but really what are you loyal to? A video company who has gotten so big it can't even fill its own shoes? Games and DLC sold missing and broken, countless once loyal customers upset with little to no response back? As long as we keep supporting this behavior this is what we are doomed to recieve. I can lead sheep to water but I can't make them stop drinking the kool-aid and I'm not about to try. Happy gaming everyone. :P


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