Yes, yes! I love threads like that. What did ever happen to that guy who spammed '' Good idea, pls add this to my idea thread!''? Well, whatever ...
Battlemage
Of course, people have heard about the legendary Arcane Warriors or the illusive Knight Enchanters. But you don't need to have special training to wear a big ass armor and wield a sword.
Role: Sword and magic tank / DD / CC
Special: Uses swords, axes, mauls. No shield. No barrier. No guard. (Pff, like guard does something anyways.)
Tree 1: Defender - Key spell: Defender - Certain spells activate defender. Defender reduces damage taken from all sources for 50 % for 12,5 secs. This effect can be removed by enemy mages and templer units. Can stack up to 2 times. Only one stack can be removed every 10 seconds. Can only be activated every 10 seconds. The BE can't be affected by barrier. Gives 37, 75 % mana back. If the BM looses defender thanks to spellsteal or similar effects, the BM takes 50 % damage to his healthpool.
Row 1 Pull. AoE. Pulls and taunts up to 5 targets to you. Activates Defender. Upgrade: Enemy units are stunned for 1,25 seconds.
2 Swordsmanship. Passive. The BM has a 15 % chance to block a meele attack from the front.
Arcane Blades. Self. Summons 5 arcane blades. While active, enemy units that attack the BE will be staggered. Only works for meele
attacks. If the BE activates the spell again, the blades will swarm out and attack enemy units. If atleast 4 units are hit, the BE will get a
stack of defender. Update: 6 blades, increased damage per blade.
Always There, Passive. If an enemy unit hits a friendly unit, the BM has a 20 % chance of gaining an Always There stack.
Always There increases moving speed by 20% for 3 seconds
3 Arcane Power. Passive. If you deal a critical strike, there is a 20 % chance to gain a defender stack.
Protector of the Circle. Passive. Ranged attacks deal 45 % less damage.
Slash. Active. The BM empowers his weapon with arcane energy. He slahes with his weapon, dealing damage to all enemies. If he hits
atleast 4 enemies, he gains a stack of defender. Update: Enemies hit by slash get knocked down for 1, 25 seconds.
Teamwork. Passive. All Agents deal 15 % more damage as long as the BM is alive and has the threat of at least 4 enemy units.
Battle Barrier. Self. The BM summons protective magic. That magic protects him from damage for 3 seconds. The BE can't move or
attack while casting, if atleast XXX/YYY/ZZZ (damage depends on difficulty) gets absorved, he gains a stack of defender.
Upgrade: The BE can attack while casting, but he still can't move. Poor BM.
4 Mirror Images. Self. The BM summons 3 mirror images. The images taunt all enemy units . The images have 55% of the BMs health.
While MI are activated, the BM can't gain a stack of defender.
The MIs will only do weak weapon attacks - iE 10 % of the BMs weapon damage.
Protection. Active AoE. The BM runs to a friendly unit with increased speed. While he runs, he is immun to all damage and any sort of
CC. All enemies attacking the friendly unit will be taunted. If he manages to taunt atleast 3 units, he gains a stack of defender.
Surival Skills. Passive. If the BM enters the fade, all the other Agents get a bonus to health.
Beat Them Up. Passive. If the BM blocks a meele attack, he does a counterstrike, dealing 50 % more damage to the target for 1,5
seconds.
Lift. Active AoE. The BM lifts up to three targets into the air for 6 seconds. Damage will cancel the effect. If the spell is active on 3
targets for 5,25 seconds, the BM gains a charge of defender. Upgrade: After the 6 seconds, the BM slams the enemies into the
ground, dealing damage and stunning them for 1, 75 seconds.
Amusing. Passive. AoE effects deal 15 % less damage to the BM.
5 For the Inquisiton! Passive. Enemy units will ignore Inquistion Captains and Inquisiton Informants if the BM is in line of sight. If an
agent is in line of sight but the BM isn't, the BM will still gain aggro.
All as One. Passive. The BM is a true leader. If there are atleast 15 enemies on the field and in LOS, friendly warriors gain guard
faster, friendly mages have a lower CD on barrier and deal more damage, rogues have a lower CD on stealth and have a higher
chance to evade damage.
Arcane Blast. Active. AoE. Deals AoE spirit damage and applies a dot on them. The dot deals damage every second for 4 seconds.
After that, the dot will deal increased damage. If atleast 4 people are affected by the dot, the BM gains a stack of defender.
Battlemage. Passive. Magical fire, frost, lightning and spirit attacks deal 12, 50 % less damage to the BM.
6 Shield. Ultimate. Self. The BM sheats his weapon and beginns to cast a strong spell. While casting the spell, defender is active on him
and all other agents. After 5 seconds, he becomes invincible for 15 seconds and taunts all enemies in LOS and all enemies attacking
friendly units. Whenever an enemy unit deals damage to either the BM or another agent, 50 % of the damage gets returned as spirit
damage. Whenever enemy units hit an agents, the agents get defender for 3 seconds up to max. 9 seconds.
Agents get the ''Magical Particles'' debuff. While under the effect of the magical particles, they can't profit from shield for the next
5 mins.
Tree 2: Controller - Key: Shatter- If the BM attacks enemy units which are snared, the BM deals 50 % more damage (Only from the BM) when hit by certain spells.
Row 1 Sub Zero. AoE. The BM uses ice magic to freeze up to 4 targets. The spell freezes everything up to the stomach, meaning that enemy
units can't move but can still attack agents who are in range. Enables shatter effect.
Arcane Blow. Active. The BM channels arcane power into his blade. The next meele attack deals increased damage and pushes
enemy units back. If the BM hits a snared target either with the attack or the knockback, it activates the shatter effect.
Edit: I'll continue later.