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N7 Fury vs. Asari Valkyrie?


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#1
LuckyStarr

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I've played Fury a lot in the last couple days, and I like her quite a lot (short of the fact that I die 4 times in each wave, on average. Don't like that very much). This is my build. As you can see, I'm focusing on biotic combo damage (wonder if I should take the Throw 6b evo - recharge time. The difference is minute, though). Phalanx is here only because I'm collecting 140k points with it for the challenge, although it's surprisingly decent for an uncommon and serves its purpose well.

Now, Valkyrie. Here's what I have right now, and it doesn't work very well. I have very hard time staying alive, and the my damage is not great because even with both recharge speed evos (Tech Armor 6a and Warp 6b), Warp's recharge speed is 2.6s.

 

Questions:

  1. Is Fury a better character than Valkyrie?
  2. Fury has a non-essential ability (Dark Channel), so she can easily be specced 6/0/6/6/6. The same is not true for Valkyrie, all the abilities are useful. Do I still want to drop something? Should I drop the passives altogether? Or, maybe, tech armor? But then I'll discard the signature sentinel ability, as well as some tankiness. Would gain DPS due to faster recharge, though.
  3. I suspect the power magnifier isn't doing much for me, since all the damage comes from BEs and not from power damage as such. Is a light shotgun a better weapon choice (e. g. Disciple / Scimitar / Piranha / Wraith)? Valkyrie has a lot of time between Warps to unload the clip, even a large one.
  4. Is there any notable difference between the two characters? Are there builds that exploit differences rather than playing both the same way?


#2
Turian Master Race

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Brace yourself, Claymore posts are coming.


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#3
andy_3_913

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I just had a game with the Valkyrie, Vancouver/Gold/Reaper using Piranha.

 

She wrecked (rekt?) all the things.

 

Unusually for me, I only hit the deck once, and i think that was some kind of lag spike...



#4
acicm2

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pm a guy name n7 link. he will teach you how to use the fury.


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#5
TopTrog

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I actually like the Valkyrie more and play her quite differently than the Fury. Here is an example of what I like to use:

http://kalence.drupa...13N53384!EFE55S

 

Run to targets, BE with Warp and unload with the gun. Double debuff from Warp/AF will help to drop stuff alarmingly fast. I really like the Piranha on her, but anything with good spike damage should work nicely (Talon is also fun on her). Depending on preference, you can use a cyclonic instead, but with geth scanner staying alive and choosing the best approach works well. By the time Warp comes off CD, every non-boss unit should be already dead. It is really fun to use her great dodge to slide around bosses repeatedly for BEs.


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#6
Deerber

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Questions:

  1. Is Fury a better character than Valkyrie?
  2. Fury has a non-essential ability (Dark Channel), so she can easily be specced 6/0/6/6/6. The same is not true for Valkyrie, all the abilities are useful. Do I still want to drop something? Should I drop the passives altogether? Or, maybe, tech armor? But then I'll discard the signature sentinel ability, as well as some tankiness. Would gain DPS due to faster recharge, though.
  3. I suspect the power magnifier isn't doing much for me, since all the damage comes from BEs and not from power damage as such. Is a light shotgun a better weapon choice (e. g. Disciple / Scimitar / Piranha / Wraith)? Valkyrie has a lot of time between Warps to unload the clip, even a large one.
  4. Is there any notable difference between the two characters? Are there builds that exploit differences rather than playing both the same way?

 

1. Well, yes. I mean, they're different characters, and should be used differently, but when at their best, the Fury is superior to her sister. Which is not to say the Valkyrie isn't powerful, at all.

 

2. 4/4 split in TA and fitness is probably your best bet. Or you could try some 5/3 split. In any case, I suggest to max warp, AF, and passives (built for weapon damage!).

 

3. YES. Yes, you nailed it. The Valkyrie should be used differently from her sister, exactly because of what you experienced: warp has too long of a CD to make a BE-only build effective. What you should do, instead, is pick both debuff evos in AF and warp, pack a powerful shotgun with warp IV ammo, apply warp before getting into AF range, then get into AF range and start destroying everything with your gun. If things survive for more than 3-4 seconds, another warp for a BE will clean everything. As for which shotgun, I prefer the Raider, personally, but Wraith and Piranha work awesomely too, if you want a shorter CD. I wouldn't advice going heavier than the Raider, for once. TA cooldown penalty and warp long cooldown discourage that.

 

4. See above ;)


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#7
Darth Volus

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Fury is about 1000% more fun. 

 

And Dark Channel can be immensely useful. 



#8
TheNightSlasher

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Valkyrie is clear winner for me because fury is practically non-existent. 

 

Valkyrie is more versatile too. 

 

Build I use.

 

For a non-melee build, this is a good one.


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#9
dasfranken

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1. A somewhat common view I've seen is Fury for mooks, Valkyrie for bosses.

2. Take dark channel. Even if you don't max it you can use it to prime targets at mid range for your warp ammo. Otherwise toss it on a boss while you go clean up the small stuff. Don't skip anything on the Valkyrie.

3. Take something with some bite on the Valkyrie.

 

Fury: She can chain BE's super fast and she can teleport. Take movement speed on annihilation field and an adrenaline mod (cyclonic ok too). Squishy regardless, so make up for it with speed. The extra speed will let you get out of AF range quickly so you re-prime another BE on larger targets. Geth scanner works wonders for teleport kits as well. I go 6/6/6/4/4 personally, but 3 in dark channel and 5 in either passives or fitness works just fine.

 

Valkyrie: Tech armor gives her more tank, and warp gives a de-buff. You can afford to trade a few hits, so apply liberal shotgun (or anything good CQC) to the face. Take the de-buff on AF, as well. 3/6/6/6/5 is how I run her. Her ammo types are a bit more flexible than the Fury's, imo. AP, incendiary, and warp all have uses depending on your weapon and desired level of cheese.

 

Builds I use

Fury

Valkyrie Well, it was something like that before I went into melee.

 

I prefer the Fury, and hold back no crutch when I play her. Basically my "I'm ticked at cerberus and I want revenge" kit. The Valkyrie is an absolute beast, but I can't bring myself to spec out of the venom melee build.


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#10
Excella Gionne

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Tech Armor blocks bewb physics. Fury FTW!


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#11
Darth Volus

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Valkyrie AF + Warp BE doesn't kill a Marauder or a Centurion if you don't use an Acolyte. You need either 2 BE's or shoot it in the face to die. The Fury can do the same faster and then teleporn through a wall for maximum trollage. Valkyrie may kill Brutes or Ravagers a lil bit faster, but she has no ranged BE's and no instant hit power like DC. 

 

Valkyrie to me is the same as Human Sentinel Vs Vanilla Asari or Krogan Shaman vs Vanilla Human Adept. They are easier/tankier to play, but more boring and more limited versions of those other kits. 



#12
Terminator Force

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Fury is where it's at. Right now I have her set to melee with only 3 points in Dark Channel for when I need my Warp Ammo to work at ranged targets if I'm in a hack or something. And I don't know if I want to change this build anytime soon.

 

Fury is also the only kit I feel comfortable with the Hurricane which I normally hate. I also use the Hurricane on her because of the weapon mods I use (Stability, Power Amp, & Wapt Ammo), so having a weapon with enough kick to make up for the weaker mods. That and it looks really good on her.

 

Geth Scanner is a must on Fury because it works so well with her teleport through walls dodge.

 

Oh, and I went all top evolution with throw this time just to try it with more dmg. Had it to full recharge and area before, and I'm not noticing a difference in recharge time. It's still quick enough so far.



#13
Ardat-Yakshi Master Race

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The valkyrie's tech armor and the fury's dark channel are powers that both don't need to be used constantly... On my current valkyrie build, warp is still quick enough to detonate AF relatively fast without tech armor on...  When it comes to bosses, however, the differences begin to move apart. With the valkyrie, tech armor can let you survive some of the more annoying attacks of bosses and hit and back roll tactics work well... with the fury, DC can prime at a distance with efficiency.

 

 

HOWEVER, everything changes if other biotics are involved.... Valkyrie is fully capable of running into a group of trash for the sole purpose of setting up detonations with the survivability of tech armor and the fact that warp can be used care-free as it both primes and detonates.. Because of this, teaming up with a vanguard can cause interesting things to happen. 

Fury on the other hand doesn't get as much benefit from a biotic squad as her powers are EITHER a primer, or a detonator and as such, she is in a sense, weaker on a biotic team...



#14
JRandall0308

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Asari Valkyrie is more tanky, and N7 Fury is more of a hit and run character.

 

If you're not using the N7 Fury's crazy teleport dodge (and heavy melee teleport forward), you're missing out. There should be a bunch of YouTube vidoes of the N7 Fury wrecking sh*t on Glacier, or another small maps, with small map =  favorable map for her.

 

By contrast: the Asari Valkyrie is awesome for Incendiary Ammo cheezing with the Reegar (because she has Warp, which the N7 Fury does not). Super satisfying to melt bosses in seconds while also being able to devastate crowds of mooks.

 

I find the Asari Valkyrie easier to play on Platinum, but that could be because my old man reflexes are not fast enough to play the N7 Fury on Platinum.



#15
Cryos_Feron

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I've played both excessively and I love my Fury.

 

However, I had to realize that the Valkyrie is better.

 

Warp is slower - 

however it is the better debuffer.

And it claims to have wider explosions than throw (+50% detonation radius) according to the tooltips,

which would make it easier to run into a larger enemy group because all of them are staggered.

At least it works well for me.

 

Secondly, The Fury can teleport - but the Valkyrie has the famous Asari dodge which is

the most efficient dodge I know of.

Besides, it ALWAYS works !! (how often have I been in critical situations with the Fury and wanted to teleport 

but it did not work). Moreover, with the Asari dodge you can step quickly front and back at the edge of the 

annihilation field, each time priming for a new explosion! this brings Atlasses down soooo quickly 

(their armor) without even shooting a gun.

 

At the beginning loved that I was able to prime and detonate from a distance with the Fury.

But after playing hundreds of matches you are able to run into the bosses directly without dying.

Sometimes you have to use the shielded enemies to drain their shields but it is definitely possible with 

a good timing.



#16
Marksmad is waving goodbye

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The Fury can do the same faster and then teleporn 

I heartily endorse this product and/or service.


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#17
Darth Volus

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I heartily endorse this product and/or service.

 

:lol:

 

LoL. The spellchecker. I'm not even gonna fix it.  :P



#18
Darth Volus

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The valkyrie's tech armor and the fury's dark channel are powers that both don't need to be used constantly... On my current valkyrie build, warp is still quick enough to detonate AF relatively fast without tech armor on...  When it comes to bosses, however, the differences begin to move apart. With the valkyrie, tech armor can let you survive some of the more annoying attacks of bosses and hit and back roll tactics work well... with the fury, DC can prime at a distance with efficiency.

 

 

HOWEVER, everything changes if other biotics are involved.... Valkyrie is fully capable of running into a group of trash for the sole purpose of setting up detonations with the survivability of tech armor and the fact that warp can be used care-free as it both primes and detonates.. Because of this, teaming up with a vanguard can cause interesting things to happen. 

Fury on the other hand doesn't get as much benefit from a biotic squad as her powers are EITHER a primer, or a detonator and as such, she is in a sense, weaker on a biotic team...

 

Are you kidding me? With Fury I can just spam Throw and detonate every Reaved mook ever in a matter of seconds. It's not that different if a Vanilla Asari Adept was following an Asari Justicar. 



#19
ClydeInTheShell

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Fury is better but I like the Valkyrie more. 

 

I spec the Valkyrie for weapon damage, 3 in Tech Armor & 5 fitness, I also take movement speed in AF and use AM3. Same for the Fury. The speed is a game changer for both; being able to get nose to nose and detonate before an enemy can react is the best kind of crowd control and survivability. 

 

On the Fury I use either Claymoar, Venom or CSMG; the Valkyrie gets CSMG, Talon, or Raider, the last one I think is best.



#20
Jeremiah12LGeek

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I'd watch them mud wrestle.


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#21
FrozenShadow

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Fury is for speed, constant BE's and hit and run. Weapon is secondary.

 

Valkyrie is for slower, but tankier BE's, that can take some damage. But Valkyrie also requires good weapon to really shine.

 

Personally I like them both, though Valkyrie is a little more versatile in my opinion.



#22
Mordokai

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Valkyrie AF + Warp BE doesn't kill a Marauder or a Centurion if you don't use an Acolyte. You need either 2 BE's or shoot it in the face to die.

 

Provided both Valkyrie and Fury take 5A evolution of AF and that they both take the damage increasing evolution of their respective detonator, the Fury's BE will still be ten percent weaker than those of Valkyrie. Add to that the fact that Valkyrie can have much stronger base power damage, thanks to 5A evolution of TA and I'm having a really hard time seeing how Fury could kill Marauder/Centurion with one BE, but Valkyrie couldn't.

 

On topic, it's no brainer for me. Fury is an abomination that should never be spawned into this world. Valkyrie is the best, most beautiful thing that ever came to be. She is, hands down, the best kit and character out there. Fury makes no sense. Valkyrie is actually a believable and well thought out character. And as I've said often, don't give her puny stuff like Phalanx. Give her Raider and watch her melt brutes and ravagers in matter of seconds. She has somewhat steep learning curve, but for me, she is the clear winner. Both in matter of power and fun factor. Just don't play her in a laggy game, since she tends to die a lot in that case.

 

Somebody once gave what I think is a very apt comparison: Fury is the light cavalry. Get in fast, strike fast, GTFO. Valkyrie is the heavy cavalry. Strikes slower but harder and can actually hold on her own for a while.



#23
Marksmad is waving goodbye

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Are you kidding me? With Fury I can just spam Throw and detonate every Reaved mook ever in a matter of seconds. It's not that different if a Vanilla Asari Adept was following an Asari Justicar. 

So you're saying the Fury is OP and therefore no one should ever play her.

 

Am I doin' it right?


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#24
Miniditka77

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The Fury and Valkyrie are very different.  Fury is a BE class, and power damage bonuses won't help you that much.  I would never skip DC though - if you're going to skip something, skip the passive.  I tend to think a 4/4 split between DC and Passive is best though.  At the very least, DC is a reliable primer for Warp Ammo, and in a pinch, a DC/Throw biotic explosion can be useful, such as if you don't want to cross a lot of open ground to kill a stupid Ravager.  I usually use the Hurricane on her.  Recharge bonuses on Throw are only useful if you're using a heavy loadout (less than about +100% recharge).

 

Valkyrie is a weapons class.  The BEs she gets from AF are nice, but her real strength is using the massive debuff combination from Warp and AF to shred enemies with a good weapon at close range.  I tend to like the Piranha or Raider best on her, but lots of good weapons work.



#25
Swan Killer

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Valkyrie all the way!


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